mirror of
https://gitee.com/jisol/jisol-game/
synced 2025-06-26 11:24:46 +00:00
46 lines
1.3 KiB
Go
46 lines
1.3 KiB
Go
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg;
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type TestTbDetectCsvEncoding struct {
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_dataMap map[int32]*TestDetectEncoding
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_dataList []*TestDetectEncoding
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}
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func NewTestTbDetectCsvEncoding(_buf []map[string]interface{}) (*TestTbDetectCsvEncoding, error) {
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_dataList := make([]*TestDetectEncoding, 0, len(_buf))
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dataMap := make(map[int32]*TestDetectEncoding)
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for _, _ele_ := range _buf {
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if _v, err2 := NewTestDetectEncoding(_ele_); err2 != nil {
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return nil, err2
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} else {
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_dataList = append(_dataList, _v)
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dataMap[_v.Id] = _v
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}
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}
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return &TestTbDetectCsvEncoding{_dataList:_dataList, _dataMap:dataMap}, nil
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}
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func (table *TestTbDetectCsvEncoding) GetDataMap() map[int32]*TestDetectEncoding {
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return table._dataMap
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}
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func (table *TestTbDetectCsvEncoding) GetDataList() []*TestDetectEncoding {
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return table._dataList
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}
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func (table *TestTbDetectCsvEncoding) Get(key int32) *TestDetectEncoding {
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return table._dataMap[key]
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}
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