mirror of
https://gitee.com/jisol/jisol-game/
synced 2025-06-26 19:34:47 +00:00
104 lines
4.0 KiB
C#
104 lines
4.0 KiB
C#
using Cysharp.Threading.Tasks;
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using HotMain.SHGame.YooAsset;
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using HotMain.SHGame.YooAsset.StreamingAssetsHelper;
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using SHFrame;
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using SHFrame.FSM;
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using YooAsset;
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namespace HotMain.SHGame.Procedure
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{
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/// <summary>
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/// 初始化资源包
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/// </summary>
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public class ProcedureInitializePackage : ProcedureBase
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{
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public static EPlayMode PlayMode = EPlayMode.HostPlayMode;
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public static string RawFilePackageName = "RawFilePackage";
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public static string DefaultPackageName = "DefaultPackage";
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//热更新的dll名称
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public static readonly string[] HotDllName =
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{
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"HotSamples.dll"
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};
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public static readonly string[] AotMetaAssemblyFiles =
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{
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"mscorlib.dll",
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"System.dll",
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"System.Core.dll",
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};
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protected override void OnEnter(IFsm<IProcedureManager> procedureOwner)
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{
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base.OnEnter(procedureOwner);
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InitPackage(procedureOwner).Forget();
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}
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private async UniTask InitPackage(IFsm<IProcedureManager> procedureOwner)
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{
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Log.Debug($"YooAssets 开始初始化");
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// 1.初始化资源系统
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YooAssets.Initialize();
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var rawFilePackage = await InitYooPackage(RawFilePackageName, true);
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var defaultPackage = await InitYooPackage(DefaultPackageName, false);
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Log.Debug($"YooAssets 初始化完成");
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// 设置该资源包为默认的资源包,可以使用YooAssets相关加载接口加载该资源包内容。
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YooAssets.SetDefaultPackage(defaultPackage);
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// 切换到更新资源清单
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ChangeState<ProcedureUpdatePackageManifest>(procedureOwner);
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}
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private async UniTask<ResourcePackage> InitYooPackage(string packageName, bool isRaw)
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{
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// 创建资源包
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var package = YooAssets.TryGetPackage(packageName) ?? YooAssets.CreatePackage(packageName);
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InitializationOperation initOperation = null;
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switch (PlayMode)
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{
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case EPlayMode.EditorSimulateMode:
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// 编辑器模拟模式
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EDefaultBuildPipeline buildPipeline = isRaw ? EDefaultBuildPipeline.RawFileBuildPipeline : EDefaultBuildPipeline.ScriptableBuildPipeline;
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var initParametersEditorSimulateMode = new EditorSimulateModeParameters
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{
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SimulateManifestFilePath = EditorSimulateModeHelper.SimulateBuild(buildPipeline, packageName)
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};
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initOperation = package.InitializeAsync(initParametersEditorSimulateMode);
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break;
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case EPlayMode.OfflinePlayMode:
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// 单机模式
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var initParametersOfflinePlayMode = new OfflinePlayModeParameters
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{
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DecryptionServices = new FileStreamDecryption()
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};
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initOperation = package.InitializeAsync(initParametersOfflinePlayMode);
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break;
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case EPlayMode.HostPlayMode:
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//联机运行模式
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// 注意:GameQueryServices.cs 太空战机的脚本类,详细见StreamingAssetsHelper.cs
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string HostServer = $"http://ngame.jisol.cn/JNGame2/{packageName}";
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var createParameters = new HostPlayModeParameters();
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createParameters.DecryptionServices = new FileStreamDecryption();
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createParameters.BuildinQueryServices = new GameQueryServices();
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createParameters.RemoteServices = new RemoteServices(HostServer, HostServer);
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initOperation = package.InitializeAsync(createParameters);
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break;
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}
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await initOperation.ToUniTask();
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return package;
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}
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}
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} |