DESKTOP-5RP3AKU\Jisol d56c133a75 提交
2024-10-14 03:07:34 +08:00

126 lines
4.3 KiB
C#

using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text.RegularExpressions;
using UnityEditor;
using UnityEngine;
using Object = UnityEngine.Object;
public class DependAnalysis : EditorWindow
{
private static Object[] targetObjects;
private bool[] foldoutArr;
private Object[][] beDependArr;
private static int targetCount;
private Vector2 scrollPos;
string[] withoutExtensions = new string[] { ".prefab", ".unity", ".mat", ".asset", ".controller" };
[MenuItem("Assets/Tools/查找被引用", false, 19)]
static void FindReferences()
{
targetObjects = Selection.GetFiltered<Object>(SelectionMode.Assets);
targetCount = targetObjects == null ? 0 : targetObjects.Length;
if (targetCount == 0) return;
DependAnalysis window = GetWindow<DependAnalysis>("依赖分析");
window.Init();
window.Show();
}
void Init()
{
beDependArr = new Object[targetCount][];
foldoutArr = new bool[targetCount];
EditorStyles.foldout.richText = true;
for (int i = 0; i < targetCount; i++) beDependArr[i] = GetBeDepend(targetObjects[i]);
}
private void OnGUI()
{
if (beDependArr.Length != targetCount) return;
scrollPos = EditorGUILayout.BeginScrollView(scrollPos);
Object[] objArr;
int count;
string objName;
for (int i = 0; i < targetCount; i++)
{
objArr = beDependArr[i];
count = objArr == null ? 0 : objArr.Length;
objName = Path.GetFileName(AssetDatabase.GetAssetPath(targetObjects[i]));
string info = count == 0
? $"<color=yellow>{objName}【{count}】</color>"
: $"{objName}【{count}】";
foldoutArr[i] = EditorGUILayout.Foldout(foldoutArr[i], info);
if (foldoutArr[i])
{
if (count > 0)
{
foreach (var obj in objArr)
{
EditorGUILayout.BeginHorizontal();
GUILayout.Space(15);
EditorGUILayout.ObjectField(obj, typeof(Object),true);
EditorGUILayout.EndHorizontal();
}
}
else
{
EditorGUILayout.BeginHorizontal();
GUILayout.Space(15);
EditorGUILayout.LabelField("【Null】");
EditorGUILayout.EndHorizontal();
}
}
}
EditorGUILayout.EndScrollView();
}
/// <summary>
/// 查找所有引用目标资源的物体
/// </summary>
/// <param name="target">目标资源</param>
/// <returns></returns>
private Object[] GetBeDepend(Object target)
{
if (target == null) return null;
string path = AssetDatabase.GetAssetPath(target);
if (string.IsNullOrEmpty(path)) return null;
string guid = AssetDatabase.AssetPathToGUID(path);
string[] files = Directory.GetFiles(Application.dataPath, "*",
SearchOption.AllDirectories).Where(s => withoutExtensions.Contains(Path.GetExtension(s).ToLower()))
.ToArray();
List<Object> objects = new List<Object>();
foreach (var file in files)
{
string assetPath = file.Replace(Application.dataPath, "");
assetPath = "Assets" + assetPath;
string readText = File.ReadAllText(file);
if (!readText.StartsWith("%YAML"))
{
var depends = AssetDatabase.GetDependencies(assetPath, false);
if (depends != null)
{
foreach (var dep in depends)
{
if (dep == path)
{
objects.Add(AssetDatabase.LoadAssetAtPath<Object>(assetPath));
break;
}
}
}
}
else if (Regex.IsMatch(readText, guid)) objects.Add(AssetDatabase.LoadAssetAtPath<Object>(assetPath));
}
return objects.ToArray();
}
private void OnDestroy()
{
targetObjects = null;
beDependArr = null;
foldoutArr = null;
}
}