PC-20230316NUNE\Administrator 894100ae37 提交Unity 联机Pro
2024-08-17 14:27:18 +08:00

44 lines
929 B
C#

using System;
using Cysharp.Threading.Tasks;
using JNGame.Util;
using Plugins.JNGame.System;
namespace JNGame
{
public class JNetGame : SingletonScene<JNetGame>
{
private SystemBase[] _systems;
public async UniTask Init(SystemBase[] systems)
{
_systems = systems;
foreach (var system in _systems)
{
if (system is not null)
{
await system.OnInit();
}
}
}
public void Close()
{
if (_systems is not null)
{
foreach (var system in _systems)
{
system?.OnClose();
}
}
}
private void OnApplicationQuit()
{
Close();
}
protected override void OnDispose()
{
Close();
}
}
}