PC-20230316NUNE\Administrator 894100ae37 提交Unity 联机Pro
2024-08-17 14:27:18 +08:00

110 lines
3.5 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by Entitas.VisualDebugging.CodeGeneration.Plugins.FeatureClassGenerator.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
#if (!ENTITAS_DISABLE_VISUAL_DEBUGGING && UNITY_EDITOR)
public class Feature : Entitas.VisualDebugging.Unity.DebugSystems {
public Feature(string name) : base(name) {
}
public Feature() : base(true) {
var typeName = DesperateDevs.Extensions.TypeExtension.ToCompilableString(GetType());
var shortType = DesperateDevs.Extensions.TypeExtension.ShortTypeName(typeName);
var readableType = DesperateDevs.Extensions.StringExtension.ToSpacedCamelCase(shortType);
initialize(readableType);
}
}
#elif (!ENTITAS_DISABLE_DEEP_PROFILING && DEVELOPMENT_BUILD)
public class Feature : Entitas.Systems {
System.Collections.Generic.List<string> _initializeSystemNames;
System.Collections.Generic.List<string> _executeSystemNames;
System.Collections.Generic.List<string> _cleanupSystemNames;
System.Collections.Generic.List<string> _tearDownSystemNames;
public Feature(string name) : this() {
}
public Feature() {
_initializeSystemNames = new System.Collections.Generic.List<string>();
_executeSystemNames = new System.Collections.Generic.List<string>();
_cleanupSystemNames = new System.Collections.Generic.List<string>();
_tearDownSystemNames = new System.Collections.Generic.List<string>();
}
public override Entitas.Systems Add(Entitas.ISystem system) {
var systemName = system.GetType().FullName;
if (system is Entitas.IInitializeSystem) {
_initializeSystemNames.Add(systemName);
}
if (system is Entitas.IExecuteSystem) {
_executeSystemNames.Add(systemName);
}
if (system is Entitas.ICleanupSystem) {
_cleanupSystemNames.Add(systemName);
}
if (system is Entitas.ITearDownSystem) {
_tearDownSystemNames.Add(systemName);
}
return base.Add(system);
}
public override void Initialize() {
for (int i = 0; i < _initializeSystems.Count; i++) {
UnityEngine.Profiling.Profiler.BeginSample(_initializeSystemNames[i]);
_initializeSystems[i].Initialize();
UnityEngine.Profiling.Profiler.EndSample();
}
}
public override void Execute() {
for (int i = 0; i < _executeSystems.Count; i++) {
UnityEngine.Profiling.Profiler.BeginSample(_executeSystemNames[i]);
_executeSystems[i].Execute();
UnityEngine.Profiling.Profiler.EndSample();
}
}
public override void Cleanup() {
for (int i = 0; i < _cleanupSystems.Count; i++) {
UnityEngine.Profiling.Profiler.BeginSample(_cleanupSystemNames[i]);
_cleanupSystems[i].Cleanup();
UnityEngine.Profiling.Profiler.EndSample();
}
}
public override void TearDown() {
for (int i = 0; i < _tearDownSystems.Count; i++) {
UnityEngine.Profiling.Profiler.BeginSample(_tearDownSystemNames[i]);
_tearDownSystems[i].TearDown();
UnityEngine.Profiling.Profiler.EndSample();
}
}
}
#else
public class Feature : Entitas.Systems {
public Feature(string name) {
}
public Feature() {
}
}
#endif