PC-20230316NUNE\Administrator 2b467e56ad no message
2024-02-20 18:39:12 +08:00

39 lines
1.1 KiB
C#

using HPJ.Simulation;
using HPJ.Simulation.Map;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace HPJ.Presentation
{
public class AreaDisplayTile : MonoBehaviour
{
[SerializeField]
private Material _canReachMaterial;
[SerializeField]
private Material _cannotReachMaterial;
[SerializeField]
private MeshRenderer _meshRenderer;
public IntVector2 CurrentTileIndex { get; protected set; }
public void Initialize(int TileSize)
{
transform.localScale = new Vector3(0.9f * TileSize, 0.5f * TileSize, 0.9f * TileSize) / 100f;
}
public void Set(MapSet Map, IntVector2 TileIndex, bool CanReach)
{
if (CanReach)
{
_meshRenderer.material = _canReachMaterial;
}
else
{
_meshRenderer.material = _cannotReachMaterial;
}
CurrentTileIndex = TileIndex;
transform.position = NavigationManager.Instance.GetTileCenterWorldPosition(TileIndex, Map);
}
}
}