JisolGame/JNFrame/Logs/AssetImportWorker0-prev.log
PC-20230316NUNE\Administrator a0c687b1ed 提交
2024-01-30 19:22:27 +08:00

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Using pre-set license
Built from '2021.3/china_unity/release' branch; Version is '2021.3.33f1c1 (682b9db7927c) revision 6826909'; Using compiler version '192829333'; Build Type 'Release'
OS: 'Windows 11 (10.0.22621) 64bit Professional' Language: 'zh' Physical Memory: 32651 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
COMMAND LINE ARGUMENTS:
D:\Unity\2021.3.33f1c1\Editor\Unity.exe
-adb2
-batchMode
-noUpm
-name
AssetImportWorker0
-projectPath
D:/myproject/JisolGame/JNFrame
-logFile
Logs/AssetImportWorker0.log
-srvPort
59677
Successfully changed project path to: D:/myproject/JisolGame/JNFrame
D:/myproject/JisolGame/JNFrame
[UnityMemory] Configuration Parameters - Can be set up in boot.config
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Player connection [42596] Host "[IP] 192.168.0.118 [Port] 0 [Flags] 2 [Guid] 1954428110 [EditorId] 1954428110 [Version] 1048832 [Id] WindowsEditor(7,PC-20230316NUNE) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]...
AS: AutoStreaming module initializing.
[Physics::Module] Initialized MultithreadedJobDispatcher with {0} workers.
Refreshing native plugins compatible for Editor in 102.08 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 2021.3.33f1c1 (682b9db7927c)
[Subsystems] Discovering subsystems at path D:/Unity/2021.3.33f1c1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path D:/myproject/JisolGame/JNFrame/Assets
GfxDevice: creating device client; threaded=0; jobified=0
Direct3D:
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Renderer: NVIDIA GeForce GTX 1660 SUPER (ID=0x21c4)
Vendor: NVIDIA
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Initialize mono
Mono path[0] = 'D:/Unity/2021.3.33f1c1/Editor/Data/Managed'
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Mono config path = 'D:/Unity/2021.3.33f1c1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56320
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Registering precompiled unity dll's ...
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Android Extension - Scanning For ADB Devices 635 ms
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Preloading 0 native plugins for Editor in 0.00 ms.
Mono: successfully reloaded assembly
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Platform modules already initialized, skipping
Registering precompiled user dll's ...
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Native extension for WindowsStandalone target not found
Native extension for Android target not found
Native extension for WebGL target not found
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Package Manager log level set to [2]
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Cannot connect to Unity Package Manager local server
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Platform modules already initialized, skipping
========================================================================
Worker process is ready to serve import requests
Launched and connected shader compiler UnityShaderCompiler.exe after 0.15 seconds
Refreshing native plugins compatible for Editor in 1.58 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 4831 Unused Serialized files (Serialized files now loaded: 0)
Unloading 32 unused Assets / (46.8 KB). Loaded Objects now: 5290.
Memory consumption went from 170.2 MB to 170.2 MB.
Total: 5.576900 ms (FindLiveObjects: 0.393700 ms CreateObjectMapping: 0.173800 ms MarkObjects: 4.918200 ms DeleteObjects: 0.089800 ms)
AssetImportParameters requested are different than current active one (requested -> active):
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custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Import Request.
Time since last request: 117462.483764 seconds.
path: Assets/Packages/BepuPhysics.2.4.0
artifactKey: Guid(8696f63f21729714c96963f260b73e56) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Number of updated assets reloaded before import = 0
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Number of asset objects unloaded after import = 0
========================================================================
Received Import Request.
Time since last request: 0.000063 seconds.
path: Assets/Packages/BepuPhysics.2.4.0/bepuphysicslogo256.png
artifactKey: Guid(5946518e9415b34449210cdf55daa46d) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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Start importing Assets/Packages/BepuPhysics.2.4.0/bepuphysicslogo256.png using Guid(5946518e9415b34449210cdf55daa46d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'f5df1c9f364bf58b31801e09cd19af22') in 0.076596 seconds
Number of asset objects unloaded after import = 2
========================================================================
Received Import Request.
