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21 lines
419 B
C#
21 lines
419 B
C#
using UnityEngine;
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namespace Game.Plugins.App.Sync
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{
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public class JNGSyncFrameDefault : JNGSyncFrame<Object>
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{
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public override void OnSyncUpdate(int dt, JNFrameInfo frame, Object input)
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{
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}
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public override void OnSyncStart()
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{
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}
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public override void OnLateSyncUpdate(int dt, JNFrameInfo frame, Object input)
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{
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}
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}
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} |