DESKTOP-5RP3AKU\Jisol b44ec7d2e4 提交
2025-04-16 13:22:23 +08:00

231 lines
6.5 KiB
TypeScript

import { GOnHookPet } from "../../../../../extensions/ngame/assets/ngame/message/proto";
import NGameUtil from "../../../../../extensions/ngame/assets/ngame/util/NGameUtil";
import { NSystemEvent } from "../../../../../extensions/ngame/assets/ngame/util/NSystem";
import Singleton from "../../../../../extensions/ngame/assets/ngame/util/Singleton";
import { TD, app } from "../../../App";
import GBattleModeManager, { BattleMode } from "../../../battle/GBattleModeManager";
import { TB } from "../../../config/data/schema";
import { API, PlayerPetOV } from "../../../consts/API";
import { GAPI } from "../../../consts/GAPI";
import GOnHookData from "../../../data/GOnHookData";
import PlayerPetData from "../../../data/PlayerPetData";
import PlayerTacticalData from "../../../data/PlayerTacticalData";
import { GUI } from "../../../ui/UIConfig";
export enum GOnHookManagerEvent{
//添加死亡野怪
ADD_KILL_SREEP = "GOnHookManagerEvent_ADD_KILL_SREEP",
//删除死亡野怪
DEL_KILL_SREEP = "GOnHookManagerEvent_DEL_KILL_SREEP",
//重置数据
RESET_DATA = "GOnHookManagerEvent_RESET_DATA",
//删除死亡野怪
UPDATE_MAP = "GOnHookManagerEvent_UPDATE_MAP",
//更新挂机状态
UPDATE_ON_HOOK_STATE = "GOnHookManagerEvent_UPDATE_ON_HOOK_STATE"
}
//游戏模式 OnHook 管理器
export default class GOnHookManager extends Singleton{
isSpawn:boolean = false;
//野怪列表
_sreeps:Map<string,GOnHookPet> = new Map();
get sreeps(){
//如果没有野怪了 则 向服务器生成
if(!this._sreeps || !(this._sreeps.size)){
//生成
this.onSpawnSreeps();
return new Map();
}
return this._sreeps;
}
set sreeps(data:Map<string,GOnHookPet>){
this._sreeps = data;
}
//已经死亡的野怪列表
killSreeps:GOnHookPet[] = [];
//-------------------------- 挂机 ---------------------------------
//需要捕捉的宠物
onHookCatchPets:TB.TbGRole[] = [];
//是否自动下一关
isAutoNext:boolean = false;
//是否挂机
_isOnHook:boolean = false;
get isOnHook(){return this._isOnHook}
set isOnHook(value:boolean){
this._isOnHook = value;
//通知更新挂机状态
app.event.emit(GOnHookManagerEvent.UPDATE_ON_HOOK_STATE);
}
init(){
app.event.on(NSystemEvent.UPDATE,this.onUpdate,this);
}
destroy(): void {
app.event.off(NSystemEvent.UPDATE,this.onUpdate,this);
}
onUpdate(){
this.onUpdateOnHook();
}
//更新挂机
onUpdateOnHook = NGameUtil.ThrottleASync((async () => {
//如果是挂机 则 出售不需要捕捉的宠物
if(!this.isOnHook) return;
//捕捉 和 出售
let pet = this.killSreeps[0];
if(pet){
if(this.onHookCatchPets.indexOf(TD.TbGRole.get(pet.petTbId)) >= 0){
//捕捉
await this.onCatchCreeps(pet)
}else{
//出售
await this.onSellCreeps(pet)
}
}
}).bind(this))
//生成野怪
onSpawnSreeps = NGameUtil.ThrottleASync((async () => {
let data = await GAPI.GOnHookSpawnCreeps();
if(!data) return;
this._sreeps = new Map();
let ids = this.getKillSreepsIds();
data.pets.forEach(pet => {
if(ids.indexOf(pet.key) < 0){
this._sreeps.set(pet.key,pet as GOnHookPet);
}
})
}).bind(this))
//获取下一只野怪
getNextCreeps(){
if(this.getKillSreepsIds().length > 50) return;
if(!this.sreeps || this.sreeps.size < 1) return;
let creeps = this.sreeps.get(this.sreeps.keys().next()?.value);
this.sreeps.delete(creeps.key);
return creeps;
}
//获取已经死亡待处理的野怪Id列表
getKillSreepsIds(){
return this.killSreeps.map(item => item.key);
}
//野怪死亡
onKillSreeps(creeps:GOnHookPet){
this.sreeps.delete(creeps.key);
//记入死亡
//判断是否在死亡中如果在则跳出
if(this.killSreeps.indexOf(creeps) > -1){
return;
}
this.killSreeps.push(creeps);
//通知添加死亡野怪
app.event.emit(GOnHookManagerEvent.ADD_KILL_SREEP,creeps);
console.log(`GOnHookManager : ${creeps.key} 宠物死亡 可进行捕捉 出售`);
}
//捕捉野怪
async onCatchCreeps(creeps:GOnHookPet):Promise<boolean>{
let index;
if((index = this.killSreeps.indexOf(creeps)) < 0){
app.layer.Open(GUI.Tips,{text:"不可捕捉该野怪"});
return false;
}
//删除
this.killSreeps.splice(index,1);
//通知添加野怪被删除
app.event.emit(GOnHookManagerEvent.DEL_KILL_SREEP,creeps);
return !!await GAPI.GOnHookCatchCreeps(creeps.key);
}
//出售野怪
async onSellCreeps(creeps:GOnHookPet):Promise<boolean>{
let index;
if((index = this.killSreeps.indexOf(creeps)) < 0){
app.layer.Open(GUI.Tips,{text:"不可出售当前野怪"});
return false;
}
//删除
this.killSreeps.splice(index,1);
app.event.emit(GOnHookManagerEvent.DEL_KILL_SREEP,creeps);
// //通知添加野怪被删除
// if(await GAPI.GOnHookSellCreeps(creeps.key)){
// return true;
// }else{
// }
return await GAPI.GOnHookSellCreeps(creeps.key);
}
//重置数据
onResetData(){
this._sreeps = new Map();
this.killSreeps = [];
app.event.emit(GOnHookManagerEvent.RESET_DATA);
}
//重置Sreeps
onResetSreeps(){
this._sreeps = new Map();
}
//下一关
async onNextLevel(){
await GOnHookData.getIns().onNextLevel();
this.onResetMap();
}
//战胜当前关卡
async onWinLevel(){
await GOnHookData.getIns().onWinLevel();
//如果在自动挂机并且勾选上了自动下一关 则 自动下一关
if(this.isOnHook && this.isAutoNext && GOnHookData.getIns().isNextLevel) this.onNextLevel();
}
//切换场景
async setMap(mapId:number){
await GOnHookData.getIns().setMap(mapId);
this.onResetMap();
}
//重置场景
onResetMap(){
//通知地图已切换
app.event.emit(GOnHookManagerEvent.UPDATE_MAP);
//重置Sreeps数据
this.onResetSreeps();
//重置场景
GBattleModeManager.getIns().Open(BattleMode.OnHook,true);
}
}