mirror of
https://gitee.com/jisol/jisol-game/
synced 2025-06-26 03:14:47 +00:00
75 lines
1.7 KiB
C#
75 lines
1.7 KiB
C#
using System;
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using JNGame.Math;
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using JNGame.Sync.System;
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using Plugins.JNGame.Util;
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namespace JNGame.Sync.Frame.Service
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{
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/// <summary>
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/// 随机数
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/// </summary>
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public class JNRandomSystem : SLogicSystem
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{
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//随机数
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private Func<LFloat,LFloat,LFloat> nRandomFloat;
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private Func<int,int,int> nRandomInt;
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//Id
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private long _id = 0;
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private long _idMin = long.MinValue;
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private long _idMax = long.MaxValue;
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public JNRandomSystem(int seed)
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{
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nRandomFloat = RandomUtil.SyncRandomFloat(seed);
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nRandomInt = RandomUtil.SyncRandomInt(seed);
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}
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public LFloat Float()
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{
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return Float(0,1);
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}
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public LFloat Float(LFloat min,LFloat max)
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{
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return nRandomFloat(min,max);
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}
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public int Int(int max,int min)
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{
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return nRandomInt(max,min);
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}
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public long NextId()
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{
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return ++_id;
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}
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public void SetIdValue(long min,long max)
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{
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if (_id < min)
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{
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_id = min;
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}
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_idMin = min;
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_idMax = max;
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}
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/// <summary>
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/// 适配Id 用于 历史Id和新Id重复问题
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/// </summary>
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/// <param name="id"></param>
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/// <exception cref="NotImplementedException"></exception>
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public void AdaptId(long id)
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{
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if (_idMin <= id && id >= _idMax)
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{
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if (id > _id)
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{
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_id = id;
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}
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}
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}
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}
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} |