Time since last request: 5.189108 seconds.
path: Assets/Script/App.cs
artifactKey: Guid(41bc0098f83045f18891ef5190ac6a17) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Number of updated assets reloaded before import = 0
Start importing Assets/Script/App.cs using Guid(41bc0098f83045f18891ef5190ac6a17) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '8a5fb90a287d048ae3b363e509cef0b0') in 0.021855 seconds
Number of asset objects unloaded after import = 0
========================================================================
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Registering precompiled user dll's ...
Registered in 0.026184 seconds.
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Refreshing native plugins compatible for Editor in 1.29 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
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Platform modules already initialized, skipping
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Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 4823 Unused Serialized files (Serialized files now loaded: 0)
Unloading 27 unused Assets / (21.9 KB). Loaded Objects now: 5296.
Memory consumption went from 169.8 MB to 169.8 MB.
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========================================================================
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Registering precompiled user dll's ...
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[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
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Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 4823 Unused Serialized files (Serialized files now loaded: 0)
Unloading 27 unused Assets / (21.9 KB). Loaded Objects now: 5299.
Memory consumption went from 169.8 MB to 169.8 MB.
Total: 2.793800 ms (FindLiveObjects: 0.515800 ms CreateObjectMapping: 0.237900 ms MarkObjects: 2.017300 ms DeleteObjects: 0.021600 ms)
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========================================================================
Received Prepare
Registering precompiled user dll's ...
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Begin MonoManager ReloadAssembly
Native extension for WindowsStandalone target not found
Native extension for Android target not found
Native extension for WebGL target not found
Refreshing native plugins compatible for Editor in 0.57 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Cannot connect to Unity Package Manager local server
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Platform modules already initialized, skipping
Refreshing native plugins compatible for Editor in 1.57 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 4823 Unused Serialized files (Serialized files now loaded: 0)
Unloading 27 unused Assets / (21.9 KB). Loaded Objects now: 5302.
Memory consumption went from 169.8 MB to 169.8 MB.
Total: 2.947100 ms (FindLiveObjects: 0.419100 ms CreateObjectMapping: 0.208700 ms MarkObjects: 2.288800 ms DeleteObjects: 0.029300 ms)
AssetImportParameters requested are different than current active one (requested -> active):
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custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Import Request.
Time since last request: 1032.365162 seconds.
path: Assets/Packages/BepuUtilities.2.4.0/BepuUtilities.nuspec
artifactKey: Guid(43b599c7eec79cf4693df8a7e541a5c1) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Number of updated assets reloaded before import = 0
Start importing Assets/Packages/BepuUtilities.2.4.0/BepuUtilities.nuspec using Guid(43b599c7eec79cf4693df8a7e541a5c1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '9ffd28f9fce94e8538e180cfc210d8bf') in 0.029720 seconds
Number of asset objects unloaded after import = 1
========================================================================
Received Prepare
Registering precompiled user dll's ...
Registered in 0.013320 seconds.
Begin MonoManager ReloadAssembly
Native extension for WindowsStandalone target not found
Native extension for Android target not found
Native extension for WebGL target not found
Refreshing native plugins compatible for Editor in 1.37 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
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ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (10ms)
Platform modules already initialized, skipping
Refreshing native plugins compatible for Editor in 2.11 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 4823 Unused Serialized files (Serialized files now loaded: 0)
Unloading 27 unused Assets / (22.0 KB). Loaded Objects now: 5305.
Memory consumption went from 169.8 MB to 169.8 MB.
Total: 2.583000 ms (FindLiveObjects: 0.317800 ms CreateObjectMapping: 0.156200 ms MarkObjects: 2.072800 ms DeleteObjects: 0.034800 ms)
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