mirror of
https://gitee.com/jisol/jisol-game/
synced 2025-06-26 19:34:47 +00:00
101 lines
2.5 KiB
TypeScript
101 lines
2.5 KiB
TypeScript
import { _decorator, Component, Node } from 'cc';
|
|
import { PlayerTacticalItem } from './PlayerTacticalItem';
|
|
import { app } from '../../../App';
|
|
import PlayerTacticalData, { PlayerTacticalEvent } from '../../../data/PlayerTacticalData';
|
|
import JNodeDrag from '../../../../../extensions/ngame/assets/ngame/util/components/JNodeDrag';
|
|
import { EventTouch } from 'cc';
|
|
import { UITransform } from 'cc';
|
|
import { GUI } from '../../UIConfig';
|
|
const { ccclass, property } = _decorator;
|
|
|
|
/**
|
|
* 玩家阵法
|
|
*/
|
|
@ccclass('PlayerTacticalView')
|
|
export class PlayerTacticalView extends Component {
|
|
|
|
|
|
//阵法子节点列表
|
|
items:PlayerTacticalItem[] = [];
|
|
|
|
onLoad(){
|
|
|
|
//阵法
|
|
this.items = this.node.getComponentsInChildren(PlayerTacticalItem);
|
|
this.items.forEach((item,index) => {
|
|
item.onInit(index); //初始化阵法下标
|
|
//添加移动事件
|
|
item.addMoveEvent(this.onMoveItem.bind(this));
|
|
//添加移动结束事件
|
|
item.addMoveEndEvent(this.onMoveEndItem.bind(this));
|
|
});
|
|
|
|
this.onUpdateView();
|
|
|
|
this.onEvent();
|
|
|
|
}
|
|
|
|
//移动子节点
|
|
onMoveItem(root:PlayerTacticalItem,e:EventTouch){
|
|
|
|
//获取接触的节点(除了自己)
|
|
this.items.forEach(item => {
|
|
|
|
//排除自己
|
|
if(item == root) return;
|
|
//排除在移动的节点
|
|
if(!(item.node.position.equals(item.drag.original))) return;
|
|
|
|
//检测接触
|
|
if(item.getComponent(UITransform).isHit(e.getUILocation())){
|
|
//如果手指接触了 则 将接触的阵法移动到自己
|
|
item.onExchange(root);
|
|
}
|
|
|
|
})
|
|
|
|
}
|
|
|
|
//子节点移动结束
|
|
async onMoveEndItem(){
|
|
|
|
//移动结束则保存阵法
|
|
let pets:number[] = PlayerTacticalData.getIns().getInitTacticalInfo();
|
|
this.items.forEach(item => {
|
|
pets[item.index] = item.petId || 0;
|
|
})
|
|
if(await PlayerTacticalData.getIns().UpdateTactical(pets)){
|
|
app.layer.Open(GUI.Tips,{text:"保存阵法成功"});
|
|
}
|
|
|
|
}
|
|
|
|
protected onDestroy(): void {
|
|
this.offEvent();
|
|
}
|
|
|
|
//添加监听
|
|
onEvent(){
|
|
app.event.on(PlayerTacticalEvent.UPDATE_TACTICAL,this.onUpdateView,this);
|
|
}
|
|
|
|
//移除监听
|
|
offEvent(){
|
|
app.event.off(PlayerTacticalEvent.UPDATE_TACTICAL,this.onUpdateView,this);
|
|
}
|
|
|
|
//更新阵法显示
|
|
onUpdateView(){
|
|
|
|
this.items.forEach(item => {
|
|
item.onUpdateView();
|
|
})
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|