DESKTOP-5RP3AKU\Jisol e59c5640d7 update
2023-10-31 02:34:12 +08:00

43 lines
1.0 KiB
TypeScript

import { Vec2 } from "cc";
import GObject from "./base/GObject";
import { v3 } from "cc";
import { JNFrameInfo } from "../../../extensions/ngame/assets/ngame/sync/frame/JNSyncFrame";
import { Node } from "cc";
import { Vec3 } from "cc";
export default class GBaseMode<T> extends GObject<T> {
get scene():Node{
return this.node;
}
//添加对象到场景中
addGObject(obj: GObject<{}>,pos?:Vec2 | Vec3){
obj.mode = this;
this.scene.addChild(obj.node);
if(pos){
obj.node.setWorldPosition(v3(pos.x,pos.y,0));
}
}
//添加Node到场景中
addGNode(obj:Node,pos?:Vec2 | Vec3){
this.scene.addChild(obj);
if(pos){
obj.setWorldPosition(v3(pos.x,pos.y,0));
}
}
onSyncUpdate(dt: number,frame:JNFrameInfo, input?: T) {
//重置 场景中的层级
[...this.node.children].sort((node1,node2) => node2.worldPosition.y - node1.worldPosition.y).forEach((node,index) => {
node.setSiblingIndex(index);
})
}
}