PC-20230316NUNE\Administrator 894100ae37 提交Unity 联机Pro
2024-08-17 14:27:18 +08:00

30 lines
736 B
C#

using Entitas;
using JNGame.Sync.System;
using NotImplementedException = System.NotImplementedException;
namespace JNGame.Sync.Entity.Component
{
/// <summary>
/// 组件
/// </summary>
public class JNComponent : IComponent,IJNSyncCycle
{
public IJNEntity Entity;
public void OnInit(IJNEntity entity)
{
this.Entity = entity;
}
public T GetSystem<T>() where T : SLogicSystem
{
return Entity.GetContext().GetSync().GetSystem<T>();
}
//生命周期
public virtual void OnSyncStart(){}
public virtual void OnSyncUpdate(){}
public virtual void OnSyncDestroy(){}
}
}