JisolGame/JNFrame2/Logs/AssetImportWorker0-prev.log
PC-20230316NUNE\Administrator 8cea537319 简单提交
2024-10-18 15:29:52 +08:00

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987 KiB
Plaintext

Using pre-set license
Built from '2022.3/staging' branch; Version is '2022.3.1f1 (f18e0c1b5784) revision 15830540'; Using compiler version '192829333'; Build Type 'Release'
OS: 'Windows 11 (10.0.22631) 64bit Professional' Language: 'zh' Physical Memory: 32651 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
COMMAND LINE ARGUMENTS:
D:\Unity\2022.3.1f1\Editor\Unity.exe
-adb2
-batchMode
-noUpm
-name
AssetImportWorker0
-projectPath
D:/myproject/JisolGame/JNFrame2
-logFile
Logs/AssetImportWorker0.log
-srvPort
51119
Successfully changed project path to: D:/myproject/JisolGame/JNFrame2
D:/myproject/JisolGame/JNFrame2
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gfx=262144"
Player connection [18044] Host "[IP] 192.168.1.115 [Port] 0 [Flags] 2 [Guid] 1754468789 [EditorId] 1754468789 [Version] 1048832 [Id] WindowsEditor(7,PC-20230316NUNE) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]...
Player connection [18044] Host "[IP] 192.168.1.115 [Port] 0 [Flags] 2 [Guid] 1754468789 [EditorId] 1754468789 [Version] 1048832 [Id] WindowsEditor(7,PC-20230316NUNE) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]...
Refreshing native plugins compatible for Editor in 49.70 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 2022.3.1f1 (f18e0c1b5784)
[Subsystems] Discovering subsystems at path D:/Unity/2022.3.1f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path D:/myproject/JisolGame/JNFrame2/Assets
GfxDevice: creating device client; threaded=0; jobified=0
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1660 SUPER (ID=0x21c4)
Vendor: NVIDIA
VRAM: 5966 MB
Driver: 32.0.15.6094
Initialize mono
Mono path[0] = 'D:/Unity/2022.3.1f1/Editor/Data/Managed'
Mono path[1] = 'D:/Unity/2022.3.1f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'D:/Unity/2022.3.1f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56056
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: D:/Unity/2022.3.1f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.006224 seconds.
- Loaded All Assemblies, in 0.376 seconds
Native extension for WindowsStandalone target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.282 seconds
Domain Reload Profiling: 655ms
BeginReloadAssembly (94ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (1ms)
RebuildCommonClasses (39ms)
RebuildNativeTypeToScriptingClass (11ms)
initialDomainReloadingComplete (66ms)
LoadAllAssembliesAndSetupDomain (164ms)
LoadAssemblies (91ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (156ms)
TypeCache.Refresh (154ms)
TypeCache.ScanAssembly (136ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (1ms)
FinalizeReload (282ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (226ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (11ms)
SetLoadedEditorAssemblies (9ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (2ms)
ProcessInitializeOnLoadAttributes (149ms)
ProcessInitializeOnLoadMethodAttributes (54ms)
AfterProcessingInitializeOnLoad (0ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
========================================================================
Worker process is ready to serve import requests
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.378 seconds
Refreshing native plugins compatible for Editor in 28.62 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Package Manager log level set to [2]
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.929 seconds
Domain Reload Profiling: 2300ms
BeginReloadAssembly (149ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (23ms)
RebuildCommonClasses (41ms)
RebuildNativeTypeToScriptingClass (12ms)
initialDomainReloadingComplete (57ms)
LoadAllAssembliesAndSetupDomain (1112ms)
LoadAssemblies (719ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (456ms)
TypeCache.Refresh (414ms)
TypeCache.ScanAssembly (393ms)
ScanForSourceGeneratedMonoScriptInfo (33ms)
ResolveRequiredComponents (9ms)
FinalizeReload (930ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (729ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (6ms)
SetLoadedEditorAssemblies (5ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (135ms)
ProcessInitializeOnLoadAttributes (547ms)
ProcessInitializeOnLoadMethodAttributes (27ms)
AfterProcessingInitializeOnLoad (8ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (9ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds
Refreshing native plugins compatible for Editor in 30.83 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5314 Unused Serialized files (Serialized files now loaded: 0)
Unloading 165 unused Assets / (228.8 KB). Loaded Objects now: 5712.
Memory consumption went from 179.7 MB to 179.4 MB.
Total: 4.406500 ms (FindLiveObjects: 0.493100 ms CreateObjectMapping: 0.328800 ms MarkObjects: 3.319900 ms DeleteObjects: 0.263900 ms)
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Import Request.
Time since last request: 533.964302 seconds.
path: Assets/AssetBundleCollectorSetting.asset
artifactKey: Guid(3cf588b650c043f41ac56ee8a5e7d801) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/AssetBundleCollectorSetting.asset using Guid(3cf588b650c043f41ac56ee8a5e7d801) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '095806a7126be0e849152d0af7b7a6a5') in 0.015813 seconds
Number of updated asset objects reloaded before import = 0
Number of asset objects unloaded after import = 1
========================================================================
Received Import Request.
Time since last request: 8.114472 seconds.
path: Assets/Scripts/Samples/TextMain.cs
artifactKey: Guid(870a0b4c0dd966a4e8d4036ec0ef5a81) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Scripts/Samples/TextMain.cs using Guid(870a0b4c0dd966a4e8d4036ec0ef5a81) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '6832f9e45cbc752e461f0337b21c3aeb') in 0.000564 seconds
Number of updated asset objects reloaded before import = 0
Number of asset objects unloaded after import = 0
========================================================================
Received Prepare
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 145.10 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3 unused Assets / (128.1 KB). Loaded Objects now: 5713.
Memory consumption went from 93.7 MB to 93.6 MB.
Total: 17.375100 ms (FindLiveObjects: 1.116900 ms CreateObjectMapping: 4.683900 ms MarkObjects: 11.324700 ms DeleteObjects: 0.246600 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.514 seconds
Refreshing native plugins compatible for Editor in 45.12 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 2.117 seconds
Domain Reload Profiling: 3624ms
BeginReloadAssembly (245ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (4ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (75ms)
RebuildCommonClasses (44ms)
RebuildNativeTypeToScriptingClass (14ms)
initialDomainReloadingComplete (77ms)
LoadAllAssembliesAndSetupDomain (1127ms)
LoadAssemblies (794ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (436ms)
TypeCache.Refresh (422ms)
TypeCache.ScanAssembly (399ms)
ScanForSourceGeneratedMonoScriptInfo (4ms)
ResolveRequiredComponents (10ms)
FinalizeReload (2117ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (895ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (10ms)
SetLoadedEditorAssemblies (9ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (214ms)
ProcessInitializeOnLoadAttributes (563ms)
ProcessInitializeOnLoadMethodAttributes (66ms)
AfterProcessingInitializeOnLoad (32ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (18ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 33.65 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5300 Unused Serialized files (Serialized files now loaded: 0)
Unloading 123 unused Assets / (201.1 KB). Loaded Objects now: 5728.
Memory consumption went from 177.5 MB to 177.3 MB.
Total: 6.534300 ms (FindLiveObjects: 0.515300 ms CreateObjectMapping: 0.379800 ms MarkObjects: 5.307900 ms DeleteObjects: 0.329300 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Import Request.
Time since last request: 370.827532 seconds.
path: Assets/HotScripts/JNGame/APP
artifactKey: Guid(89190826cad648de915c297f9fe241b5) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/HotScripts/JNGame/APP using Guid(89190826cad648de915c297f9fe241b5) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'e44cf092648a314ca7f6b12eb4f105c5') in 0.006939 seconds
Number of updated asset objects reloaded before import = 0
Number of asset objects unloaded after import = 0
========================================================================
Received Import Request.
Time since last request: 10.869509 seconds.
path: Assets/HotScripts/JNGame/APP/JNGame.APP.asmdef
artifactKey: Guid(a035c483e4ff50f4c92f84afd22778cf) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/HotScripts/JNGame/APP/JNGame.APP.asmdef using Guid(a035c483e4ff50f4c92f84afd22778cf) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '9e9dbd4a5ce7b3c72d418e113f51ce28') in 0.001871 seconds
Number of updated asset objects reloaded before import = 0
Number of asset objects unloaded after import = 0
========================================================================
Received Import Request.
Time since last request: 6.884335 seconds.
path: Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef
artifactKey: Guid(5f32be912cdeb7c4f8a601d2040de4e5) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef using Guid(5f32be912cdeb7c4f8a601d2040de4e5) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'ab613a8578c40c16e2fdcf98d84e597b') in 0.000600 seconds
Number of updated asset objects reloaded before import = 0
Number of asset objects unloaded after import = 0
========================================================================
Received Import Request.
Time since last request: 8.075666 seconds.
path: Assets/HotScripts/JNGame/APP/JNGame.APP.asmdef
artifactKey: Guid(a035c483e4ff50f4c92f84afd22778cf) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/HotScripts/JNGame/APP/JNGame.APP.asmdef using Guid(a035c483e4ff50f4c92f84afd22778cf) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '26f907d10ca8b8eeede698efd5785064') in 0.027857 seconds
Number of updated asset objects reloaded before import = 0
Number of asset objects unloaded after import = 0
========================================================================
Received Import Request.
Time since last request: 7.869946 seconds.
path: Assets/HotScripts/JNGame/Runtime/JNGame.Runtime.asmdef
artifactKey: Guid(a6f7937b7f28906409a3ea3ceb2316c6) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/HotScripts/JNGame/Runtime/JNGame.Runtime.asmdef using Guid(a6f7937b7f28906409a3ea3ceb2316c6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '860fe3c1e58426f7b681f982908a4ac4') in 0.000851 seconds
Number of updated asset objects reloaded before import = 0
Number of asset objects unloaded after import = 0
========================================================================
Received Import Request.
Time since last request: 4.534493 seconds.
path: Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef
artifactKey: Guid(5f32be912cdeb7c4f8a601d2040de4e5) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef using Guid(5f32be912cdeb7c4f8a601d2040de4e5) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'c58dda3efd88859fe92292c0a4e9381c') in 0.001766 seconds
Number of updated asset objects reloaded before import = 0
Number of asset objects unloaded after import = 0
========================================================================
Received Import Request.
Time since last request: 2.839635 seconds.
path: Packages/com.code-philosophy.luban/Editor/Luban.Editor.asmdef
artifactKey: Guid(5796a4f593192714cbff2c4360722388) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Packages/com.code-philosophy.luban/Editor/Luban.Editor.asmdef using Guid(5796a4f593192714cbff2c4360722388) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'cda64439ab5bd3077cb8301661094d3a') in 0.001790 seconds
Number of updated asset objects reloaded before import = 0
Number of asset objects unloaded after import = 0
========================================================================
Received Import Request.
Time since last request: 0.006740 seconds.
path: Assets/Plugins/SRDebugger/Scripts/Editor/StompyRobot.SRDebugger.Editor.asmdef
artifactKey: Guid(07ab30a82c1032d45ad726f7216628e8) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Plugins/SRDebugger/Scripts/Editor/StompyRobot.SRDebugger.Editor.asmdef using Guid(07ab30a82c1032d45ad726f7216628e8) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'f098854534296e3ae662f2312ea531d8') in 0.001532 seconds
Number of updated asset objects reloaded before import = 0
Number of asset objects unloaded after import = 0
========================================================================
Received Import Request.
Time since last request: 0.000046 seconds.
path: Assets/Plugins/SRF/Scripts/UI/Editor/StompyRobot.SRF.Editor.asmdef
artifactKey: Guid(714123ebf07616740963b992cf10f84c) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Plugins/SRF/Scripts/UI/Editor/StompyRobot.SRF.Editor.asmdef using Guid(714123ebf07616740963b992cf10f84c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '59a3c5d681940e27143c088e25580790') in 0.000902 seconds
Number of updated asset objects reloaded before import = 0
Number of asset objects unloaded after import = 0
========================================================================
Received Import Request.
Time since last request: 6.314267 seconds.
path: Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef
artifactKey: Guid(5f32be912cdeb7c4f8a601d2040de4e5) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef using Guid(5f32be912cdeb7c4f8a601d2040de4e5) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '395bb140580474e313c7315c7db56bf4') in 0.000841 seconds
Number of updated asset objects reloaded before import = 0
Number of asset objects unloaded after import = 0
========================================================================
Received Import Request.
Time since last request: 35.104526 seconds.
path: Assets/HotScripts/JNGame/Runtime/JNGame.Runtime.asmdef
artifactKey: Guid(a6f7937b7f28906409a3ea3ceb2316c6) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/HotScripts/JNGame/Runtime/JNGame.Runtime.asmdef using Guid(a6f7937b7f28906409a3ea3ceb2316c6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '011c9d3362a742e8f50b2e93a076e1c7') in 0.000740 seconds
Number of updated asset objects reloaded before import = 0
Number of asset objects unloaded after import = 0
========================================================================
Received Import Request.
Time since last request: 50.604911 seconds.
path: Assets/HotScripts/JNGame/Native/JNGame.Native.asmdef
artifactKey: Guid(a035c483e4ff50f4c92f84afd22778cf) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/HotScripts/JNGame/Native/JNGame.Native.asmdef using Guid(a035c483e4ff50f4c92f84afd22778cf) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '5b7c6a4f95e381dd77143fd3b276ba71') in 0.000576 seconds
Number of updated asset objects reloaded before import = 0
Number of asset objects unloaded after import = 0
========================================================================
Received Import Request.
Time since last request: 74.522124 seconds.
path: Assets/HotScripts/JNGame/Root/JNGame.Root.asmdef
artifactKey: Guid(a035c483e4ff50f4c92f84afd22778cf) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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Number of updated asset objects reloaded before import = 0
Number of asset objects unloaded after import = 0
========================================================================
Received Import Request.
Time since last request: 7.426128 seconds.
path: Assets/HotScripts/JNGame/Runtime/Util/Profiler.cs
artifactKey: Guid(75ef2062d79a44248c98964373827d74) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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Number of updated asset objects reloaded before import = 0
Number of asset objects unloaded after import = 0
========================================================================
Received Import Request.
Time since last request: 5.408954 seconds.
path: Assets/HotScripts/JNGame/Root/Root
artifactKey: Guid(a40dcccfdde3d664bbded2d3cf0eeecc) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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Number of updated asset objects reloaded before import = 0
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========================================================================
Received Import Request.
Time since last request: 26.594749 seconds.
path: Assets/HotScripts/JNGame/Runtime/Util/NoThread/Interlocked.cs
artifactKey: Guid(a13340b679274363b976467f30806a56) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/HotScripts/JNGame/Runtime/Util/NoThread/Interlocked.cs using Guid(a13340b679274363b976467f30806a56) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'ba5d8c8fba5dade1425d81a6a057e541') in 0.000535 seconds
Number of updated asset objects reloaded before import = 0
Number of asset objects unloaded after import = 0
========================================================================
Received Import Request.
Time since last request: 3.959703 seconds.
path: Assets/HotScripts/JNGame/Root/Root/NoThread
artifactKey: Guid(08fe2a0eeed74d1db5fa680814c1a9b3) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/HotScripts/JNGame/Root/Root/NoThread using Guid(08fe2a0eeed74d1db5fa680814c1a9b3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '81133196f1554046b314a6b6104c8744') in 0.000981 seconds
Number of updated asset objects reloaded before import = 0
Number of asset objects unloaded after import = 0
========================================================================
Received Import Request.
