PC-20230316NUNE\Administrator 7e36704e54 更新
2023-12-12 18:54:31 +08:00

108 lines
2.8 KiB
TypeScript

import { Vec2 } from "cc";
import GDefaultMode from "./default/GDefaultMode";
import { TB } from "../../../resources/config/data/schema";
import GRoleDefault from "../base/role/GRoleDefault";
import { _decorator } from "cc";
import GBaseMode from "../GBaseMode";
import { Prefab } from "cc";
import { instantiate } from "cc";
import GRoleCGCrystal from "../base/role/CampGuardian/GRoleCGCrystal";
import { TD } from "../../App";
import { GTowards } from "../base/GObject";
import GRoleBase from "../base/role/GRoleBase";
const { ccclass, property } = _decorator;
//阵营守护 角色
export enum GCampGuardianEnum{
PLAYER, //玩家
ENEMY, //敌人
}
//阵营守护
//玩家派兵攻击对方阵营 游戏参考
@ccclass('GCampGuardianMode')
export default class GCampGuardianMode extends GBaseMode<{},{}>{
//玩家水晶位置
playerPos: Vec2 = new Vec2(-600,0);
//敌方水晶位置
enemyPos: Vec2 = new Vec2(600,0);
//我方水晶
//敌方水晶
//水晶预制体
@property(Prefab)
crystalPrefab: Prefab;
//角色预制体
@property(Prefab)
petPrefab: Prefab;
//玩家宠物
playerRoles: GRoleBase<{}>[] = [];
//敌方宠物
enemyRoles: GRoleBase<{}>[] = [];
onSyncInitSuccess(){
//生成水晶
this.onGenCrystal(GCampGuardianEnum.PLAYER);
this.onGenCrystal(GCampGuardianEnum.ENEMY);
}
//生成水晶
onGenCrystal(type:GCampGuardianEnum){
let crystalNode = instantiate(this.crystalPrefab);
let crystal = crystalNode.getComponent(GRoleCGCrystal);
crystal.init(TD.TbGRole.get(10005));
switch(type){
case GCampGuardianEnum.PLAYER:
this.addGObject(crystal,this.playerPos)
break;
case GCampGuardianEnum.ENEMY:
crystal.setTowards(GTowards.LEFT)
this.addGObject(crystal,this.enemyPos)
break;
}
}
// //生成宠物
// onGenRole(type:GCampGuardianEnum,info:TB.TbGRole):GRoleDefault {
// let tactical = this.getInfo(type).tactical;
// let pos:Vec2 = this.getInfo(type).tactical.getPosition(index);
// if(!pos) return;
// let role = instantiate(this.rolePrefab);
// let entity = role.getComponent(GRoleDefault);
// //初始化
// entity.onInit(type,info,tactical,index);
// //绑定寻敌
// entity.onQueryEunmy = () => {
// return this.getEnumy(entity,type);
// }
// //绑定死亡回调
// entity.addKillBackEvent(this.onRoleKillBack.bind(this))
// //绑定受击回调
// entity.addHitCallback(this.onHitBack.bind(this));
// this.addGObject(entity,tactical.getPosition(index));
// this.getOnesRole(type).push(entity);
// return entity;
// }
}