PC-20230316NUNE\Administrator 894100ae37 提交Unity 联机Pro
2024-08-17 14:27:18 +08:00

48 lines
1.3 KiB
C#

using System.Threading.Tasks;
using Cinemachine;
using Cysharp.Threading.Tasks;
using JNGame.EntitasExtend;
using JNGame.Map;
using JNGame.Map.DotRecast.Util;
using JNGame.Util;
using Plugins.JNGame.Network;
using UnityEngine;
namespace Service
{
public class JNGResService : JNServerBase
{
//地图数据
public StaticMapData MapData;
//地图数据2
public MeshData MapData2;
//角色1
public GameObject Player1;
//世界
public GameObject VWorld;
//相机
public CinemachineFreeLook FreeLook;
public override async Task OnInit()
{
var map = await Resources.LoadAsync<TextAsset>("Battle/Map/NavMesh/Map_1001.navmesh") as TextAsset;
var map2 = await Resources.LoadAsync<TextAsset>("map1") as TextAsset;
if (map != null) MapData = JsonUtil.ToObject<StaticMapData>(map.text);
if (map2 != null) MapData2 = JsonUtil.ToObject<MeshData>(map2.text);
if (MapData != null) Debug.Log("加载地图资源完成");
}
public void Register(GameObject world,GameObject player,CinemachineFreeLook freeLook)
{
Player1 = player;
VWorld = world;
FreeLook = freeLook;
}
}
}