mirror of
https://gitee.com/jisol/jisol-game/
synced 2025-06-26 11:24:46 +00:00
90 lines
2.5 KiB
TypeScript
90 lines
2.5 KiB
TypeScript
import { _decorator, Component, Node } from 'cc';
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import JNLayerBase from '../../../../extensions/ngame/assets/ngame/ui/base/JNLayerBase';
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import JNScrollView from '../../../../extensions/ngame/assets/ngame/util/components/scrollview/JNScrollView';
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import { PetOV, PlayerPetOVSelect } from '../VO/PetOV';
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import PlayerPetData from '../../data/PlayerPetData';
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import { NodeEventType } from 'cc';
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import { PetIconSelectScroll } from '../Consts/Pet/PetIconSelectScroll';
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import { PlayerPetOV } from '../../consts/API';
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import { app } from '../../App';
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import { GUI } from '../UIConfig';
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const { ccclass, property } = _decorator;
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export interface PetRadioViewArgs{
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isHaveSelect:boolean, //是否必须选择
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resolve?:(value:PlayerPetOV) => {},
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}
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//宠物单选页面
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@ccclass('PetRadioView')
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export class PetRadioView extends JNLayerBase {
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data:PetRadioViewArgs;
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@property(JNScrollView)
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views:JNScrollView; //宠物列表
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index:number = -1;
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onJNLoad(data?: PetRadioViewArgs): void {
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data = data || {isHaveSelect:false};
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this.isClickMaskeClose = !data.isHaveSelect;
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this.data = data;
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super.onJNLoad();
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this.onUpdateView();
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}
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onUpdateView(){
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//当前需要升星的宠物并且未上阵 并且排除自己
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let pets = PetOV.PlayerPetOVSelects( PlayerPetData.getIns().getData() );
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this.views.refreshData(pets);
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//向子节点添加点击事件
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this.views.addItemEvent(NodeEventType.TOUCH_START,this.onClickItem.bind(this));
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}
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//刷新选择
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onUpdateSelect(){
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//刷新
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this.views.getItems<PetIconSelectScroll>().forEach((item) => {
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let data = item.data as PlayerPetOVSelect;
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item.select.isSelect = data.isSelect;
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})
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}
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//点击Item
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onClickItem(index:number){
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this.index = index;
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let pets = this.views.getData<PlayerPetOVSelect>();
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pets.forEach(item => item.isSelect = false);
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pets[index].isSelect = !pets[index].isSelect;
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this.onUpdateSelect();
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}
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//选择宠物
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onClickSelect(){
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let pets = this.views.getData<PlayerPetOVSelect>();
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if(!(pets[this.index])){
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this.data.resolve && this.data.resolve(null)
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if(this.data.isHaveSelect) {
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app.layer.Open(GUI.Tips,{text:"请选择宠物"});
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return;
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}
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}else{
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this.data.resolve && this.data.resolve(pets[this.index]);
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}
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app.layer.CloseNode(this.node);
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}
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}
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