Time since last request: 113.425947 seconds.
path: Assets/HotScripts/JNGame/Root/JNGame.Root.asmdef
artifactKey: Guid(a035c483e4ff50f4c92f84afd22778cf) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/HotScripts/JNGame/Root/JNGame.Root.asmdef using Guid(a035c483e4ff50f4c92f84afd22778cf) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'cf72b3c59dd6b6f1a971cfb4aad840f5') in 0.000730 seconds
Number of updated asset objects reloaded before import = 0
Number of asset objects unloaded after import = 0
========================================================================
Received Import Request.
Time since last request: 342.114327 seconds.
path: Assets/Scripts/Samples/Samples.asmdef
artifactKey: Guid(6d70bd6fbbacf504c963523eea75777a) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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Number of updated asset objects reloaded before import = 0
Number of asset objects unloaded after import = 0
========================================================================
Received Prepare
Assembly with name 'JNGame' already exists (Assets/Plugins/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame' already exists (Assets/HotScripts/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame' already exists (Assets/Plugins/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame' already exists (Assets/HotScripts/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.206 seconds
Refreshing native plugins compatible for Editor in 29.97 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame' already exists (Assets/Plugins/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame' already exists (Assets/HotScripts/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.098 seconds
Domain Reload Profiling: 2299ms
BeginReloadAssembly (214ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (3ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (99ms)
RebuildCommonClasses (27ms)
RebuildNativeTypeToScriptingClass (9ms)
initialDomainReloadingComplete (56ms)
LoadAllAssembliesAndSetupDomain (895ms)
LoadAssemblies (651ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (305ms)
TypeCache.Refresh (289ms)
TypeCache.ScanAssembly (272ms)
ScanForSourceGeneratedMonoScriptInfo (7ms)
ResolveRequiredComponents (9ms)
FinalizeReload (1099ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (492ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (5ms)
SetLoadedEditorAssemblies (4ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (163ms)
ProcessInitializeOnLoadAttributes (290ms)
ProcessInitializeOnLoadMethodAttributes (22ms)
AfterProcessingInitializeOnLoad (8ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (10ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 25.71 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5299 Unused Serialized files (Serialized files now loaded: 0)
Unloading 123 unused Assets / (202.2 KB). Loaded Objects now: 5743.
Memory consumption went from 178.1 MB to 177.9 MB.
Total: 3.418000 ms (FindLiveObjects: 0.424800 ms CreateObjectMapping: 0.275600 ms MarkObjects: 2.332500 ms DeleteObjects: 0.384100 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame' already exists (Assets/Plugins/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame' already exists (Assets/HotScripts/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame' already exists (Assets/Plugins/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame' already exists (Assets/HotScripts/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.184 seconds
Refreshing native plugins compatible for Editor in 30.17 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame' already exists (Assets/Plugins/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame' already exists (Assets/HotScripts/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.044 seconds
Domain Reload Profiling: 2222ms
BeginReloadAssembly (174ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (4ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (59ms)
RebuildCommonClasses (35ms)
RebuildNativeTypeToScriptingClass (11ms)
initialDomainReloadingComplete (46ms)
LoadAllAssembliesAndSetupDomain (912ms)
LoadAssemblies (647ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (326ms)
TypeCache.Refresh (316ms)
TypeCache.ScanAssembly (296ms)
ScanForSourceGeneratedMonoScriptInfo (2ms)
ResolveRequiredComponents (8ms)
FinalizeReload (1044ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (480ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (5ms)
SetLoadedEditorAssemblies (4ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (140ms)
ProcessInitializeOnLoadAttributes (299ms)
ProcessInitializeOnLoadMethodAttributes (23ms)
AfterProcessingInitializeOnLoad (8ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (9ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 24.05 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5300 Unused Serialized files (Serialized files now loaded: 0)
Unloading 123 unused Assets / (200.9 KB). Loaded Objects now: 5758.
Memory consumption went from 178.3 MB to 178.1 MB.
Total: 3.720500 ms (FindLiveObjects: 0.466300 ms CreateObjectMapping: 0.251300 ms MarkObjects: 2.790600 ms DeleteObjects: 0.210900 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 39.39 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3 unused Assets / (130.4 KB). Loaded Objects now: 5758.
Memory consumption went from 96.0 MB to 95.8 MB.
Total: 2.908600 ms (FindLiveObjects: 0.385000 ms CreateObjectMapping: 0.190400 ms MarkObjects: 2.242300 ms DeleteObjects: 0.090100 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame' already exists (Assets/Plugins/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame' already exists (Assets/HotScripts/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame' already exists (Assets/Plugins/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame' already exists (Assets/HotScripts/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.155 seconds
Refreshing native plugins compatible for Editor in 22.13 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame' already exists (Assets/Plugins/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame' already exists (Assets/HotScripts/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.971 seconds
Domain Reload Profiling: 2121ms
BeginReloadAssembly (166ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (6ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (51ms)
RebuildCommonClasses (30ms)
RebuildNativeTypeToScriptingClass (9ms)
initialDomainReloadingComplete (54ms)
LoadAllAssembliesAndSetupDomain (889ms)
LoadAssemblies (663ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (293ms)
TypeCache.Refresh (282ms)
TypeCache.ScanAssembly (267ms)
ScanForSourceGeneratedMonoScriptInfo (3ms)
ResolveRequiredComponents (8ms)
FinalizeReload (972ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (457ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (5ms)
SetLoadedEditorAssemblies (4ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (120ms)
ProcessInitializeOnLoadAttributes (291ms)
ProcessInitializeOnLoadMethodAttributes (30ms)
AfterProcessingInitializeOnLoad (7ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (8ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 26.67 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5300 Unused Serialized files (Serialized files now loaded: 0)
Unloading 123 unused Assets / (201.0 KB). Loaded Objects now: 5773.
Memory consumption went from 178.4 MB to 178.2 MB.
Total: 3.378300 ms (FindLiveObjects: 0.391800 ms CreateObjectMapping: 0.201500 ms MarkObjects: 2.577300 ms DeleteObjects: 0.206500 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
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custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 37.33 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3 unused Assets / (130.4 KB). Loaded Objects now: 5773.
Memory consumption went from 96.0 MB to 95.9 MB.
Total: 4.575000 ms (FindLiveObjects: 0.339600 ms CreateObjectMapping: 0.203200 ms MarkObjects: 3.926400 ms DeleteObjects: 0.104700 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Import Request.
Time since last request: 2761.711203 seconds.
path: Assets/Resources/BuildinFileManifest.asset
artifactKey: Guid(f158672a438d7024c82155e424606457) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Resources/BuildinFileManifest.asset using Guid(f158672a438d7024c82155e424606457) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '5b28ccaa37fc6635a88230cdd1d0ec6d') in 0.121933 seconds
Number of updated asset objects reloaded before import = 0
Number of asset objects unloaded after import = 1
========================================================================
Received Prepare
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 43.95 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3 unused Assets / (128.2 KB). Loaded Objects now: 5773.
Memory consumption went from 95.4 MB to 95.2 MB.
Total: 11.083900 ms (FindLiveObjects: 0.419200 ms CreateObjectMapping: 0.540100 ms MarkObjects: 9.846300 ms DeleteObjects: 0.276300 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame' already exists (Assets/Plugins/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame' already exists (Assets/HotScripts/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame' already exists (Assets/Plugins/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame' already exists (Assets/HotScripts/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 2.498 seconds
Refreshing native plugins compatible for Editor in 30.38 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame' already exists (Assets/Plugins/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame' already exists (Assets/HotScripts/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 2.595 seconds
Domain Reload Profiling: 5087ms
BeginReloadAssembly (495ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (16ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (248ms)
RebuildCommonClasses (238ms)
RebuildNativeTypeToScriptingClass (45ms)
initialDomainReloadingComplete (87ms)
LoadAllAssembliesAndSetupDomain (1625ms)
LoadAssemblies (1290ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (475ms)
TypeCache.Refresh (461ms)
TypeCache.ScanAssembly (419ms)
ScanForSourceGeneratedMonoScriptInfo (4ms)
ResolveRequiredComponents (10ms)
FinalizeReload (2596ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (665ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (7ms)
SetLoadedEditorAssemblies (8ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (180ms)
ProcessInitializeOnLoadAttributes (426ms)
ProcessInitializeOnLoadMethodAttributes (34ms)
AfterProcessingInitializeOnLoad (10ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (14ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 31.76 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5302 Unused Serialized files (Serialized files now loaded: 0)
Unloading 124 unused Assets / (202.4 KB). Loaded Objects now: 5790.
Memory consumption went from 178.3 MB to 178.2 MB.
Total: 5.311200 ms (FindLiveObjects: 0.715300 ms CreateObjectMapping: 0.885500 ms MarkObjects: 3.367700 ms DeleteObjects: 0.341300 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame' already exists (Assets/Plugins/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame' already exists (Assets/HotScripts/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame' already exists (Assets/Plugins/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame' already exists (Assets/HotScripts/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.737 seconds
Refreshing native plugins compatible for Editor in 40.50 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame' already exists (Assets/Plugins/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame' already exists (Assets/HotScripts/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 4.895 seconds
Domain Reload Profiling: 6622ms
BeginReloadAssembly (207ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (62ms)
RebuildCommonClasses (39ms)
RebuildNativeTypeToScriptingClass (10ms)
initialDomainReloadingComplete (63ms)
LoadAllAssembliesAndSetupDomain (1407ms)
LoadAssemblies (966ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (522ms)
TypeCache.Refresh (509ms)
TypeCache.ScanAssembly (471ms)
ScanForSourceGeneratedMonoScriptInfo (3ms)
ResolveRequiredComponents (10ms)
FinalizeReload (4895ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (2520ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (18ms)
SetLoadedEditorAssemblies (12ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (529ms)
ProcessInitializeOnLoadAttributes (1844ms)
ProcessInitializeOnLoadMethodAttributes (100ms)
AfterProcessingInitializeOnLoad (18ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (32ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 36.10 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5302 Unused Serialized files (Serialized files now loaded: 0)
Unloading 123 unused Assets / (201.1 KB). Loaded Objects now: 5805.
Memory consumption went from 178.4 MB to 178.2 MB.
Total: 4.957900 ms (FindLiveObjects: 0.676300 ms CreateObjectMapping: 0.247000 ms MarkObjects: 3.558200 ms DeleteObjects: 0.474200 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 45.57 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3 unused Assets / (130.3 KB). Loaded Objects now: 5805.
Memory consumption went from 96.0 MB to 95.9 MB.
Total: 6.302600 ms (FindLiveObjects: 0.510300 ms CreateObjectMapping: 0.406100 ms MarkObjects: 5.010600 ms DeleteObjects: 0.373300 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 37.68 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3 unused Assets / (130.3 KB). Loaded Objects now: 5805.
Memory consumption went from 95.6 MB to 95.5 MB.
Total: 4.895000 ms (FindLiveObjects: 0.861100 ms CreateObjectMapping: 0.556100 ms MarkObjects: 3.331800 ms DeleteObjects: 0.143000 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame' already exists (Assets/Plugins/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame' already exists (Assets/HotScripts/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame' already exists (Assets/Plugins/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame' already exists (Assets/HotScripts/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 2.011 seconds
Refreshing native plugins compatible for Editor in 34.54 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame' already exists (Assets/Plugins/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame' already exists (Assets/HotScripts/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.498 seconds
Domain Reload Profiling: 3501ms
BeginReloadAssembly (435ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (19ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (212ms)
RebuildCommonClasses (54ms)
RebuildNativeTypeToScriptingClass (15ms)
initialDomainReloadingComplete (79ms)
LoadAllAssembliesAndSetupDomain (1419ms)
LoadAssemblies (1048ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (477ms)
TypeCache.Refresh (461ms)
TypeCache.ScanAssembly (410ms)
ScanForSourceGeneratedMonoScriptInfo (5ms)
ResolveRequiredComponents (11ms)
FinalizeReload (1499ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (619ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (8ms)
SetLoadedEditorAssemblies (7ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (171ms)
ProcessInitializeOnLoadAttributes (390ms)
ProcessInitializeOnLoadMethodAttributes (32ms)
AfterProcessingInitializeOnLoad (10ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (10ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 37.33 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5305 Unused Serialized files (Serialized files now loaded: 0)
Unloading 123 unused Assets / (201.0 KB). Loaded Objects now: 5823.
Memory consumption went from 178.5 MB to 178.3 MB.
Total: 4.307400 ms (FindLiveObjects: 0.642200 ms CreateObjectMapping: 0.263200 ms MarkObjects: 3.133300 ms DeleteObjects: 0.266400 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame' already exists (Assets/Plugins/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame' already exists (Assets/HotScripts/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame' already exists (Assets/Plugins/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame' already exists (Assets/HotScripts/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.949 seconds
Refreshing native plugins compatible for Editor in 35.11 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame' already exists (Assets/Plugins/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame' already exists (Assets/HotScripts/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.586 seconds
Domain Reload Profiling: 3526ms
BeginReloadAssembly (230ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (6ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (64ms)
RebuildCommonClasses (45ms)
RebuildNativeTypeToScriptingClass (36ms)
initialDomainReloadingComplete (71ms)
LoadAllAssembliesAndSetupDomain (1557ms)
LoadAssemblies (1074ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (557ms)
TypeCache.Refresh (541ms)
TypeCache.ScanAssembly (505ms)
ScanForSourceGeneratedMonoScriptInfo (4ms)
ResolveRequiredComponents (13ms)
FinalizeReload (1587ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (709ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (6ms)
SetLoadedEditorAssemblies (5ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (174ms)
ProcessInitializeOnLoadAttributes (473ms)
ProcessInitializeOnLoadMethodAttributes (37ms)
AfterProcessingInitializeOnLoad (13ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (12ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 39.82 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5305 Unused Serialized files (Serialized files now loaded: 0)
Unloading 124 unused Assets / (201.7 KB). Loaded Objects now: 5838.
Memory consumption went from 178.5 MB to 178.3 MB.
Total: 3.714600 ms (FindLiveObjects: 0.514500 ms CreateObjectMapping: 0.226100 ms MarkObjects: 2.566200 ms DeleteObjects: 0.406000 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame' already exists (Assets/Plugins/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame' already exists (Assets/HotScripts/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame' already exists (Assets/Plugins/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame' already exists (Assets/HotScripts/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.692 seconds
Refreshing native plugins compatible for Editor in 30.68 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame' already exists (Assets/Plugins/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame' already exists (Assets/HotScripts/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.301 seconds
Domain Reload Profiling: 2984ms
BeginReloadAssembly (284ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (10ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (98ms)
RebuildCommonClasses (64ms)
RebuildNativeTypeToScriptingClass (18ms)
initialDomainReloadingComplete (85ms)
LoadAllAssembliesAndSetupDomain (1232ms)
LoadAssemblies (881ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (458ms)
TypeCache.Refresh (443ms)
TypeCache.ScanAssembly (417ms)
ScanForSourceGeneratedMonoScriptInfo (4ms)
ResolveRequiredComponents (11ms)
FinalizeReload (1302ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (628ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (7ms)
SetLoadedEditorAssemblies (5ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (163ms)
ProcessInitializeOnLoadAttributes (417ms)
ProcessInitializeOnLoadMethodAttributes (28ms)
AfterProcessingInitializeOnLoad (8ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (10ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 31.13 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5307 Unused Serialized files (Serialized files now loaded: 0)
Unloading 123 unused Assets / (201.2 KB). Loaded Objects now: 5855.
Memory consumption went from 178.5 MB to 178.3 MB.
