PC-20230316NUNE\Administrator 0556449f0a 提交
2024-01-04 18:58:21 +08:00

171 lines
4.6 KiB
TypeScript

import { _decorator, Component, Node } from 'cc';
import JNLayerBase from '../../../../extensions/ngame/assets/ngame/ui/base/JNLayerBase';
import { Prefab } from 'cc';
import PlayerPetData from '../../data/PlayerPetData';
import JNScrollView from '../../../../extensions/ngame/assets/ngame/util/components/scrollview/JNScrollView';
import { NodeEventType } from 'cc';
import { sp } from 'cc';
import { app } from '../../App';
import { API, PlayerPetOV } from '../../consts/API';
import { UIPetAnim } from '../../consts/GData';
import { GUI } from '../UIConfig';
import PlayerTacticalData from '../../data/PlayerTacticalData';
import { PetIconSelectScroll } from '../Consts/Pet/PetIconSelectScroll';
import { PetPreviewWindow } from '../Consts/Pet/info/PetPreviewWindow';
import { Label } from 'cc';
const { ccclass, property } = _decorator;
//上阵页面
@ccclass('IntoBattleView')
export class IntoBattleView extends JNLayerBase {
@property(JNScrollView)
views:JNScrollView; //宠物列表
@property(PetPreviewWindow)
petPreview:PetPreviewWindow; //宠物显示窗口
@property(Label)
tacticalLabel:Label;//上阵文本
//宠物数据
pets:PlayerPetOV[] = [];
//当前选中
index:number = -1;
tIndex:number = -1; //阵法下标
onJNLoad(data: {index}): void {
super.onJNLoad();
//获取传入的下标
this.tIndex = data.index;
console.log("你选择的是",this.tIndex);
this.onUpdateView();
}
//刷新页面
onUpdateView(){
//获取所有玩家宠物
this.pets = PlayerPetData.getIns().getData();
//获取当前阵法下标是否存在宠物
let petId = PlayerTacticalData.getIns().getItem(this.tIndex);
if(petId){
//如果存在则默认选中
this.index = this.pets.indexOf(PlayerPetData.getIns().petIdQueryPetInfo(petId));
}
this.views.refreshData(this.pets);
//设置不可选中
this.views.getItems<PetIconSelectScroll>().forEach(item => {
if(PlayerTacticalData.getIns().getTacticalInfo().indexOf(item.data.petId) != -1)
item.select.isNoSelect = true; //如果在阵法里则不可选中
})
//向子节点添加点击事件
this.views.addItemEvent(NodeEventType.TOUCH_START,this.onClickItem.bind(this));
this.onUpdateSelect();
}
//刷新选中
onUpdateSelect(){
//默认都不选中
this.views.getItems<PetIconSelectScroll>().forEach(item => {
item.select.isSelect = false;
})
//设置选中
if(this.index != -1){
let current = this.views.getItems<PetIconSelectScroll>()[this.index]
current.select.isSelect = true;
//显示选中宠物
this.petPreview.bind(this.pets[this.index]);
}
this.onUpdateTactical();
}
//刷新上阵
onUpdateTactical(){
//获取当前阵法下标是否存在宠物
let petId = PlayerTacticalData.getIns().getItem(this.tIndex);
this.tacticalLabel.string = `${petId ? "下阵" : "上阵"}`
}
//点击Item
onClickItem(index:number){
//设置当前选中
this.index = index;
//刷新
this.onUpdateSelect();
}
//点击上阵
async onClickTactical(){
if(this.index < 0){
app.layer.Open(GUI.Tips,{text:"请选择要上阵的宠物."})
return;
}
//获取当前阵法下标是否存在宠物
let petId = PlayerTacticalData.getIns().getItem(this.tIndex);
if(petId) {
//下阵
await PlayerTacticalData.getIns().UpdateIndexTactical(this.tIndex,0);
app.layer.Open(GUI.Tips,{text:"下阵成功"});
//上阵完 关闭页面
app.layer.CloseNode(this.node);
return;
}
//修改上阵信息
await PlayerTacticalData.getIns().UpdateIndexTactical(this.tIndex,this.pets[this.index].petId);
app.layer.Open(GUI.Tips,{text:"上阵成功"});
//上阵完 关闭页面
app.layer.CloseNode(this.node);
}
//点击升星页面
async onClickUpStar(){
if(this.index < 0){
app.layer.Open(GUI.Tips,{text:"请选择宠物."})
return;
}
app.layer.Open(GUI.PetUpStarView,this.pets[this.index]);
}
//点击升级
async onClickUpLevel(){
if(this.index < 0){
app.layer.Open(GUI.Tips,{text:"请选择宠物."})
return;
}
await API.PetUpLevel(this.pets[this.index].petId)
}
}