PC-20230316NUNE\Administrator 94832afecb 提交配置
2024-01-11 19:03:33 +08:00

161 lines
4.8 KiB
TypeScript

import { sp } from "cc";
import GFSMBase, { GFSMProcessEnum, GFSMProcessInfo, GFSMProcessMode } from "./GFSMBase";
import GObject from "../GObject";
import { JNFrameInfo } from "../../../../../extensions/ngame/assets/ngame/sync/frame/JNSyncFrame";
//动画流程信息
export interface GFSMProcessAnimInfo extends GFSMProcessInfo{
//动画名称
animName:string;
//是否循环播放
isLoop?:boolean;
//与下一个动作的融合值
mixs?:number[];
//播放的轨道
track?:sp.spine.TrackEntry;
//条件跳转
ifTo?:(() => boolean)[];
}
//动画状态机基类
export abstract class GFSMAnimBase extends GFSMBase{
//轨道的索引
trackIndex:number;
//动画Root
spine:sp.Skeleton;
events:{[key:string]:Function[]}= {};
starts:{[key:string]:Function[]}= {};
ends:{[key:string]:Function[]}= {};
constructor(spine:sp.Skeleton,trackIndex:number = 0){
super();
this.spine = spine;
this.trackIndex = trackIndex;
spine.timeScale = 1.25;
//设置监听
this.spine.setEventListener(this.onEventListener.bind(this));
//设置结束监听
this.spine.setCompleteListener(this.onEndListener.bind(this));
// //因为SpineBUG所以不使用Spine监听 采用自己调用
// this.spine.setStartListener(this.onStartListener.bind(this));
}
open(){
super.open();
//重置
Object.values(this.process).forEach(info => {
info.track = null;
})
}
//添加事件监听
addEventListener(event:string,fun:Function){
if(!this.events[event]) this.events[event] = [];
this.events[event].push(fun);
}
//监听动画开始播放
addStartListener(name:string,fun:Function){
if(!this.starts[name]) this.starts[name] = [];
this.starts[name].push(fun);
}
//监听动画结束播放
addEndListener(name:string,fun:Function){
if(!this.ends[name]) this.ends[name] = [];
this.ends[name].push(fun);
}
//删除事件监听
delEventListener(event:string,fun:Function){
if(!this.events[event]) this.events[event] = [];
let index = this.events[event].indexOf(fun);
if(index >= 0) this.events[event].splice(index,1)
}
//删除动画开始播放
delStartListener(name:string,fun:Function){
if(!this.starts[name]) this.starts[name] = [];
let index = this.starts[name].indexOf(fun);
if(index >= 0) this.starts[name].splice(index,1)
}
//删除动画结束播放
delEndListener(name:string,fun:Function){
if(!this.ends[name]) this.ends[name] = [];
let index = this.ends[name].indexOf(fun);
if(index >= 0) this.ends[name].splice(index,1)
}
onEventListener(entry: sp.spine.TrackEntry, ev: sp.spine.Event){
if(!this.events[ev.data.name]) this.events[ev.data.name] = [];
this.events[ev.data.name].forEach(fun => {
fun();
});
}
onStartListener(entry: sp.spine.TrackEntry){
if(!this.starts[entry.animation.name]) this.starts[entry.animation.name] = [];
this.starts[entry.animation.name].forEach(fun => {
fun();
});
}
onEndListener(entry: sp.spine.TrackEntry){
if(!this.ends[entry.animation.name]) this.ends[entry.animation.name] = [];
this.ends[entry.animation.name].forEach(fun => {
fun();
});
}
// 流程图
process: { [key: number]: GFSMProcessAnimInfo; } = {}
execute(process:GFSMProcessAnimInfo,dt:number,frame:JNFrameInfo){
process.ifTo = process.ifTo || [];
process.to = process.to || [];
process.mode = GFSMProcessMode.WaitExecute;
process.execute = this.tick.bind(this);
super.execute(process,dt,frame);
}
//-1 继续播放 0 重新执行流程 * 指定分支
tick(dt:number,info:GFSMProcessAnimInfo,frame:JNFrameInfo){
//判断是否会切换动画 (默认不切换)
let to = GFSMProcessEnum.Wait;
info.ifTo.forEach((run,index) => {
if(run()){
to = info.to[index];
}
});
if(to >= 0) {
//和下一个动作融合
let mix = info.mixs[to - 1] || 0;
if(mix){
//设置融合
this.spine.setMix(info.animName,this.process[to].animName,mix);
}
info.track = null;
return to;
}
//播放动画
if(!info.track){
// console.log(`${frame.index} 播放动画-${this.spine.getComponent(GObject).nId}-`,info);
info.track = this.spine.setAnimation(this.trackIndex,info.animName,!!info.isLoop);
this.onStartListener(info.track);
}
return to;
}
}