mirror of
https://gitee.com/jisol/jisol-game/
synced 2025-06-26 03:14:47 +00:00
137 lines
3.1 KiB
TypeScript
137 lines
3.1 KiB
TypeScript
import { Prefab } from "cc";
|
|
import Singleton from "../../../extensions/ngame/assets/ngame/util/Singleton";
|
|
import { Camera } from "cc";
|
|
import GBaseMode from "./GBaseMode";
|
|
import { Node } from "cc";
|
|
import { instantiate } from "cc";
|
|
import { app } from "../App";
|
|
import { JNFrameInfo, JNSyncFrameEvent } from "../../../extensions/ngame/assets/ngame/sync/frame/JNSyncFrame";
|
|
import { CCObject } from "cc";
|
|
|
|
export enum BattleMode{
|
|
//无尽模式
|
|
OnHook = 0,
|
|
//PVP 模式
|
|
PVP = 1,
|
|
}
|
|
|
|
export interface GBattleModeInfo{
|
|
modes:Prefab[], //模式预制体
|
|
camera:Camera, //场景相机
|
|
root:Node, //世界场景Root
|
|
}
|
|
|
|
//全局战斗模式管理器
|
|
export default class GBattleModeManager extends Singleton {
|
|
|
|
//模式预制体
|
|
modes:Prefab[] = [];
|
|
//场景相机
|
|
camera:Camera;
|
|
//世界场景Root
|
|
root:Node;
|
|
|
|
//是否初始化
|
|
isInit:boolean = false;
|
|
|
|
//当前模式
|
|
current:BattleMode = null;
|
|
|
|
//是否自动退帧
|
|
isAuto:boolean = false;
|
|
|
|
//自动推帧间隔
|
|
autoTime:number = 0;
|
|
|
|
//初始化管理器
|
|
async onInit(info:GBattleModeInfo){
|
|
|
|
this.modes = info.modes || [];
|
|
this.camera = info.camera;
|
|
this.root = info.root;
|
|
|
|
//监听帧同步 世界创建逻辑
|
|
app.event.on(JNSyncFrameEvent.CLEAR,this.clear,this);
|
|
app.event.on(JNSyncFrameEvent.CREATE,this.create,this);
|
|
|
|
this.isInit = true;
|
|
|
|
}
|
|
|
|
//打开指定模式
|
|
async Open(mode:BattleMode,isAuto:boolean = false){
|
|
|
|
this.current = mode;
|
|
this.setAuto(isAuto);
|
|
|
|
app.sync.onReset();
|
|
app.sync.onStart();
|
|
|
|
}
|
|
|
|
//关闭当前模式
|
|
async Close(){
|
|
|
|
//主动调用场景销毁
|
|
app.sync.onReset();
|
|
this.current = null;
|
|
|
|
}
|
|
|
|
//设置自动推帧 ( 帧不由addFrame控制 管理器自动推帧)
|
|
setAuto(is:boolean){
|
|
this.isAuto = is;
|
|
this.autoTime = 0;
|
|
}
|
|
|
|
//清除当前模式
|
|
private clear(){
|
|
if(!this.isInit) return;
|
|
this.root.destroyAllChildren();
|
|
}
|
|
|
|
//创建当前模式
|
|
private create(){
|
|
|
|
if(!this.isInit || this.current == null) return;
|
|
let mode = instantiate(this.modes[this.current]);
|
|
mode.getComponent(GBaseMode).camera = this.camera;
|
|
this.root.addChild(mode)
|
|
|
|
}
|
|
|
|
//向场景推帧
|
|
addFrame(info:JNFrameInfo){
|
|
if(this.isAuto) return; //如果是自动推帧则返回
|
|
app.sync.addFrame(info,true);
|
|
}
|
|
|
|
//管理器更新
|
|
onUpdate(dt:number){
|
|
//更新帧同步
|
|
app.sync.update(dt);
|
|
//自动推帧
|
|
this.onAutoFrame(dt);
|
|
}
|
|
|
|
//自动推帧
|
|
private onAutoFrame(dt:number){
|
|
|
|
if(!this.isAuto) return;
|
|
|
|
this.autoTime += dt * 1000;
|
|
|
|
//获取当前帧同步的帧数推空帧
|
|
if(app.sync.nSyncTime < this.autoTime){
|
|
//如果事件够则推帧
|
|
this.autoTime -= app.sync.nSyncTime;
|
|
app.sync.addFrame({
|
|
index:app.sync.nLocalFrame + 1
|
|
});
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|