Total: 4.255600 ms (FindLiveObjects: 0.507900 ms CreateObjectMapping: 0.521300 ms MarkObjects: 2.751200 ms DeleteObjects: 0.473500 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame' already exists (Assets/Plugins/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame' already exists (Assets/HotScripts/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame' already exists (Assets/Plugins/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame' already exists (Assets/HotScripts/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 2.165 seconds
Refreshing native plugins compatible for Editor in 92.27 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame' already exists (Assets/Plugins/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame' already exists (Assets/HotScripts/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.880 seconds
Domain Reload Profiling: 4039ms
BeginReloadAssembly (357ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (4ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (74ms)
RebuildCommonClasses (44ms)
RebuildNativeTypeToScriptingClass (16ms)
initialDomainReloadingComplete (68ms)
LoadAllAssembliesAndSetupDomain (1672ms)
LoadAssemblies (1180ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (711ms)
TypeCache.Refresh (690ms)
TypeCache.ScanAssembly (649ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (21ms)
FinalizeReload (1881ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (797ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (10ms)
SetLoadedEditorAssemblies (8ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (220ms)
ProcessInitializeOnLoadAttributes (509ms)
ProcessInitializeOnLoadMethodAttributes (37ms)
AfterProcessingInitializeOnLoad (13ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (12ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 38.34 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5307 Unused Serialized files (Serialized files now loaded: 0)
Unloading 123 unused Assets / (202.3 KB). Loaded Objects now: 5870.
Memory consumption went from 178.5 MB to 178.3 MB.
Total: 4.866400 ms (FindLiveObjects: 0.601100 ms CreateObjectMapping: 0.453900 ms MarkObjects: 3.194000 ms DeleteObjects: 0.614600 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 42.25 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3 unused Assets / (130.3 KB). Loaded Objects now: 5870.
Memory consumption went from 96.0 MB to 95.9 MB.
Total: 4.825300 ms (FindLiveObjects: 0.587100 ms CreateObjectMapping: 0.290800 ms MarkObjects: 3.709300 ms DeleteObjects: 0.235600 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame' already exists (Assets/Plugins/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame' already exists (Assets/HotScripts/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame' already exists (Assets/Plugins/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame' already exists (Assets/HotScripts/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.719 seconds
Refreshing native plugins compatible for Editor in 34.67 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame' already exists (Assets/Plugins/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame' already exists (Assets/HotScripts/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.475 seconds
Domain Reload Profiling: 3183ms
BeginReloadAssembly (269ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (4ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (101ms)
RebuildCommonClasses (52ms)
RebuildNativeTypeToScriptingClass (20ms)
initialDomainReloadingComplete (107ms)
LoadAllAssembliesAndSetupDomain (1258ms)
LoadAssemblies (944ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (412ms)
TypeCache.Refresh (399ms)
TypeCache.ScanAssembly (373ms)
ScanForSourceGeneratedMonoScriptInfo (2ms)
ResolveRequiredComponents (10ms)
FinalizeReload (1478ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (727ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (9ms)
SetLoadedEditorAssemblies (6ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (165ms)
ProcessInitializeOnLoadAttributes (486ms)
ProcessInitializeOnLoadMethodAttributes (46ms)
AfterProcessingInitializeOnLoad (15ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (13ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 49.89 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5307 Unused Serialized files (Serialized files now loaded: 0)
Unloading 123 unused Assets / (201.1 KB). Loaded Objects now: 5885.
Memory consumption went from 178.6 MB to 178.4 MB.
Total: 3.368900 ms (FindLiveObjects: 0.596600 ms CreateObjectMapping: 0.299000 ms MarkObjects: 2.282200 ms DeleteObjects: 0.190100 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 34.18 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3 unused Assets / (130.4 KB). Loaded Objects now: 5885.
Memory consumption went from 96.1 MB to 96.0 MB.
Total: 6.640000 ms (FindLiveObjects: 0.704800 ms CreateObjectMapping: 1.038200 ms MarkObjects: 4.716600 ms DeleteObjects: 0.177500 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Import Request.
Time since last request: 14075.621819 seconds.
path: Assets/HotAssets/HotDlls/UniTask.dll.bytes
artifactKey: Guid(f46ce6853d301254f916efd25eda4aca) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/HotAssets/HotDlls/UniTask.dll.bytes using Guid(f46ce6853d301254f916efd25eda4aca) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '353a8533b2592b757ad5da2f1bcbdd6c') in 0.019731 seconds
Number of updated asset objects reloaded before import = 0
Number of asset objects unloaded after import = 1
========================================================================
Received Import Request.
Time since last request: 0.950296 seconds.
path: Assets/HotAssets/HotDlls/Google.Protobuf.dll.bytes
artifactKey: Guid(a9bd4acc259b9c44daf971d4b26e2abe) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/HotAssets/HotDlls/Google.Protobuf.dll.bytes using Guid(a9bd4acc259b9c44daf971d4b26e2abe) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'fc81532f67c8aebe4b6a70f34363e51b') in 0.001050 seconds
Number of updated asset objects reloaded before import = 0
Number of asset objects unloaded after import = 1
========================================================================
Received Prepare
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 57.54 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3 unused Assets / (128.1 KB). Loaded Objects now: 5885.
Memory consumption went from 95.5 MB to 95.3 MB.
Total: 7.735900 ms (FindLiveObjects: 0.784900 ms CreateObjectMapping: 0.870400 ms MarkObjects: 5.769600 ms DeleteObjects: 0.308000 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Import Request.
Time since last request: 777.915786 seconds.
path: Assets/HotScripts/JNGame/Runtime/JNGame.Runtime.asmdef
artifactKey: Guid(a6f7937b7f28906409a3ea3ceb2316c6) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/HotScripts/JNGame/Runtime/JNGame.Runtime.asmdef using Guid(a6f7937b7f28906409a3ea3ceb2316c6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'c60ea3bf2cd77fb87ada84eda7f6060d') in 0.005492 seconds
Number of updated asset objects reloaded before import = 0
Number of asset objects unloaded after import = 0
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.539 seconds
Refreshing native plugins compatible for Editor in 25.93 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 2.354 seconds
Domain Reload Profiling: 3887ms
BeginReloadAssembly (207ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (6ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (72ms)
RebuildCommonClasses (35ms)
RebuildNativeTypeToScriptingClass (11ms)
initialDomainReloadingComplete (69ms)
LoadAllAssembliesAndSetupDomain (1209ms)
LoadAssemblies (847ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (432ms)
TypeCache.Refresh (419ms)
TypeCache.ScanAssembly (396ms)
ScanForSourceGeneratedMonoScriptInfo (4ms)
ResolveRequiredComponents (9ms)
FinalizeReload (2355ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (546ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (10ms)
SetLoadedEditorAssemblies (6ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (112ms)
ProcessInitializeOnLoadAttributes (379ms)
ProcessInitializeOnLoadMethodAttributes (29ms)
AfterProcessingInitializeOnLoad (9ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (11ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 30.99 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5306 Unused Serialized files (Serialized files now loaded: 0)
Unloading 123 unused Assets / (201.1 KB). Loaded Objects now: 5900.
Memory consumption went from 178.4 MB to 178.2 MB.
Total: 4.582300 ms (FindLiveObjects: 0.865600 ms CreateObjectMapping: 0.517300 ms MarkObjects: 2.823200 ms DeleteObjects: 0.373200 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 39.54 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3 unused Assets / (130.4 KB). Loaded Objects now: 5900.
Memory consumption went from 96.2 MB to 96.0 MB.
Total: 5.190500 ms (FindLiveObjects: 0.757900 ms CreateObjectMapping: 0.512900 ms MarkObjects: 3.676400 ms DeleteObjects: 0.239900 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.575 seconds
Refreshing native plugins compatible for Editor in 33.34 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.379 seconds
Domain Reload Profiling: 2947ms
BeginReloadAssembly (196ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (6ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (65ms)
RebuildCommonClasses (39ms)
RebuildNativeTypeToScriptingClass (14ms)
initialDomainReloadingComplete (58ms)
LoadAllAssembliesAndSetupDomain (1261ms)
LoadAssemblies (808ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (516ms)
TypeCache.Refresh (502ms)
TypeCache.ScanAssembly (471ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (14ms)
FinalizeReload (1380ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (600ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (9ms)
SetLoadedEditorAssemblies (4ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (112ms)
ProcessInitializeOnLoadAttributes (431ms)
ProcessInitializeOnLoadMethodAttributes (30ms)
AfterProcessingInitializeOnLoad (14ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (12ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 34.40 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 119 unused Assets / (200.1 KB). Loaded Objects now: 5915.
Memory consumption went from 178.6 MB to 178.4 MB.
Total: 5.834700 ms (FindLiveObjects: 0.780300 ms CreateObjectMapping: 0.407000 ms MarkObjects: 3.989800 ms DeleteObjects: 0.655800 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:scripting/monoscript/fileName/m_generatorPluginAttribute.cs: b059e60ee6785702b3dbf85733765f7f -> bef7912753b2bc58bba0d70946e69a22
custom:scripting/monoscript/fileName/m_generatorAttribute.cs: 9a3832caedb205d9d2bd83dcddfd1f7d -> 4d18a73bcdf3c1dd8d7046481e79d093
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:scripting/monoscript/fileName/m_generatorPackageAttribute.cs: e10470c8d55ee14386c756ed32808741 -> c0108c2656ca6f9f00b8de673fb8aace
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.396 seconds
Refreshing native plugins compatible for Editor in 41.86 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.279 seconds
Domain Reload Profiling: 2665ms
BeginReloadAssembly (211ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (4ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (72ms)
RebuildCommonClasses (39ms)
RebuildNativeTypeToScriptingClass (11ms)
initialDomainReloadingComplete (71ms)
LoadAllAssembliesAndSetupDomain (1053ms)
LoadAssemblies (734ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (394ms)
TypeCache.Refresh (383ms)
TypeCache.ScanAssembly (360ms)
ScanForSourceGeneratedMonoScriptInfo (2ms)
ResolveRequiredComponents (9ms)
FinalizeReload (1280ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (562ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (7ms)
SetLoadedEditorAssemblies (6ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (111ms)
ProcessInitializeOnLoadAttributes (396ms)
ProcessInitializeOnLoadMethodAttributes (29ms)
AfterProcessingInitializeOnLoad (11ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (11ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 43.37 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 119 unused Assets / (199.2 KB). Loaded Objects now: 5930.
Memory consumption went from 178.6 MB to 178.4 MB.
Total: 5.559900 ms (FindLiveObjects: 0.453500 ms CreateObjectMapping: 0.298600 ms MarkObjects: 4.522400 ms DeleteObjects: 0.283800 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.506 seconds
Refreshing native plugins compatible for Editor in 35.18 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.494 seconds
Domain Reload Profiling: 2994ms
BeginReloadAssembly (213ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (82ms)
RebuildCommonClasses (42ms)
RebuildNativeTypeToScriptingClass (15ms)
initialDomainReloadingComplete (70ms)
LoadAllAssembliesAndSetupDomain (1159ms)
LoadAssemblies (838ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (395ms)
TypeCache.Refresh (384ms)
TypeCache.ScanAssembly (359ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (11ms)
FinalizeReload (1495ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (658ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (10ms)
SetLoadedEditorAssemblies (5ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (151ms)
ProcessInitializeOnLoadAttributes (437ms)
ProcessInitializeOnLoadMethodAttributes (39ms)
AfterProcessingInitializeOnLoad (15ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (19ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 35.36 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 119 unused Assets / (199.4 KB). Loaded Objects now: 5945.
Memory consumption went from 178.6 MB to 178.4 MB.
Total: 3.474200 ms (FindLiveObjects: 0.513600 ms CreateObjectMapping: 0.291000 ms MarkObjects: 2.433100 ms DeleteObjects: 0.235300 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.506 seconds
Refreshing native plugins compatible for Editor in 29.72 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.289 seconds
Domain Reload Profiling: 2788ms
BeginReloadAssembly (208ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (4ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (74ms)
RebuildCommonClasses (37ms)
RebuildNativeTypeToScriptingClass (15ms)
initialDomainReloadingComplete (63ms)
LoadAllAssembliesAndSetupDomain (1176ms)
LoadAssemblies (826ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (420ms)
TypeCache.Refresh (406ms)
TypeCache.ScanAssembly (383ms)
ScanForSourceGeneratedMonoScriptInfo (2ms)
ResolveRequiredComponents (12ms)
FinalizeReload (1290ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (549ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (8ms)
SetLoadedEditorAssemblies (6ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (109ms)
ProcessInitializeOnLoadAttributes (385ms)
ProcessInitializeOnLoadMethodAttributes (30ms)
AfterProcessingInitializeOnLoad (10ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (14ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 36.60 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 119 unused Assets / (200.1 KB). Loaded Objects now: 5960.
Memory consumption went from 178.7 MB to 178.5 MB.
Total: 5.800300 ms (FindLiveObjects: 1.015800 ms CreateObjectMapping: 0.558100 ms MarkObjects: 3.657200 ms DeleteObjects: 0.566200 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.570 seconds
Refreshing native plugins compatible for Editor in 37.76 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.429 seconds
Domain Reload Profiling: 2991ms
BeginReloadAssembly (205ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (6ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (68ms)
RebuildCommonClasses (56ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (71ms)
LoadAllAssembliesAndSetupDomain (1218ms)
LoadAssemblies (849ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (437ms)
TypeCache.Refresh (427ms)
TypeCache.ScanAssembly (399ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (10ms)
FinalizeReload (1429ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (605ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (10ms)
SetLoadedEditorAssemblies (7ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (111ms)
ProcessInitializeOnLoadAttributes (423ms)
ProcessInitializeOnLoadMethodAttributes (44ms)
AfterProcessingInitializeOnLoad (10ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (13ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 40.74 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 119 unused Assets / (199.2 KB). Loaded Objects now: 5975.
Memory consumption went from 178.7 MB to 178.5 MB.
Total: 3.790300 ms (FindLiveObjects: 0.385700 ms CreateObjectMapping: 0.243000 ms MarkObjects: 2.539700 ms DeleteObjects: 0.620000 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.496 seconds
Refreshing native plugins compatible for Editor in 30.66 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.242 seconds
Domain Reload Profiling: 2731ms
BeginReloadAssembly (215ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (4ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (72ms)
RebuildCommonClasses (37ms)
RebuildNativeTypeToScriptingClass (12ms)
initialDomainReloadingComplete (69ms)
LoadAllAssembliesAndSetupDomain (1157ms)
LoadAssemblies (845ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (392ms)
TypeCache.Refresh (380ms)
TypeCache.ScanAssembly (355ms)
ScanForSourceGeneratedMonoScriptInfo (3ms)
ResolveRequiredComponents (9ms)
FinalizeReload (1242ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (515ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (8ms)
SetLoadedEditorAssemblies (5ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (96ms)
ProcessInitializeOnLoadAttributes (365ms)
ProcessInitializeOnLoadMethodAttributes (30ms)
AfterProcessingInitializeOnLoad (10ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (10ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 54.20 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 119 unused Assets / (199.3 KB). Loaded Objects now: 5990.
Memory consumption went from 178.7 MB to 178.5 MB.
Total: 7.016900 ms (FindLiveObjects: 1.132300 ms CreateObjectMapping: 0.584700 ms MarkObjects: 3.968600 ms DeleteObjects: 1.326800 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.698 seconds
Refreshing native plugins compatible for Editor in 35.80 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.752 seconds
Domain Reload Profiling: 3441ms
BeginReloadAssembly (225ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (6ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (78ms)
RebuildCommonClasses (36ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (64ms)
LoadAllAssembliesAndSetupDomain (1349ms)
LoadAssemblies (948ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (472ms)
TypeCache.Refresh (458ms)
TypeCache.ScanAssembly (424ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (14ms)
FinalizeReload (1753ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (845ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (9ms)
SetLoadedEditorAssemblies (8ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (236ms)
ProcessInitializeOnLoadAttributes (539ms)
ProcessInitializeOnLoadMethodAttributes (40ms)
AfterProcessingInitializeOnLoad (11ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (10ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 49.72 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 119 unused Assets / (200.5 KB). Loaded Objects now: 6005.
