2024-09-22 03:27:16 +08:00

29 lines
760 B
C#

using System.Collections.Generic;
using DotRecast.Core.Collections;
using Game.JNGFrame.Logic.Entity;
using Game.JNGFrame.Logic.Entity.Contexts;
using Game.Logic.Entity.Nodes;
using JNGame.Sync.State.Tile.Entity;
using JNGame.Sync.System.Data;
using UnityEngine;
namespace Game.JNGState.Logic.Data
{
public class EDBossData : GDataBase<EDBossData,EDNodeValue,EDBoss>
{
}
public class EDBossDataSystem : GDataBaseSystem<EDBossData,EDNodeValue,EDBoss>
{
public EDBossDataSystem(SStateDataEnum type) : base(type)
{
}
public override int NetID => (int)NetDataEnum.EDBossData;
public override JNTileContext<EDBoss> NodeContext => Contexts.GetContext<EDBossContext>();
}
}