PC-20230316NUNE\Administrator 77d44ee300 update
2023-10-23 18:56:01 +08:00

79 lines
1.8 KiB
TypeScript

import { v2 } from "cc";
import { Vec2 } from "cc";
//阵法类
export class GTactical{
tactical:number[][];
//阵法位置
static pos:Vec2[][] = [
[v2(-100,150),v2(0,150),v2(100,150)],
[v2(-100,0),v2(0,0),v2(100,0)],
[v2(-100,-150),v2(0,-150),v2(100,-150)],
];
constructor(tactical:number[][]){
this.tactical = tactical;
}
//获取阵法
static getTactical(isReversed:boolean = false): GTactical{
let tactical = [
[0,0,3],
[0,0,1],
[0,0,2],
];
if(isReversed){
tactical = this.getTacticalFlipX(tactical);
}
return new GTactical(tactical);
}
//获取阵法
static getTactical1(isReversed:boolean = false): GTactical{
let tactical = [
[0,3,0],
[0,1,0],
[0,2,0],
];
if(isReversed){
tactical = this.getTacticalFlipX(tactical);
}
return new GTactical(tactical);
}
//获取阵法
static getTactical2(isReversed:boolean = false): GTactical{
let tactical = [
[0,0,3],
[0,1,0],
[2,0,0],
];
if(isReversed){
tactical = this.getTacticalFlipX(tactical);
}
return new GTactical(tactical);
}
//阵法取反
static getTacticalFlipX(tactical:number[][]){
return tactical.map(row => row.reverse());
}
//返回阵法位置
getPosition(index:number,father:Vec2 = v2(0,0)){
for(let i = 0;i < 3;i++){
for(let j = 0;j < 3;j++){
let tag = this.tactical[i][j];
if(tag == index){
return father.clone().add(GTactical.pos[i][j].clone());
}
}
}
return null;
}
}