Memory consumption went from 178.7 MB to 178.5 MB.
Total: 4.047500 ms (FindLiveObjects: 0.517600 ms CreateObjectMapping: 0.316000 ms MarkObjects: 2.920600 ms DeleteObjects: 0.291100 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.572 seconds
Refreshing native plugins compatible for Editor in 39.44 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.559 seconds
Domain Reload Profiling: 3125ms
BeginReloadAssembly (211ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (7ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (68ms)
RebuildCommonClasses (40ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (70ms)
LoadAllAssembliesAndSetupDomain (1232ms)
LoadAssemblies (840ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (471ms)
TypeCache.Refresh (458ms)
TypeCache.ScanAssembly (432ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (12ms)
FinalizeReload (1559ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (608ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (8ms)
SetLoadedEditorAssemblies (6ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (116ms)
ProcessInitializeOnLoadAttributes (431ms)
ProcessInitializeOnLoadMethodAttributes (36ms)
AfterProcessingInitializeOnLoad (11ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (13ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 37.91 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 119 unused Assets / (199.3 KB). Loaded Objects now: 6020.
Memory consumption went from 178.7 MB to 178.5 MB.
Total: 5.042500 ms (FindLiveObjects: 0.974900 ms CreateObjectMapping: 0.525000 ms MarkObjects: 3.084300 ms DeleteObjects: 0.456200 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.255 seconds
Refreshing native plugins compatible for Editor in 25.51 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.178 seconds
Domain Reload Profiling: 2427ms
BeginReloadAssembly (167ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (4ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (54ms)
RebuildCommonClasses (30ms)
RebuildNativeTypeToScriptingClass (11ms)
initialDomainReloadingComplete (55ms)
LoadAllAssembliesAndSetupDomain (984ms)
LoadAssemblies (670ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (378ms)
TypeCache.Refresh (367ms)
TypeCache.ScanAssembly (351ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (10ms)
FinalizeReload (1179ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (499ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (7ms)
SetLoadedEditorAssemblies (5ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (89ms)
ProcessInitializeOnLoadAttributes (349ms)
ProcessInitializeOnLoadMethodAttributes (38ms)
AfterProcessingInitializeOnLoad (10ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (13ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 28.92 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 119 unused Assets / (199.2 KB). Loaded Objects now: 6035.
Memory consumption went from 178.7 MB to 178.5 MB.
Total: 4.477400 ms (FindLiveObjects: 0.576700 ms CreateObjectMapping: 0.286200 ms MarkObjects: 3.148000 ms DeleteObjects: 0.464900 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.241 seconds
Refreshing native plugins compatible for Editor in 29.25 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.149 seconds
Domain Reload Profiling: 2385ms
BeginReloadAssembly (162ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (4ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (47ms)
RebuildCommonClasses (28ms)
RebuildNativeTypeToScriptingClass (9ms)
initialDomainReloadingComplete (50ms)
LoadAllAssembliesAndSetupDomain (986ms)
LoadAssemblies (649ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (397ms)
TypeCache.Refresh (387ms)
TypeCache.ScanAssembly (352ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (10ms)
FinalizeReload (1149ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (494ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (9ms)
SetLoadedEditorAssemblies (6ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (97ms)
ProcessInitializeOnLoadAttributes (343ms)
ProcessInitializeOnLoadMethodAttributes (28ms)
AfterProcessingInitializeOnLoad (10ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (12ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 40.70 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 119 unused Assets / (199.3 KB). Loaded Objects now: 6050.
Memory consumption went from 178.7 MB to 178.5 MB.
Total: 6.224500 ms (FindLiveObjects: 0.842200 ms CreateObjectMapping: 0.639500 ms MarkObjects: 4.391600 ms DeleteObjects: 0.349600 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.837 seconds
Refreshing native plugins compatible for Editor in 24.66 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.104 seconds
Domain Reload Profiling: 2929ms
BeginReloadAssembly (204ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (7ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (66ms)
RebuildCommonClasses (40ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (59ms)
LoadAllAssembliesAndSetupDomain (1509ms)
LoadAssemblies (1225ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (361ms)
TypeCache.Refresh (348ms)
TypeCache.ScanAssembly (320ms)
ScanForSourceGeneratedMonoScriptInfo (3ms)
ResolveRequiredComponents (10ms)
FinalizeReload (1105ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (512ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (8ms)
SetLoadedEditorAssemblies (6ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (125ms)
ProcessInitializeOnLoadAttributes (341ms)
ProcessInitializeOnLoadMethodAttributes (25ms)
AfterProcessingInitializeOnLoad (8ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (9ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 25.08 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 119 unused Assets / (199.3 KB). Loaded Objects now: 6065.
Memory consumption went from 178.8 MB to 178.6 MB.
Total: 4.319800 ms (FindLiveObjects: 0.621800 ms CreateObjectMapping: 0.292200 ms MarkObjects: 3.060600 ms DeleteObjects: 0.342600 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.297 seconds
Refreshing native plugins compatible for Editor in 32.77 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.043 seconds
Domain Reload Profiling: 2331ms
BeginReloadAssembly (176ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (4ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (65ms)
RebuildCommonClasses (36ms)
RebuildNativeTypeToScriptingClass (10ms)
initialDomainReloadingComplete (56ms)
LoadAllAssembliesAndSetupDomain (1008ms)
LoadAssemblies (705ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (365ms)
TypeCache.Refresh (352ms)
TypeCache.ScanAssembly (323ms)
ScanForSourceGeneratedMonoScriptInfo (2ms)
ResolveRequiredComponents (11ms)
FinalizeReload (1044ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (501ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (6ms)
SetLoadedEditorAssemblies (5ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (82ms)
ProcessInitializeOnLoadAttributes (369ms)
ProcessInitializeOnLoadMethodAttributes (27ms)
AfterProcessingInitializeOnLoad (12ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (11ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 28.99 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 119 unused Assets / (200.3 KB). Loaded Objects now: 6080.
Memory consumption went from 178.8 MB to 178.7 MB.
Total: 6.741900 ms (FindLiveObjects: 1.328600 ms CreateObjectMapping: 0.958500 ms MarkObjects: 4.072200 ms DeleteObjects: 0.379800 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.481 seconds
Refreshing native plugins compatible for Editor in 33.67 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.385 seconds
Domain Reload Profiling: 2861ms
BeginReloadAssembly (185ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (4ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (67ms)
RebuildCommonClasses (34ms)
RebuildNativeTypeToScriptingClass (10ms)
initialDomainReloadingComplete (48ms)
LoadAllAssembliesAndSetupDomain (1198ms)
LoadAssemblies (736ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (521ms)
TypeCache.Refresh (508ms)
TypeCache.ScanAssembly (484ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (13ms)
FinalizeReload (1386ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (588ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (8ms)
SetLoadedEditorAssemblies (10ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (113ms)
ProcessInitializeOnLoadAttributes (411ms)
ProcessInitializeOnLoadMethodAttributes (37ms)
AfterProcessingInitializeOnLoad (9ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (10ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 33.82 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 119 unused Assets / (199.3 KB). Loaded Objects now: 6095.
Memory consumption went from 178.9 MB to 178.7 MB.
Total: 3.719000 ms (FindLiveObjects: 0.699100 ms CreateObjectMapping: 0.466900 ms MarkObjects: 2.346600 ms DeleteObjects: 0.205000 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.520 seconds
Refreshing native plugins compatible for Editor in 46.78 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.466 seconds
Domain Reload Profiling: 2978ms
BeginReloadAssembly (193ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (7ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (63ms)
RebuildCommonClasses (44ms)
RebuildNativeTypeToScriptingClass (14ms)
initialDomainReloadingComplete (73ms)
LoadAllAssembliesAndSetupDomain (1187ms)
LoadAssemblies (791ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (464ms)
TypeCache.Refresh (454ms)
TypeCache.ScanAssembly (427ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (10ms)
FinalizeReload (1466ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (621ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (8ms)
SetLoadedEditorAssemblies (7ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (108ms)
ProcessInitializeOnLoadAttributes (446ms)
ProcessInitializeOnLoadMethodAttributes (41ms)
AfterProcessingInitializeOnLoad (11ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (14ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 40.82 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 119 unused Assets / (199.3 KB). Loaded Objects now: 6110.
Memory consumption went from 178.9 MB to 178.7 MB.
Total: 4.646000 ms (FindLiveObjects: 0.644300 ms CreateObjectMapping: 0.408900 ms MarkObjects: 3.353200 ms DeleteObjects: 0.237500 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.365 seconds
Refreshing native plugins compatible for Editor in 27.93 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.248 seconds
Domain Reload Profiling: 2606ms
BeginReloadAssembly (208ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (71ms)
RebuildCommonClasses (36ms)
RebuildNativeTypeToScriptingClass (11ms)
initialDomainReloadingComplete (60ms)
LoadAllAssembliesAndSetupDomain (1041ms)
LoadAssemblies (735ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (380ms)
TypeCache.Refresh (368ms)
TypeCache.ScanAssembly (343ms)
ScanForSourceGeneratedMonoScriptInfo (4ms)
ResolveRequiredComponents (9ms)
FinalizeReload (1249ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (515ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (9ms)
SetLoadedEditorAssemblies (5ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (103ms)
ProcessInitializeOnLoadAttributes (362ms)
ProcessInitializeOnLoadMethodAttributes (28ms)
AfterProcessingInitializeOnLoad (8ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (11ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 37.30 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 119 unused Assets / (199.5 KB). Loaded Objects now: 6125.
Memory consumption went from 178.9 MB to 178.7 MB.
Total: 4.426900 ms (FindLiveObjects: 0.853400 ms CreateObjectMapping: 0.389300 ms MarkObjects: 2.935200 ms DeleteObjects: 0.246800 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.422 seconds
Refreshing native plugins compatible for Editor in 31.20 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.387 seconds
Domain Reload Profiling: 2803ms
BeginReloadAssembly (188ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (4ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (65ms)
RebuildCommonClasses (40ms)
RebuildNativeTypeToScriptingClass (12ms)
initialDomainReloadingComplete (72ms)
LoadAllAssembliesAndSetupDomain (1102ms)
LoadAssemblies (755ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (415ms)
TypeCache.Refresh (404ms)
TypeCache.ScanAssembly (379ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (11ms)
FinalizeReload (1387ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (551ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (8ms)
SetLoadedEditorAssemblies (6ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (106ms)
ProcessInitializeOnLoadAttributes (390ms)
ProcessInitializeOnLoadMethodAttributes (31ms)
AfterProcessingInitializeOnLoad (10ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (12ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 35.08 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 119 unused Assets / (199.3 KB). Loaded Objects now: 6140.
Memory consumption went from 179.0 MB to 178.8 MB.
Total: 6.860000 ms (FindLiveObjects: 1.075500 ms CreateObjectMapping: 0.529200 ms MarkObjects: 4.666300 ms DeleteObjects: 0.586000 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:scripting/monoscript/fileName/m_generatorPluginAttribute.cs: b059e60ee6785702b3dbf85733765f7f -> bef7912753b2bc58bba0d70946e69a22
custom:scripting/monoscript/fileName/m_generatorAttribute.cs: 9a3832caedb205d9d2bd83dcddfd1f7d -> 4d18a73bcdf3c1dd8d7046481e79d093
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:scripting/monoscript/fileName/m_generatorPackageAttribute.cs: e10470c8d55ee14386c756ed32808741 -> c0108c2656ca6f9f00b8de673fb8aace
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.514 seconds
Refreshing native plugins compatible for Editor in 37.82 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.374 seconds
Domain Reload Profiling: 2883ms
BeginReloadAssembly (188ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (63ms)
RebuildCommonClasses (33ms)
RebuildNativeTypeToScriptingClass (12ms)
initialDomainReloadingComplete (63ms)
LoadAllAssembliesAndSetupDomain (1212ms)
LoadAssemblies (841ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (438ms)
TypeCache.Refresh (425ms)
TypeCache.ScanAssembly (397ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (12ms)
FinalizeReload (1376ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (587ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (7ms)
SetLoadedEditorAssemblies (7ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (107ms)
ProcessInitializeOnLoadAttributes (416ms)
ProcessInitializeOnLoadMethodAttributes (38ms)
AfterProcessingInitializeOnLoad (11ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (15ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 32.20 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 119 unused Assets / (199.3 KB). Loaded Objects now: 6155.
Memory consumption went from 179.0 MB to 178.8 MB.
Total: 6.452500 ms (FindLiveObjects: 0.916300 ms CreateObjectMapping: 0.432900 ms MarkObjects: 4.406900 ms DeleteObjects: 0.693400 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:scripting/monoscript/fileName/m_generatorPluginAttribute.cs: b059e60ee6785702b3dbf85733765f7f -> bef7912753b2bc58bba0d70946e69a22
custom:scripting/monoscript/fileName/m_generatorAttribute.cs: 9a3832caedb205d9d2bd83dcddfd1f7d -> 4d18a73bcdf3c1dd8d7046481e79d093
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:scripting/monoscript/fileName/m_generatorPackageAttribute.cs: e10470c8d55ee14386c756ed32808741 -> c0108c2656ca6f9f00b8de673fb8aace
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.515 seconds
Refreshing native plugins compatible for Editor in 46.12 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.442 seconds
Domain Reload Profiling: 2950ms
BeginReloadAssembly (186ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (6ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (57ms)
RebuildCommonClasses (37ms)
RebuildNativeTypeToScriptingClass (15ms)
initialDomainReloadingComplete (72ms)
LoadAllAssembliesAndSetupDomain (1198ms)
LoadAssemblies (791ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (472ms)
TypeCache.Refresh (460ms)
TypeCache.ScanAssembly (431ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (12ms)
FinalizeReload (1443ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (657ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (8ms)
SetLoadedEditorAssemblies (7ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (119ms)
ProcessInitializeOnLoadAttributes (463ms)
ProcessInitializeOnLoadMethodAttributes (43ms)
AfterProcessingInitializeOnLoad (16ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (17ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 36.83 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 119 unused Assets / (199.4 KB). Loaded Objects now: 6170.
Memory consumption went from 179.0 MB to 178.8 MB.
Total: 4.510400 ms (FindLiveObjects: 0.751700 ms CreateObjectMapping: 0.412800 ms MarkObjects: 2.936200 ms DeleteObjects: 0.407900 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:scripting/monoscript/fileName/m_generatorPluginAttribute.cs: b059e60ee6785702b3dbf85733765f7f -> bef7912753b2bc58bba0d70946e69a22
custom:scripting/monoscript/fileName/m_generatorAttribute.cs: 9a3832caedb205d9d2bd83dcddfd1f7d -> 4d18a73bcdf3c1dd8d7046481e79d093
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:scripting/monoscript/fileName/m_generatorPackageAttribute.cs: e10470c8d55ee14386c756ed32808741 -> c0108c2656ca6f9f00b8de673fb8aace
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.481 seconds
Refreshing native plugins compatible for Editor in 31.88 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.399 seconds
Domain Reload Profiling: 2874ms
BeginReloadAssembly (194ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (62ms)
RebuildCommonClasses (38ms)
RebuildNativeTypeToScriptingClass (11ms)
initialDomainReloadingComplete (56ms)
LoadAllAssembliesAndSetupDomain (1175ms)
LoadAssemblies (777ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (466ms)
TypeCache.Refresh (456ms)
TypeCache.ScanAssembly (424ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (10ms)
FinalizeReload (1400ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (581ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (8ms)
SetLoadedEditorAssemblies (6ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (119ms)
ProcessInitializeOnLoadAttributes (404ms)
ProcessInitializeOnLoadMethodAttributes (33ms)
AfterProcessingInitializeOnLoad (11ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (12ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 43.08 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 119 unused Assets / (199.2 KB). Loaded Objects now: 6185.
