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28 lines
702 B
C#
28 lines
702 B
C#
using UnityEngine;
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namespace HPJ.Examples
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{
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/// <summary>
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/// An example script that rotates a object over time
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/// </summary>
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public class Rotate : MonoBehaviour
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{
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public float RotationSpeed = 5;
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public Space RotationSpace = Space.World;
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public Vector3 Rotation = new Vector3();
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private Vector3 RotationVector = new Vector3();
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private void Awake()
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{
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Rotation = Rotation.normalized;
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RotationVector = Rotation * RotationSpeed;
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}
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// Update is called once per frame
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void Update()
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{
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transform.Rotate(RotationVector * Time.deltaTime, RotationSpace);
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}
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}
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} |