mirror of
https://gitee.com/jisol/jisol-game/
synced 2025-06-26 19:34:47 +00:00
41 lines
1.8 KiB
Go
41 lines
1.8 KiB
Go
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg;
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import "errors"
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type AiUeLoop struct {
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Id int32
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NodeName string
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FlowAbortMode int32
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NumLoops int32
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InfiniteLoop bool
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InfiniteLoopTimeoutTime float32
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}
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const TypeId_AiUeLoop = -513308166
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func (*AiUeLoop) GetTypeId() int32 {
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return -513308166
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}
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func NewAiUeLoop(_buf map[string]interface{}) (_v *AiUeLoop, err error) {
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_v = &AiUeLoop{}
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
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{ var _ok_ bool; if _v.NodeName, _ok_ = _buf["node_name"].(string); !_ok_ { err = errors.New("node_name error"); return } }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["flow_abort_mode"].(float64); !_ok_ { err = errors.New("flow_abort_mode error"); return }; _v.FlowAbortMode = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["num_loops"].(float64); !_ok_ { err = errors.New("num_loops error"); return }; _v.NumLoops = int32(_tempNum_) }
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{ var _ok_ bool; if _v.InfiniteLoop, _ok_ = _buf["infinite_loop"].(bool); !_ok_ { err = errors.New("infinite_loop error"); return } }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["infinite_loop_timeout_time"].(float64); !_ok_ { err = errors.New("infinite_loop_timeout_time error"); return }; _v.InfiniteLoopTimeoutTime = float32(_tempNum_) }
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return
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}
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