Memory consumption went from 179.0 MB to 178.8 MB.
Total: 5.215100 ms (FindLiveObjects: 0.611700 ms CreateObjectMapping: 0.282700 ms MarkObjects: 3.910300 ms DeleteObjects: 0.408200 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:scripting/monoscript/fileName/m_generatorPluginAttribute.cs: b059e60ee6785702b3dbf85733765f7f -> bef7912753b2bc58bba0d70946e69a22
custom:scripting/monoscript/fileName/m_generatorAttribute.cs: 9a3832caedb205d9d2bd83dcddfd1f7d -> 4d18a73bcdf3c1dd8d7046481e79d093
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:scripting/monoscript/fileName/m_generatorPackageAttribute.cs: e10470c8d55ee14386c756ed32808741 -> c0108c2656ca6f9f00b8de673fb8aace
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.478 seconds
Refreshing native plugins compatible for Editor in 39.24 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.404 seconds
Domain Reload Profiling: 2875ms
BeginReloadAssembly (224ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (89ms)
RebuildCommonClasses (40ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (70ms)
LoadAllAssembliesAndSetupDomain (1124ms)
LoadAssemblies (762ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (430ms)
TypeCache.Refresh (419ms)
TypeCache.ScanAssembly (389ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (11ms)
FinalizeReload (1404ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (583ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (9ms)
SetLoadedEditorAssemblies (7ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (115ms)
ProcessInitializeOnLoadAttributes (404ms)
ProcessInitializeOnLoadMethodAttributes (36ms)
AfterProcessingInitializeOnLoad (11ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (11ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 36.14 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 119 unused Assets / (199.3 KB). Loaded Objects now: 6200.
Memory consumption went from 179.0 MB to 178.8 MB.
Total: 5.252800 ms (FindLiveObjects: 1.295300 ms CreateObjectMapping: 0.714400 ms MarkObjects: 2.949700 ms DeleteObjects: 0.291900 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:scripting/monoscript/fileName/m_generatorPluginAttribute.cs: b059e60ee6785702b3dbf85733765f7f -> bef7912753b2bc58bba0d70946e69a22
custom:scripting/monoscript/fileName/m_generatorAttribute.cs: 9a3832caedb205d9d2bd83dcddfd1f7d -> 4d18a73bcdf3c1dd8d7046481e79d093
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:scripting/monoscript/fileName/m_generatorPackageAttribute.cs: e10470c8d55ee14386c756ed32808741 -> c0108c2656ca6f9f00b8de673fb8aace
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.436 seconds
Refreshing native plugins compatible for Editor in 37.02 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.188 seconds
Domain Reload Profiling: 2619ms
BeginReloadAssembly (199ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (7ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (67ms)
RebuildCommonClasses (37ms)
RebuildNativeTypeToScriptingClass (11ms)
initialDomainReloadingComplete (58ms)
LoadAllAssembliesAndSetupDomain (1124ms)
LoadAssemblies (766ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (426ms)
TypeCache.Refresh (411ms)
TypeCache.ScanAssembly (381ms)
ScanForSourceGeneratedMonoScriptInfo (3ms)
ResolveRequiredComponents (12ms)
FinalizeReload (1189ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (542ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (6ms)
SetLoadedEditorAssemblies (5ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (92ms)
ProcessInitializeOnLoadAttributes (391ms)
ProcessInitializeOnLoadMethodAttributes (38ms)
AfterProcessingInitializeOnLoad (9ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (11ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 37.69 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 119 unused Assets / (200.3 KB). Loaded Objects now: 6215.
Memory consumption went from 179.1 MB to 178.9 MB.
Total: 4.730400 ms (FindLiveObjects: 0.739500 ms CreateObjectMapping: 0.465700 ms MarkObjects: 3.078500 ms DeleteObjects: 0.440100 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.502 seconds
Refreshing native plugins compatible for Editor in 32.69 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.388 seconds
Domain Reload Profiling: 2885ms
BeginReloadAssembly (196ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (4ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (64ms)
RebuildCommonClasses (54ms)
RebuildNativeTypeToScriptingClass (14ms)
initialDomainReloadingComplete (60ms)
LoadAllAssembliesAndSetupDomain (1172ms)
LoadAssemblies (790ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (456ms)
TypeCache.Refresh (443ms)
TypeCache.ScanAssembly (412ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (13ms)
FinalizeReload (1389ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (619ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (9ms)
SetLoadedEditorAssemblies (6ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (124ms)
ProcessInitializeOnLoadAttributes (431ms)
ProcessInitializeOnLoadMethodAttributes (37ms)
AfterProcessingInitializeOnLoad (11ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (12ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 390.73 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 119 unused Assets / (199.3 KB). Loaded Objects now: 6230.
Memory consumption went from 179.1 MB to 178.9 MB.
Total: 11.824100 ms (FindLiveObjects: 0.945400 ms CreateObjectMapping: 0.593300 ms MarkObjects: 9.412300 ms DeleteObjects: 0.870100 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:scripting/monoscript/fileName/m_generatorPluginAttribute.cs: b059e60ee6785702b3dbf85733765f7f -> bef7912753b2bc58bba0d70946e69a22
custom:scripting/monoscript/fileName/m_generatorAttribute.cs: 9a3832caedb205d9d2bd83dcddfd1f7d -> 4d18a73bcdf3c1dd8d7046481e79d093
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:scripting/monoscript/fileName/m_generatorPackageAttribute.cs: e10470c8d55ee14386c756ed32808741 -> c0108c2656ca6f9f00b8de673fb8aace
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.458 seconds
Refreshing native plugins compatible for Editor in 32.59 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.666 seconds
Domain Reload Profiling: 3119ms
BeginReloadAssembly (189ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (60ms)
RebuildCommonClasses (37ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (55ms)
LoadAllAssembliesAndSetupDomain (1158ms)
LoadAssemblies (759ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (468ms)
TypeCache.Refresh (454ms)
TypeCache.ScanAssembly (424ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (13ms)
FinalizeReload (1667ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (807ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (14ms)
SetLoadedEditorAssemblies (6ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (158ms)
ProcessInitializeOnLoadAttributes (581ms)
ProcessInitializeOnLoadMethodAttributes (36ms)
AfterProcessingInitializeOnLoad (11ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (16ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 31.20 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 119 unused Assets / (198.8 KB). Loaded Objects now: 6245.
Memory consumption went from 179.1 MB to 178.9 MB.
Total: 5.172400 ms (FindLiveObjects: 0.804600 ms CreateObjectMapping: 0.754400 ms MarkObjects: 3.373700 ms DeleteObjects: 0.237500 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:scripting/monoscript/fileName/m_generatorPluginAttribute.cs: b059e60ee6785702b3dbf85733765f7f -> bef7912753b2bc58bba0d70946e69a22
custom:scripting/monoscript/fileName/m_generatorAttribute.cs: 9a3832caedb205d9d2bd83dcddfd1f7d -> 4d18a73bcdf3c1dd8d7046481e79d093
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:scripting/monoscript/fileName/m_generatorPackageAttribute.cs: e10470c8d55ee14386c756ed32808741 -> c0108c2656ca6f9f00b8de673fb8aace
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.760 seconds
Refreshing native plugins compatible for Editor in 54.47 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.650 seconds
Domain Reload Profiling: 3403ms
BeginReloadAssembly (235ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (9ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (77ms)
RebuildCommonClasses (42ms)
RebuildNativeTypeToScriptingClass (16ms)
initialDomainReloadingComplete (78ms)
LoadAllAssembliesAndSetupDomain (1382ms)
LoadAssemblies (880ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (578ms)
TypeCache.Refresh (531ms)
TypeCache.ScanAssembly (490ms)
ScanForSourceGeneratedMonoScriptInfo (13ms)
ResolveRequiredComponents (33ms)
FinalizeReload (1651ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (628ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (13ms)
SetLoadedEditorAssemblies (10ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (141ms)
ProcessInitializeOnLoadAttributes (406ms)
ProcessInitializeOnLoadMethodAttributes (39ms)
AfterProcessingInitializeOnLoad (19ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (13ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 38.85 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5302 Unused Serialized files (Serialized files now loaded: 0)
Unloading 120 unused Assets / (199.3 KB). Loaded Objects now: 6259.
Memory consumption went from 179.1 MB to 178.9 MB.
Total: 3.482300 ms (FindLiveObjects: 0.686300 ms CreateObjectMapping: 0.277100 ms MarkObjects: 2.270400 ms DeleteObjects: 0.246700 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.485 seconds
Refreshing native plugins compatible for Editor in 33.65 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.453 seconds
Domain Reload Profiling: 2932ms
BeginReloadAssembly (193ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (62ms)
RebuildCommonClasses (36ms)
RebuildNativeTypeToScriptingClass (11ms)
initialDomainReloadingComplete (75ms)
LoadAllAssembliesAndSetupDomain (1163ms)
LoadAssemblies (805ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (431ms)
TypeCache.Refresh (419ms)
TypeCache.ScanAssembly (384ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (12ms)
FinalizeReload (1454ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (642ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (8ms)
SetLoadedEditorAssemblies (7ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (110ms)
ProcessInitializeOnLoadAttributes (446ms)
ProcessInitializeOnLoadMethodAttributes (56ms)
AfterProcessingInitializeOnLoad (15ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (16ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 38.03 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5302 Unused Serialized files (Serialized files now loaded: 0)
Unloading 119 unused Assets / (198.9 KB). Loaded Objects now: 6274.
Memory consumption went from 179.1 MB to 178.9 MB.
Total: 4.930700 ms (FindLiveObjects: 0.840900 ms CreateObjectMapping: 0.817400 ms MarkObjects: 3.018200 ms DeleteObjects: 0.252200 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:scripting/monoscript/fileName/m_generatorPluginAttribute.cs: b059e60ee6785702b3dbf85733765f7f -> bef7912753b2bc58bba0d70946e69a22
custom:scripting/monoscript/fileName/m_generatorAttribute.cs: 9a3832caedb205d9d2bd83dcddfd1f7d -> 4d18a73bcdf3c1dd8d7046481e79d093
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:scripting/monoscript/fileName/m_generatorPackageAttribute.cs: e10470c8d55ee14386c756ed32808741 -> c0108c2656ca6f9f00b8de673fb8aace
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.445 seconds
Refreshing native plugins compatible for Editor in 36.94 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.191 seconds
Domain Reload Profiling: 2631ms
BeginReloadAssembly (217ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (81ms)
RebuildCommonClasses (35ms)
RebuildNativeTypeToScriptingClass (12ms)
initialDomainReloadingComplete (56ms)
LoadAllAssembliesAndSetupDomain (1118ms)
LoadAssemblies (764ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (421ms)
TypeCache.Refresh (411ms)
TypeCache.ScanAssembly (383ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (11ms)
FinalizeReload (1192ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (511ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (7ms)
SetLoadedEditorAssemblies (5ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (103ms)
ProcessInitializeOnLoadAttributes (353ms)
ProcessInitializeOnLoadMethodAttributes (33ms)
AfterProcessingInitializeOnLoad (9ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (14ms)
Script is not up to date after domain reload: guid(18aa8e0e5233875438e34afaaa30aadf) path("Assets/HotScripts/GameScripts/FGui/Publish/Hall/UI_HallUI.cs") state(2)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 41.70 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5302 Unused Serialized files (Serialized files now loaded: 0)
Unloading 119 unused Assets / (199.9 KB). Loaded Objects now: 6289.
Memory consumption went from 179.2 MB to 179.0 MB.
Total: 6.053800 ms (FindLiveObjects: 0.677600 ms CreateObjectMapping: 0.442100 ms MarkObjects: 4.467900 ms DeleteObjects: 0.463400 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:scripting/monoscript/fileName/m_generatorPluginAttribute.cs: b059e60ee6785702b3dbf85733765f7f -> bef7912753b2bc58bba0d70946e69a22
custom:scripting/monoscript/fileName/m_generatorAttribute.cs: 9a3832caedb205d9d2bd83dcddfd1f7d -> 4d18a73bcdf3c1dd8d7046481e79d093
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:scripting/monoscript/fileName/m_generatorPackageAttribute.cs: e10470c8d55ee14386c756ed32808741 -> c0108c2656ca6f9f00b8de673fb8aace
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.359 seconds
Refreshing native plugins compatible for Editor in 34.79 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.285 seconds
Domain Reload Profiling: 2639ms
BeginReloadAssembly (186ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (6ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (63ms)
RebuildCommonClasses (37ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (61ms)
LoadAllAssembliesAndSetupDomain (1056ms)
LoadAssemblies (740ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (380ms)
TypeCache.Refresh (366ms)
TypeCache.ScanAssembly (343ms)
ScanForSourceGeneratedMonoScriptInfo (4ms)
ResolveRequiredComponents (10ms)
FinalizeReload (1286ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (595ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (10ms)
SetLoadedEditorAssemblies (7ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (94ms)
ProcessInitializeOnLoadAttributes (438ms)
ProcessInitializeOnLoadMethodAttributes (35ms)
AfterProcessingInitializeOnLoad (11ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (15ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 36.17 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 119 unused Assets / (199.0 KB). Loaded Objects now: 6305.
Memory consumption went from 179.2 MB to 179.0 MB.
Total: 6.243700 ms (FindLiveObjects: 1.157400 ms CreateObjectMapping: 1.951900 ms MarkObjects: 2.738600 ms DeleteObjects: 0.391400 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.497 seconds
Refreshing native plugins compatible for Editor in 34.14 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.413 seconds
Domain Reload Profiling: 2905ms
BeginReloadAssembly (211ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (6ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (69ms)
RebuildCommonClasses (37ms)
RebuildNativeTypeToScriptingClass (14ms)
initialDomainReloadingComplete (65ms)
LoadAllAssembliesAndSetupDomain (1164ms)
LoadAssemblies (815ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (427ms)
TypeCache.Refresh (417ms)
TypeCache.ScanAssembly (388ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (10ms)
FinalizeReload (1413ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (598ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (10ms)
SetLoadedEditorAssemblies (7ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (121ms)
ProcessInitializeOnLoadAttributes (417ms)
ProcessInitializeOnLoadMethodAttributes (31ms)
AfterProcessingInitializeOnLoad (11ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (13ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 49.57 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 119 unused Assets / (198.9 KB). Loaded Objects now: 6320.
Memory consumption went from 179.2 MB to 179.0 MB.
Total: 5.995600 ms (FindLiveObjects: 0.924600 ms CreateObjectMapping: 0.470900 ms MarkObjects: 4.207700 ms DeleteObjects: 0.389100 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:scripting/monoscript/fileName/m_generatorPluginAttribute.cs: b059e60ee6785702b3dbf85733765f7f -> bef7912753b2bc58bba0d70946e69a22
custom:scripting/monoscript/fileName/m_generatorAttribute.cs: 9a3832caedb205d9d2bd83dcddfd1f7d -> 4d18a73bcdf3c1dd8d7046481e79d093
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:scripting/monoscript/fileName/m_generatorPackageAttribute.cs: e10470c8d55ee14386c756ed32808741 -> c0108c2656ca6f9f00b8de673fb8aace
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.689 seconds
Refreshing native plugins compatible for Editor in 28.74 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.300 seconds
Domain Reload Profiling: 2983ms
BeginReloadAssembly (254ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (8ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (88ms)
RebuildCommonClasses (56ms)
RebuildNativeTypeToScriptingClass (17ms)
initialDomainReloadingComplete (74ms)
LoadAllAssembliesAndSetupDomain (1281ms)
LoadAssemblies (945ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (435ms)
TypeCache.Refresh (421ms)
TypeCache.ScanAssembly (398ms)
ScanForSourceGeneratedMonoScriptInfo (2ms)
ResolveRequiredComponents (11ms)
FinalizeReload (1301ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (585ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (7ms)
SetLoadedEditorAssemblies (5ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (115ms)
ProcessInitializeOnLoadAttributes (404ms)
ProcessInitializeOnLoadMethodAttributes (42ms)
AfterProcessingInitializeOnLoad (13ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (16ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 33.68 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 119 unused Assets / (200.0 KB). Loaded Objects now: 6335.
Memory consumption went from 179.3 MB to 179.1 MB.
Total: 10.221000 ms (FindLiveObjects: 1.350600 ms CreateObjectMapping: 1.864100 ms MarkObjects: 5.930600 ms DeleteObjects: 1.071100 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.504 seconds
Refreshing native plugins compatible for Editor in 37.90 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.800 seconds
Domain Reload Profiling: 3298ms
BeginReloadAssembly (199ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (70ms)
RebuildCommonClasses (38ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (64ms)
LoadAllAssembliesAndSetupDomain (1184ms)
LoadAssemblies (806ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (446ms)
TypeCache.Refresh (435ms)
TypeCache.ScanAssembly (409ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (10ms)
FinalizeReload (1800ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1035ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (8ms)
SetLoadedEditorAssemblies (8ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (146ms)
ProcessInitializeOnLoadAttributes (829ms)
ProcessInitializeOnLoadMethodAttributes (33ms)
AfterProcessingInitializeOnLoad (10ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (12ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 37.50 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 119 unused Assets / (199.0 KB). Loaded Objects now: 6350.
Memory consumption went from 179.2 MB to 179.0 MB.
Total: 4.711200 ms (FindLiveObjects: 0.581600 ms CreateObjectMapping: 0.284300 ms MarkObjects: 3.575900 ms DeleteObjects: 0.267200 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:scripting/monoscript/fileName/m_generatorPluginAttribute.cs: b059e60ee6785702b3dbf85733765f7f -> bef7912753b2bc58bba0d70946e69a22
custom:scripting/monoscript/fileName/m_generatorAttribute.cs: 9a3832caedb205d9d2bd83dcddfd1f7d -> 4d18a73bcdf3c1dd8d7046481e79d093
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:scripting/monoscript/fileName/m_generatorPackageAttribute.cs: e10470c8d55ee14386c756ed32808741 -> c0108c2656ca6f9f00b8de673fb8aace
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.770 seconds
Refreshing native plugins compatible for Editor in 42.93 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.384 seconds
Domain Reload Profiling: 3147ms
BeginReloadAssembly (222ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (83ms)
RebuildCommonClasses (57ms)
RebuildNativeTypeToScriptingClass (15ms)
initialDomainReloadingComplete (74ms)
LoadAllAssembliesAndSetupDomain (1394ms)
LoadAssemblies (968ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (504ms)
TypeCache.Refresh (484ms)
TypeCache.ScanAssembly (450ms)
ScanForSourceGeneratedMonoScriptInfo (6ms)
ResolveRequiredComponents (14ms)
FinalizeReload (1385ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (594ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (7ms)
SetLoadedEditorAssemblies (6ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (112ms)
ProcessInitializeOnLoadAttributes (415ms)
ProcessInitializeOnLoadMethodAttributes (36ms)
AfterProcessingInitializeOnLoad (17ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (20ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 79.79 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 119 unused Assets / (199.0 KB). Loaded Objects now: 6365.
Memory consumption went from 179.3 MB to 179.1 MB.
Total: 13.948600 ms (FindLiveObjects: 2.130500 ms CreateObjectMapping: 5.189000 ms MarkObjects: 5.739700 ms DeleteObjects: 0.887000 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.512 seconds
Refreshing native plugins compatible for Editor in 36.18 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.396 seconds
Domain Reload Profiling: 2900ms
BeginReloadAssembly (209ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (69ms)
RebuildCommonClasses (44ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (67ms)
LoadAllAssembliesAndSetupDomain (1170ms)
LoadAssemblies (805ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (443ms)
TypeCache.Refresh (432ms)
TypeCache.ScanAssembly (408ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (10ms)
FinalizeReload (1396ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (636ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (9ms)
SetLoadedEditorAssemblies (6ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (128ms)
ProcessInitializeOnLoadAttributes (445ms)
ProcessInitializeOnLoadMethodAttributes (36ms)
AfterProcessingInitializeOnLoad (12ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (12ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 34.84 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 119 unused Assets / (199.0 KB). Loaded Objects now: 6380.
Memory consumption went from 179.3 MB to 179.1 MB.
Total: 3.950400 ms (FindLiveObjects: 0.564300 ms CreateObjectMapping: 0.277600 ms MarkObjects: 2.886400 ms DeleteObjects: 0.220900 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:scripting/monoscript/fileName/m_generatorPluginAttribute.cs: b059e60ee6785702b3dbf85733765f7f -> bef7912753b2bc58bba0d70946e69a22
custom:scripting/monoscript/fileName/m_generatorAttribute.cs: 9a3832caedb205d9d2bd83dcddfd1f7d -> 4d18a73bcdf3c1dd8d7046481e79d093
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:scripting/monoscript/fileName/m_generatorPackageAttribute.cs: e10470c8d55ee14386c756ed32808741 -> c0108c2656ca6f9f00b8de673fb8aace
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.633 seconds
Refreshing native plugins compatible for Editor in 32.95 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.538 seconds
Domain Reload Profiling: 3164ms
BeginReloadAssembly (207ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (77ms)
RebuildCommonClasses (41ms)
RebuildNativeTypeToScriptingClass (14ms)
initialDomainReloadingComplete (72ms)
LoadAllAssembliesAndSetupDomain (1292ms)
LoadAssemblies (898ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (462ms)
TypeCache.Refresh (450ms)
TypeCache.ScanAssembly (425ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (13ms)
FinalizeReload (1538ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (682ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (8ms)
SetLoadedEditorAssemblies (7ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (122ms)
ProcessInitializeOnLoadAttributes (480ms)
ProcessInitializeOnLoadMethodAttributes (45ms)
AfterProcessingInitializeOnLoad (17ms)
EditorAssembliesLoaded (2ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (18ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 38.19 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 119 unused Assets / (199.1 KB). Loaded Objects now: 6395.
Memory consumption went from 179.4 MB to 179.2 MB.
Total: 5.327800 ms (FindLiveObjects: 1.029200 ms CreateObjectMapping: 0.526700 ms MarkObjects: 3.433200 ms DeleteObjects: 0.335500 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:scripting/monoscript/fileName/m_generatorPluginAttribute.cs: b059e60ee6785702b3dbf85733765f7f -> bef7912753b2bc58bba0d70946e69a22
custom:scripting/monoscript/fileName/m_generatorAttribute.cs: 9a3832caedb205d9d2bd83dcddfd1f7d -> 4d18a73bcdf3c1dd8d7046481e79d093
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:scripting/monoscript/fileName/m_generatorPackageAttribute.cs: e10470c8d55ee14386c756ed32808741 -> c0108c2656ca6f9f00b8de673fb8aace
========================================================================
Received Import Request.
Time since last request: 5207.015512 seconds.
path: Assets/Resources/Font
artifactKey: Guid(3ade584252b246240acc9dd70a119fcc) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Resources/Font using Guid(3ade584252b246240acc9dd70a119fcc) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'cf789600d408be772fc0906354d98ea7') in 0.005357 seconds
Number of updated asset objects reloaded before import = 0
Number of asset objects unloaded after import = 0
========================================================================
Received Import Request.
Time since last request: 39.864416 seconds.
path: Assets/Resources/Font/SIMKAI.TTF
artifactKey: Guid(823c7151eb711204e9a45de5f4584f59) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Resources/Font/SIMKAI.TTF using Guid(823c7151eb711204e9a45de5f4584f59) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'c309b853712b3dfccdf60c4dbeae4163') in 0.201198 seconds
Number of updated asset objects reloaded before import = 0
Number of asset objects unloaded after import = 4
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.570 seconds
Refreshing native plugins compatible for Editor in 31.38 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.477 seconds
Domain Reload Profiling: 3040ms
BeginReloadAssembly (237ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (6ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (82ms)
RebuildCommonClasses (45ms)
RebuildNativeTypeToScriptingClass (15ms)
initialDomainReloadingComplete (83ms)
LoadAllAssembliesAndSetupDomain (1182ms)
LoadAssemblies (808ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (466ms)
TypeCache.Refresh (452ms)
TypeCache.ScanAssembly (423ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (14ms)
FinalizeReload (1478ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (650ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (8ms)
SetLoadedEditorAssemblies (6ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (116ms)
ProcessInitializeOnLoadAttributes (472ms)
ProcessInitializeOnLoadMethodAttributes (37ms)
AfterProcessingInitializeOnLoad (11ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (13ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 34.92 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5302 Unused Serialized files (Serialized files now loaded: 0)
Unloading 119 unused Assets / (198.9 KB). Loaded Objects now: 6454.
Memory consumption went from 183.7 MB to 183.5 MB.
Total: 4.882400 ms (FindLiveObjects: 0.849300 ms CreateObjectMapping: 0.380100 ms MarkObjects: 3.288900 ms DeleteObjects: 0.362100 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:scripting/monoscript/fileName/m_generatorPluginAttribute.cs: b059e60ee6785702b3dbf85733765f7f -> bef7912753b2bc58bba0d70946e69a22
custom:scripting/monoscript/fileName/m_generatorAttribute.cs: 9a3832caedb205d9d2bd83dcddfd1f7d -> 4d18a73bcdf3c1dd8d7046481e79d093
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:scripting/monoscript/fileName/m_generatorPackageAttribute.cs: e10470c8d55ee14386c756ed32808741 -> c0108c2656ca6f9f00b8de673fb8aace
========================================================================
Received Import Request.
Time since last request: 79.824594 seconds.
path: Assets/Resources/Fonts
artifactKey: Guid(3ade584252b246240acc9dd70a119fcc) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Resources/Fonts using Guid(3ade584252b246240acc9dd70a119fcc) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'fd95c841e6a3e80638cf6449a5ccc5a1') in 0.005180 seconds
Number of updated asset objects reloaded before import = 0
Number of asset objects unloaded after import = 0
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.542 seconds
Refreshing native plugins compatible for Editor in 35.30 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.349 seconds
Domain Reload Profiling: 2884ms
BeginReloadAssembly (193ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (65ms)
RebuildCommonClasses (35ms)
RebuildNativeTypeToScriptingClass (12ms)
initialDomainReloadingComplete (67ms)
LoadAllAssembliesAndSetupDomain (1228ms)
LoadAssemblies (848ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (446ms)
TypeCache.Refresh (436ms)
TypeCache.ScanAssembly (408ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (10ms)
FinalizeReload (1349ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (582ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (8ms)
SetLoadedEditorAssemblies (6ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (114ms)
ProcessInitializeOnLoadAttributes (409ms)
ProcessInitializeOnLoadMethodAttributes (33ms)
AfterProcessingInitializeOnLoad (11ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (13ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 36.11 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5302 Unused Serialized files (Serialized files now loaded: 0)
Unloading 119 unused Assets / (198.9 KB). Loaded Objects now: 6469.
Memory consumption went from 183.6 MB to 183.4 MB.
Total: 5.129800 ms (FindLiveObjects: 0.930400 ms CreateObjectMapping: 0.417100 ms MarkObjects: 3.460500 ms DeleteObjects: 0.320100 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:scripting/monoscript/fileName/m_generatorPluginAttribute.cs: b059e60ee6785702b3dbf85733765f7f -> bef7912753b2bc58bba0d70946e69a22
custom:scripting/monoscript/fileName/m_generatorAttribute.cs: 9a3832caedb205d9d2bd83dcddfd1f7d -> 4d18a73bcdf3c1dd8d7046481e79d093
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:scripting/monoscript/fileName/m_generatorPackageAttribute.cs: e10470c8d55ee14386c756ed32808741 -> c0108c2656ca6f9f00b8de673fb8aace
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.469 seconds
Refreshing native plugins compatible for Editor in 30.81 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.432 seconds
Domain Reload Profiling: 2894ms
BeginReloadAssembly (201ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (4ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (66ms)
RebuildCommonClasses (40ms)
RebuildNativeTypeToScriptingClass (12ms)
initialDomainReloadingComplete (70ms)
LoadAllAssembliesAndSetupDomain (1138ms)
LoadAssemblies (771ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (443ms)
TypeCache.Refresh (430ms)
TypeCache.ScanAssembly (402ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (13ms)
FinalizeReload (1433ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (675ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (10ms)
SetLoadedEditorAssemblies (9ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (153ms)
ProcessInitializeOnLoadAttributes (452ms)
ProcessInitializeOnLoadMethodAttributes (39ms)
AfterProcessingInitializeOnLoad (12ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (13ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 33.46 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 119 unused Assets / (199.0 KB). Loaded Objects now: 6484.
Memory consumption went from 184.0 MB to 183.8 MB.
Total: 4.546300 ms (FindLiveObjects: 0.719300 ms CreateObjectMapping: 0.341100 ms MarkObjects: 3.088300 ms DeleteObjects: 0.396300 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:scripting/monoscript/fileName/m_generatorPluginAttribute.cs: b059e60ee6785702b3dbf85733765f7f -> bef7912753b2bc58bba0d70946e69a22
custom:scripting/monoscript/fileName/m_generatorAttribute.cs: 9a3832caedb205d9d2bd83dcddfd1f7d -> 4d18a73bcdf3c1dd8d7046481e79d093
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:scripting/monoscript/fileName/m_generatorPackageAttribute.cs: e10470c8d55ee14386c756ed32808741 -> c0108c2656ca6f9f00b8de673fb8aace
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.541 seconds
Refreshing native plugins compatible for Editor in 39.74 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.335 seconds
Domain Reload Profiling: 2869ms
BeginReloadAssembly (201ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (7ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (66ms)
RebuildCommonClasses (41ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (58ms)
LoadAllAssembliesAndSetupDomain (1220ms)
LoadAssemblies (795ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (494ms)
TypeCache.Refresh (483ms)
TypeCache.ScanAssembly (455ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (11ms)
FinalizeReload (1336ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (560ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (7ms)
SetLoadedEditorAssemblies (6ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (108ms)
ProcessInitializeOnLoadAttributes (397ms)
ProcessInitializeOnLoadMethodAttributes (32ms)
AfterProcessingInitializeOnLoad (9ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (11ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 26.96 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 119 unused Assets / (199.1 KB). Loaded Objects now: 6499.
Memory consumption went from 184.0 MB to 183.8 MB.
Total: 3.094900 ms (FindLiveObjects: 0.418900 ms CreateObjectMapping: 0.250200 ms MarkObjects: 2.130400 ms DeleteObjects: 0.294200 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:scripting/monoscript/fileName/m_generatorPluginAttribute.cs: b059e60ee6785702b3dbf85733765f7f -> bef7912753b2bc58bba0d70946e69a22
custom:scripting/monoscript/fileName/m_generatorAttribute.cs: 9a3832caedb205d9d2bd83dcddfd1f7d -> 4d18a73bcdf3c1dd8d7046481e79d093
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:scripting/monoscript/fileName/m_generatorPackageAttribute.cs: e10470c8d55ee14386c756ed32808741 -> c0108c2656ca6f9f00b8de673fb8aace
========================================================================
Received Prepare
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 41.05 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3 unused Assets / (130.0 KB). Loaded Objects now: 6499.
Memory consumption went from 101.6 MB to 101.4 MB.
Total: 6.721300 ms (FindLiveObjects: 0.900800 ms CreateObjectMapping: 0.561300 ms MarkObjects: 5.019300 ms DeleteObjects: 0.237700 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:scripting/monoscript/fileName/m_generatorPluginAttribute.cs: b059e60ee6785702b3dbf85733765f7f -> bef7912753b2bc58bba0d70946e69a22
custom:scripting/monoscript/fileName/m_generatorAttribute.cs: 9a3832caedb205d9d2bd83dcddfd1f7d -> 4d18a73bcdf3c1dd8d7046481e79d093
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:scripting/monoscript/fileName/m_generatorPackageAttribute.cs: e10470c8d55ee14386c756ed32808741 -> c0108c2656ca6f9f00b8de673fb8aace
========================================================================
Received Import Request.
Time since last request: 431.947605 seconds.
path: Assets/Resources/BuildinFileManifest.asset
artifactKey: Guid(f158672a438d7024c82155e424606457) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Resources/BuildinFileManifest.asset using Guid(f158672a438d7024c82155e424606457) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '4e76911edefec448f99b0eb6a022667b') in 0.020335 seconds
Number of updated asset objects reloaded before import = 0
Number of asset objects unloaded after import = 1
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.427 seconds
Refreshing native plugins compatible for Editor in 25.73 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.178 seconds
Domain Reload Profiling: 2599ms
BeginReloadAssembly (226ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (93ms)
RebuildCommonClasses (43ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (67ms)
LoadAllAssembliesAndSetupDomain (1071ms)
LoadAssemblies (781ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (370ms)
TypeCache.Refresh (358ms)
TypeCache.ScanAssembly (338ms)
ScanForSourceGeneratedMonoScriptInfo (2ms)
ResolveRequiredComponents (9ms)
FinalizeReload (1179ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (524ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (7ms)
SetLoadedEditorAssemblies (6ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (98ms)
ProcessInitializeOnLoadAttributes (366ms)
ProcessInitializeOnLoadMethodAttributes (33ms)
AfterProcessingInitializeOnLoad (14ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (13ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 29.65 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5302 Unused Serialized files (Serialized files now loaded: 0)
Unloading 119 unused Assets / (199.7 KB). Loaded Objects now: 6514.
Memory consumption went from 183.8 MB to 183.6 MB.
Total: 4.564800 ms (FindLiveObjects: 0.673800 ms CreateObjectMapping: 0.374400 ms MarkObjects: 3.186200 ms DeleteObjects: 0.328700 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 30.38 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3 unused Assets / (130.0 KB). Loaded Objects now: 6514.
Memory consumption went from 101.6 MB to 101.5 MB.
Total: 3.272600 ms (FindLiveObjects: 0.606500 ms CreateObjectMapping: 0.324400 ms MarkObjects: 2.250100 ms DeleteObjects: 0.090800 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 36.80 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3 unused Assets / (130.0 KB). Loaded Objects now: 6514.
Memory consumption went from 101.2 MB to 101.1 MB.
Total: 6.523700 ms (FindLiveObjects: 0.822800 ms CreateObjectMapping: 0.583700 ms MarkObjects: 4.869200 ms DeleteObjects: 0.246200 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Import Request.
Time since last request: 1418.041129 seconds.
path: Assets/Resources/BuildinFileManifest.asset
artifactKey: Guid(f158672a438d7024c82155e424606457) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Resources/BuildinFileManifest.asset using Guid(f158672a438d7024c82155e424606457) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '2bf04af6299e6a084149fb602825a9c6') in 0.313196 seconds
Number of updated asset objects reloaded before import = 0
Number of asset objects unloaded after import = 1
========================================================================
Received Import Request.
Time since last request: 462.523489 seconds.
path: Assets/HotScripts/JNGame/Runtime/System
artifactKey: Guid(fd6c352363304b8e8a37331c156b853a) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/HotScripts/JNGame/Runtime/System using Guid(fd6c352363304b8e8a37331c156b853a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '4134fb51502fcd6cf98bc84b61043382') in 0.001202 seconds
Number of updated asset objects reloaded before import = 0
Number of asset objects unloaded after import = 0
========================================================================
Received Import Request.
Time since last request: 120.681437 seconds.
path: Assets/HotScripts/JNGame/Runtime/JNGame.Runtime.asmdef
artifactKey: Guid(a6f7937b7f28906409a3ea3ceb2316c6) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/HotScripts/JNGame/Runtime/JNGame.Runtime.asmdef using Guid(a6f7937b7f28906409a3ea3ceb2316c6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '6f9410d4906955172764bfdb08ce938a') in 0.002252 seconds
Number of updated asset objects reloaded before import = 0
Number of asset objects unloaded after import = 0
========================================================================
Received Import Request.
Time since last request: 5.829514 seconds.
path: Assets/HotScripts/GameScripts/GameScripts.asmdef
artifactKey: Guid(30cdc49ab6f9ba240b6b000711d4e038) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/HotScripts/GameScripts/GameScripts.asmdef using Guid(30cdc49ab6f9ba240b6b000711d4e038) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'b7001be83eff840d80eb4726d5a1a130') in 0.001027 seconds
Number of updated asset objects reloaded before import = 0
Number of asset objects unloaded after import = 0
========================================================================
Received Import Request.
Time since last request: 20.890181 seconds.
path: Assets/HotScripts/GameScripts/GameScripts.asmdef
artifactKey: Guid(30cdc49ab6f9ba240b6b000711d4e038) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/HotScripts/GameScripts/GameScripts.asmdef using Guid(30cdc49ab6f9ba240b6b000711d4e038) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '6911b41f949687d84cead687d615b38b') in 0.000939 seconds
Number of updated asset objects reloaded before import = 0
Number of asset objects unloaded after import = 0
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.584 seconds
Refreshing native plugins compatible for Editor in 33.17 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.233 seconds
Domain Reload Profiling: 2811ms
BeginReloadAssembly (292ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (7ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (131ms)
RebuildCommonClasses (50ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (78ms)
LoadAllAssembliesAndSetupDomain (1145ms)
LoadAssemblies (851ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (383ms)
TypeCache.Refresh (373ms)
TypeCache.ScanAssembly (345ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (10ms)
FinalizeReload (1234ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (570ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (6ms)
SetLoadedEditorAssemblies (5ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (100ms)
ProcessInitializeOnLoadAttributes (417ms)
ProcessInitializeOnLoadMethodAttributes (30ms)
AfterProcessingInitializeOnLoad (12ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (12ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 41.81 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5301 Unused Serialized files (Serialized files now loaded: 0)
Unloading 118 unused Assets / (198.0 KB). Loaded Objects now: 6529.
Memory consumption went from 183.8 MB to 183.6 MB.
Total: 5.627900 ms (FindLiveObjects: 0.554700 ms CreateObjectMapping: 0.318500 ms MarkObjects: 4.498900 ms DeleteObjects: 0.254600 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:scripting/monoscript/fileName/m_generatorPluginAttribute.cs: b059e60ee6785702b3dbf85733765f7f -> 945815ba23aebc718f35fffdc5027e25
custom:scripting/monoscript/fileName/m_generatorAttribute.cs: 9a3832caedb205d9d2bd83dcddfd1f7d -> 65e102978325dcde816315825ed0fee4
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:scripting/monoscript/fileName/m_generatorPackageAttribute.cs: e10470c8d55ee14386c756ed32808741 -> cff8dec07e61cf430e75aa09834ed65c
========================================================================
Received Prepare
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 56.88 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3 unused Assets / (130.1 KB). Loaded Objects now: 6529.
Memory consumption went from 101.6 MB to 101.5 MB.
Total: 9.690400 ms (FindLiveObjects: 0.892500 ms CreateObjectMapping: 0.550600 ms MarkObjects: 7.998300 ms DeleteObjects: 0.246600 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:scripting/monoscript/fileName/m_generatorPluginAttribute.cs: b059e60ee6785702b3dbf85733765f7f -> 945815ba23aebc718f35fffdc5027e25
custom:scripting/monoscript/fileName/m_generatorAttribute.cs: 9a3832caedb205d9d2bd83dcddfd1f7d -> 65e102978325dcde816315825ed0fee4
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:scripting/monoscript/fileName/m_generatorPackageAttribute.cs: e10470c8d55ee14386c756ed32808741 -> cff8dec07e61cf430e75aa09834ed65c
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.638 seconds
Refreshing native plugins compatible for Editor in 43.40 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.290 seconds
Domain Reload Profiling: 2920ms
BeginReloadAssembly (221ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (72ms)
RebuildCommonClasses (47ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (71ms)
LoadAllAssembliesAndSetupDomain (1277ms)
LoadAssemblies (840ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (523ms)
TypeCache.Refresh (509ms)
TypeCache.ScanAssembly (480ms)
ScanForSourceGeneratedMonoScriptInfo (3ms)
ResolveRequiredComponents (10ms)
FinalizeReload (1290ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (545ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (6ms)
SetLoadedEditorAssemblies (7ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (97ms)
ProcessInitializeOnLoadAttributes (394ms)
ProcessInitializeOnLoadMethodAttributes (30ms)
AfterProcessingInitializeOnLoad (11ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (10ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 35.26 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5302 Unused Serialized files (Serialized files now loaded: 0)
Unloading 118 unused Assets / (198.1 KB). Loaded Objects now: 6544.
Memory consumption went from 184.0 MB to 183.8 MB.
Total: 7.706000 ms (FindLiveObjects: 1.429100 ms CreateObjectMapping: 0.759600 ms MarkObjects: 5.085000 ms DeleteObjects: 0.429300 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Import Request.
Time since last request: 1137.037814 seconds.
path: Assets/HotMain/HotMain.cs
artifactKey: Guid(18461ba6893b4a8ca33cb88bbfac8765) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/HotMain/HotMain.cs using Guid(18461ba6893b4a8ca33cb88bbfac8765) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '8e79267d6eadc2e2d08667f4c9a946df') in 0.008037 seconds
Number of updated asset objects reloaded before import = 0
Number of asset objects unloaded after import = 0
========================================================================
Received Import Request.
Time since last request: 176.704315 seconds.
path: Assets/HotMain/HotMain.asmdef
artifactKey: Guid(00b62574639528e40bdd0ce0d013db67) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/HotMain/HotMain.asmdef using Guid(00b62574639528e40bdd0ce0d013db67) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '71891e443bd9e3f2e6a02d4ebd0ee051') in 0.001450 seconds
Number of updated asset objects reloaded before import = 0
Number of asset objects unloaded after import = 0
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.484 seconds
Refreshing native plugins compatible for Editor in 29.85 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.357 seconds
Domain Reload Profiling: 2835ms
BeginReloadAssembly (231ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (6ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (85ms)
RebuildCommonClasses (40ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (63ms)
LoadAllAssembliesAndSetupDomain (1131ms)
LoadAssemblies (817ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (400ms)
TypeCache.Refresh (381ms)
TypeCache.ScanAssembly (352ms)
ScanForSourceGeneratedMonoScriptInfo (6ms)
ResolveRequiredComponents (13ms)
FinalizeReload (1357ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (555ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (7ms)
SetLoadedEditorAssemblies (4ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (97ms)
ProcessInitializeOnLoadAttributes (402ms)
ProcessInitializeOnLoadMethodAttributes (32ms)
AfterProcessingInitializeOnLoad (12ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (13ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 42.08 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5302 Unused Serialized files (Serialized files now loaded: 0)
Unloading 118 unused Assets / (198.4 KB). Loaded Objects now: 6560.
Memory consumption went from 183.8 MB to 183.6 MB.
Total: 4.660800 ms (FindLiveObjects: 0.697300 ms CreateObjectMapping: 0.305200 ms MarkObjects: 3.154900 ms DeleteObjects: 0.501900 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 32.67 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3 unused Assets / (130.0 KB). Loaded Objects now: 6560.
Memory consumption went from 101.7 MB to 101.5 MB.
Total: 5.006300 ms (FindLiveObjects: 0.536800 ms CreateObjectMapping: 0.514500 ms MarkObjects: 3.704800 ms DeleteObjects: 0.248400 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 25.58 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3 unused Assets / (130.1 KB). Loaded Objects now: 6560.
Memory consumption went from 101.3 MB to 101.2 MB.
Total: 4.126900 ms (FindLiveObjects: 0.455400 ms CreateObjectMapping: 0.190200 ms MarkObjects: 3.356400 ms DeleteObjects: 0.123300 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 46.11 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3 unused Assets / (130.1 KB). Loaded Objects now: 6560.
Memory consumption went from 101.3 MB to 101.2 MB.
Total: 5.375100 ms (FindLiveObjects: 0.873500 ms CreateObjectMapping: 1.074500 ms MarkObjects: 3.264600 ms DeleteObjects: 0.161200 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 31.45 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3 unused Assets / (130.1 KB). Loaded Objects now: 6560.
Memory consumption went from 101.3 MB to 101.2 MB.
Total: 4.102300 ms (FindLiveObjects: 0.819000 ms CreateObjectMapping: 0.365700 ms MarkObjects: 2.812400 ms DeleteObjects: 0.103700 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 32.72 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3 unused Assets / (130.0 KB). Loaded Objects now: 6560.
Memory consumption went from 101.3 MB to 101.2 MB.
Total: 7.118900 ms (FindLiveObjects: 0.938700 ms CreateObjectMapping: 0.532500 ms MarkObjects: 5.392400 ms DeleteObjects: 0.251900 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 2.304 seconds
Refreshing native plugins compatible for Editor in 36.09 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.458 seconds
Domain Reload Profiling: 3755ms
BeginReloadAssembly (488ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (18ms)
BackupInstance (0ms)
ReleaseScriptingObjects (1ms)
CreateAndSetChildDomain (244ms)
RebuildCommonClasses (61ms)
RebuildNativeTypeToScriptingClass (14ms)
initialDomainReloadingComplete (97ms)
LoadAllAssembliesAndSetupDomain (1637ms)
LoadAssemblies (1133ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (629ms)
TypeCache.Refresh (609ms)
TypeCache.ScanAssembly (557ms)
ScanForSourceGeneratedMonoScriptInfo (6ms)
ResolveRequiredComponents (13ms)
FinalizeReload (1459ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (526ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (7ms)
SetLoadedEditorAssemblies (8ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (108ms)
ProcessInitializeOnLoadAttributes (363ms)
ProcessInitializeOnLoadMethodAttributes (30ms)
AfterProcessingInitializeOnLoad (9ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (11ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 26.60 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 118 unused Assets / (198.1 KB). Loaded Objects now: 6575.
Memory consumption went from 184.1 MB to 183.9 MB.
Total: 7.993900 ms (FindLiveObjects: 0.834300 ms CreateObjectMapping: 1.076100 ms MarkObjects: 5.284800 ms DeleteObjects: 0.794800 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.477 seconds
Refreshing native plugins compatible for Editor in 28.87 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.542 seconds
Domain Reload Profiling: 3014ms
BeginReloadAssembly (213ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (73ms)
RebuildCommonClasses (36ms)
RebuildNativeTypeToScriptingClass (12ms)
initialDomainReloadingComplete (67ms)
LoadAllAssembliesAndSetupDomain (1143ms)
LoadAssemblies (778ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (439ms)
TypeCache.Refresh (428ms)
TypeCache.ScanAssembly (406ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (11ms)
FinalizeReload (1543ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (603ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (8ms)
SetLoadedEditorAssemblies (6ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (123ms)
ProcessInitializeOnLoadAttributes (418ms)
ProcessInitializeOnLoadMethodAttributes (37ms)
AfterProcessingInitializeOnLoad (10ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (12ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 40.58 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 118 unused Assets / (199.4 KB). Loaded Objects now: 6590.
Memory consumption went from 184.1 MB to 183.9 MB.
Total: 5.726400 ms (FindLiveObjects: 1.483500 ms CreateObjectMapping: 0.661100 ms MarkObjects: 3.256000 ms DeleteObjects: 0.321900 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:scripting/monoscript/fileName/m_generatorPluginAttribute.cs: b059e60ee6785702b3dbf85733765f7f -> bef7912753b2bc58bba0d70946e69a22
custom:scripting/monoscript/fileName/m_generatorAttribute.cs: 9a3832caedb205d9d2bd83dcddfd1f7d -> 4d18a73bcdf3c1dd8d7046481e79d093
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:scripting/monoscript/fileName/m_generatorPackageAttribute.cs: e10470c8d55ee14386c756ed32808741 -> c0108c2656ca6f9f00b8de673fb8aace
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 2.057 seconds
Refreshing native plugins compatible for Editor in 28.46 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.331 seconds
Domain Reload Profiling: 3378ms
BeginReloadAssembly (305ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (9ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (106ms)
RebuildCommonClasses (57ms)
RebuildNativeTypeToScriptingClass (20ms)
initialDomainReloadingComplete (104ms)
LoadAllAssembliesAndSetupDomain (1559ms)
LoadAssemblies (1208ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (430ms)
TypeCache.Refresh (417ms)
TypeCache.ScanAssembly (382ms)
ScanForSourceGeneratedMonoScriptInfo (2ms)
ResolveRequiredComponents (10ms)
FinalizeReload (1332ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (563ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (8ms)
SetLoadedEditorAssemblies (7ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (101ms)
ProcessInitializeOnLoadAttributes (404ms)
ProcessInitializeOnLoadMethodAttributes (33ms)
AfterProcessingInitializeOnLoad (9ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (10ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 26.53 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 118 unused Assets / (198.3 KB). Loaded Objects now: 6605.
Memory consumption went from 184.2 MB to 184.0 MB.
Total: 5.388700 ms (FindLiveObjects: 0.685600 ms CreateObjectMapping: 0.308600 ms MarkObjects: 3.615800 ms DeleteObjects: 0.776800 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.371 seconds
Refreshing native plugins compatible for Editor in 35.18 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.246 seconds
Domain Reload Profiling: 2610ms
BeginReloadAssembly (183ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (63ms)
RebuildCommonClasses (40ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (60ms)
LoadAllAssembliesAndSetupDomain (1068ms)
LoadAssemblies (754ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (381ms)
TypeCache.Refresh (368ms)
TypeCache.ScanAssembly (349ms)
ScanForSourceGeneratedMonoScriptInfo (2ms)
ResolveRequiredComponents (11ms)
FinalizeReload (1247ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (525ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (7ms)
SetLoadedEditorAssemblies (5ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (132ms)
ProcessInitializeOnLoadAttributes (345ms)
ProcessInitializeOnLoadMethodAttributes (28ms)
AfterProcessingInitializeOnLoad (8ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (13ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 34.31 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 118 unused Assets / (198.3 KB). Loaded Objects now: 6620.
Memory consumption went from 184.1 MB to 183.9 MB.
Total: 5.621200 ms (FindLiveObjects: 1.076200 ms CreateObjectMapping: 0.778600 ms MarkObjects: 3.508400 ms DeleteObjects: 0.256200 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.474 seconds
Refreshing native plugins compatible for Editor in 33.02 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.477 seconds
Domain Reload Profiling: 2941ms
BeginReloadAssembly (200ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (79ms)
RebuildCommonClasses (42ms)
RebuildNativeTypeToScriptingClass (12ms)
initialDomainReloadingComplete (79ms)
LoadAllAssembliesAndSetupDomain (1131ms)
LoadAssemblies (761ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (428ms)
TypeCache.Refresh (418ms)
TypeCache.ScanAssembly (392ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (10ms)
FinalizeReload (1478ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (590ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (7ms)
SetLoadedEditorAssemblies (5ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (116ms)
ProcessInitializeOnLoadAttributes (412ms)
ProcessInitializeOnLoadMethodAttributes (37ms)
AfterProcessingInitializeOnLoad (12ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (15ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 28.47 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 118 unused Assets / (198.4 KB). Loaded Objects now: 6635.
Memory consumption went from 184.2 MB to 184.0 MB.
Total: 5.264100 ms (FindLiveObjects: 0.931800 ms CreateObjectMapping: 0.557800 ms MarkObjects: 3.519900 ms DeleteObjects: 0.251700 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.475 seconds
Refreshing native plugins compatible for Editor in 33.48 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.323 seconds
Domain Reload Profiling: 2793ms
BeginReloadAssembly (213ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (4ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (69ms)
RebuildCommonClasses (41ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (61ms)
LoadAllAssembliesAndSetupDomain (1141ms)
LoadAssemblies (795ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (427ms)
TypeCache.Refresh (411ms)
TypeCache.ScanAssembly (386ms)
ScanForSourceGeneratedMonoScriptInfo (4ms)
ResolveRequiredComponents (12ms)
FinalizeReload (1324ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (619ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (7ms)
SetLoadedEditorAssemblies (5ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (121ms)
ProcessInitializeOnLoadAttributes (442ms)
ProcessInitializeOnLoadMethodAttributes (33ms)
AfterProcessingInitializeOnLoad (10ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (13ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 43.55 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 118 unused Assets / (198.3 KB). Loaded Objects now: 6650.
Memory consumption went from 184.2 MB to 184.0 MB.
Total: 5.658900 ms (FindLiveObjects: 0.954600 ms CreateObjectMapping: 0.438800 ms MarkObjects: 3.912300 ms DeleteObjects: 0.351000 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.482 seconds
Refreshing native plugins compatible for Editor in 32.17 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.481 seconds
Domain Reload Profiling: 2956ms
BeginReloadAssembly (225ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (4ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (73ms)
RebuildCommonClasses (46ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (63ms)
LoadAllAssembliesAndSetupDomain (1127ms)
LoadAssemblies (767ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (443ms)
TypeCache.Refresh (432ms)
TypeCache.ScanAssembly (401ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (10ms)
FinalizeReload (1481ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (606ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (8ms)
SetLoadedEditorAssemblies (6ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (113ms)
ProcessInitializeOnLoadAttributes (427ms)
ProcessInitializeOnLoadMethodAttributes (39ms)
AfterProcessingInitializeOnLoad (13ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (14ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 39.06 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 118 unused Assets / (199.4 KB). Loaded Objects now: 6665.
Memory consumption went from 184.3 MB to 184.1 MB.
Total: 6.407300 ms (FindLiveObjects: 0.971600 ms CreateObjectMapping: 0.800800 ms MarkObjects: 4.170200 ms DeleteObjects: 0.460100 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.765 seconds
Refreshing native plugins compatible for Editor in 27.35 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.574 seconds
Domain Reload Profiling: 3326ms
BeginReloadAssembly (278ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (7ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (77ms)
RebuildCommonClasses (66ms)
RebuildNativeTypeToScriptingClass (17ms)
initialDomainReloadingComplete (85ms)
LoadAllAssembliesAndSetupDomain (1305ms)
LoadAssemblies (1038ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (399ms)
TypeCache.Refresh (386ms)
TypeCache.ScanAssembly (363ms)
ScanForSourceGeneratedMonoScriptInfo (2ms)
ResolveRequiredComponents (10ms)
FinalizeReload (1575ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (740ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (8ms)
SetLoadedEditorAssemblies (6ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (106ms)
ProcessInitializeOnLoadAttributes (565ms)
ProcessInitializeOnLoadMethodAttributes (42ms)
AfterProcessingInitializeOnLoad (14ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (17ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 31.42 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 118 unused Assets / (198.3 KB). Loaded Objects now: 6680.
Memory consumption went from 184.3 MB to 184.1 MB.
Total: 4.610400 ms (FindLiveObjects: 1.390900 ms CreateObjectMapping: 0.233400 ms MarkObjects: 2.676700 ms DeleteObjects: 0.306600 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.558 seconds
Refreshing native plugins compatible for Editor in 40.81 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.540 seconds
Domain Reload Profiling: 3092ms
BeginReloadAssembly (196ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (7ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (63ms)
RebuildCommonClasses (41ms)
RebuildNativeTypeToScriptingClass (16ms)
initialDomainReloadingComplete (75ms)
LoadAllAssembliesAndSetupDomain (1223ms)
LoadAssemblies (822ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (471ms)
TypeCache.Refresh (460ms)
TypeCache.ScanAssembly (434ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (11ms)
FinalizeReload (1541ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (641ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (7ms)
SetLoadedEditorAssemblies (7ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (121ms)
ProcessInitializeOnLoadAttributes (449ms)
ProcessInitializeOnLoadMethodAttributes (37ms)
AfterProcessingInitializeOnLoad (19ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (17ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 95.19 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 118 unused Assets / (198.3 KB). Loaded Objects now: 6695.
Memory consumption went from 184.3 MB to 184.1 MB.
Total: 6.734600 ms (FindLiveObjects: 1.423900 ms CreateObjectMapping: 0.703400 ms MarkObjects: 4.124500 ms DeleteObjects: 0.479100 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.425 seconds
Refreshing native plugins compatible for Editor in 33.10 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.212 seconds
Domain Reload Profiling: 2633ms
BeginReloadAssembly (197ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (4ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (71ms)
RebuildCommonClasses (35ms)
RebuildNativeTypeToScriptingClass (12ms)
initialDomainReloadingComplete (57ms)
LoadAllAssembliesAndSetupDomain (1118ms)
LoadAssemblies (786ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (402ms)
TypeCache.Refresh (382ms)
TypeCache.ScanAssembly (352ms)
ScanForSourceGeneratedMonoScriptInfo (4ms)
ResolveRequiredComponents (17ms)
FinalizeReload (1213ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (539ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (5ms)
SetLoadedEditorAssemblies (6ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (96ms)
ProcessInitializeOnLoadAttributes (388ms)
ProcessInitializeOnLoadMethodAttributes (32ms)
AfterProcessingInitializeOnLoad (12ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (10ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 35.69 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 118 unused Assets / (198.3 KB). Loaded Objects now: 6710.
Memory consumption went from 184.4 MB to 184.2 MB.
Total: 12.277200 ms (FindLiveObjects: 1.821300 ms CreateObjectMapping: 4.908100 ms MarkObjects: 5.189800 ms DeleteObjects: 0.355800 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.472 seconds
Refreshing native plugins compatible for Editor in 36.90 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.346 seconds
Domain Reload Profiling: 2810ms
BeginReloadAssembly (196ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (62ms)
RebuildCommonClasses (36ms)
RebuildNativeTypeToScriptingClass (12ms)
initialDomainReloadingComplete (66ms)
LoadAllAssembliesAndSetupDomain (1153ms)
LoadAssemblies (771ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (459ms)
TypeCache.Refresh (447ms)
TypeCache.ScanAssembly (422ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (12ms)
FinalizeReload (1346ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (571ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (8ms)
SetLoadedEditorAssemblies (6ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (107ms)
ProcessInitializeOnLoadAttributes (403ms)
ProcessInitializeOnLoadMethodAttributes (35ms)
AfterProcessingInitializeOnLoad (13ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (15ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 35.35 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 118 unused Assets / (198.4 KB). Loaded Objects now: 6725.
Memory consumption went from 184.4 MB to 184.2 MB.
Total: 4.330900 ms (FindLiveObjects: 0.765200 ms CreateObjectMapping: 0.303600 ms MarkObjects: 2.787400 ms DeleteObjects: 0.473300 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.511 seconds
Refreshing native plugins compatible for Editor in 29.26 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.385 seconds
Domain Reload Profiling: 2888ms
BeginReloadAssembly (197ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (6ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (73ms)
RebuildCommonClasses (34ms)
RebuildNativeTypeToScriptingClass (12ms)
initialDomainReloadingComplete (58ms)
LoadAllAssembliesAndSetupDomain (1202ms)
LoadAssemblies (901ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (364ms)
TypeCache.Refresh (352ms)
TypeCache.ScanAssembly (327ms)
ScanForSourceGeneratedMonoScriptInfo (3ms)
ResolveRequiredComponents (9ms)
FinalizeReload (1386ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (659ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (7ms)
SetLoadedEditorAssemblies (6ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (116ms)
ProcessInitializeOnLoadAttributes (455ms)
ProcessInitializeOnLoadMethodAttributes (60ms)
AfterProcessingInitializeOnLoad (15ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (13ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 39.65 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 118 unused Assets / (198.3 KB). Loaded Objects now: 6740.
Memory consumption went from 184.4 MB to 184.2 MB.
Total: 9.646400 ms (FindLiveObjects: 1.497100 ms CreateObjectMapping: 1.429000 ms MarkObjects: 5.740500 ms DeleteObjects: 0.976300 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.681 seconds
Refreshing native plugins compatible for Editor in 29.12 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.150 seconds
Domain Reload Profiling: 2821ms
BeginReloadAssembly (264ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (7ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (75ms)
RebuildCommonClasses (63ms)
RebuildNativeTypeToScriptingClass (17ms)
initialDomainReloadingComplete (89ms)
LoadAllAssembliesAndSetupDomain (1238ms)
LoadAssemblies (924ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (438ms)
TypeCache.Refresh (426ms)
TypeCache.ScanAssembly (404ms)
ScanForSourceGeneratedMonoScriptInfo (3ms)
ResolveRequiredComponents (9ms)
FinalizeReload (1151ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (473ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (6ms)
SetLoadedEditorAssemblies (6ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (95ms)
ProcessInitializeOnLoadAttributes (330ms)
ProcessInitializeOnLoadMethodAttributes (26ms)
AfterProcessingInitializeOnLoad (9ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (13ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 32.82 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 118 unused Assets / (198.5 KB). Loaded Objects now: 6755.
Memory consumption went from 184.4 MB to 184.2 MB.
Total: 4.126200 ms (FindLiveObjects: 0.514300 ms CreateObjectMapping: 0.320200 ms MarkObjects: 3.068800 ms DeleteObjects: 0.221500 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.503 seconds
Refreshing native plugins compatible for Editor in 32.24 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.466 seconds
Domain Reload Profiling: 2964ms
BeginReloadAssembly (213ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (7ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (75ms)
RebuildCommonClasses (40ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (68ms)
LoadAllAssembliesAndSetupDomain (1164ms)
LoadAssemblies (793ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (446ms)
TypeCache.Refresh (435ms)
TypeCache.ScanAssembly (408ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (11ms)
FinalizeReload (1467ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (622ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (10ms)
SetLoadedEditorAssemblies (9ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (133ms)
ProcessInitializeOnLoadAttributes (424ms)
ProcessInitializeOnLoadMethodAttributes (35ms)
AfterProcessingInitializeOnLoad (10ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (13ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 42.09 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 118 unused Assets / (198.5 KB). Loaded Objects now: 6770.
Memory consumption went from 184.4 MB to 184.2 MB.
Total: 4.323200 ms (FindLiveObjects: 0.884700 ms CreateObjectMapping: 0.492700 ms MarkObjects: 2.691600 ms DeleteObjects: 0.252600 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.414 seconds
Refreshing native plugins compatible for Editor in 27.49 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.268 seconds
Domain Reload Profiling: 2677ms
BeginReloadAssembly (194ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (68ms)
RebuildCommonClasses (38ms)
RebuildNativeTypeToScriptingClass (12ms)
initialDomainReloadingComplete (62ms)
LoadAllAssembliesAndSetupDomain (1102ms)
LoadAssemblies (770ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (400ms)
TypeCache.Refresh (387ms)
TypeCache.ScanAssembly (361ms)
ScanForSourceGeneratedMonoScriptInfo (2ms)
ResolveRequiredComponents (10ms)
FinalizeReload (1269ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (522ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (9ms)
SetLoadedEditorAssemblies (8ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (96ms)
ProcessInitializeOnLoadAttributes (362ms)
ProcessInitializeOnLoadMethodAttributes (36ms)
AfterProcessingInitializeOnLoad (10ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (13ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 34.52 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 118 unused Assets / (198.5 KB). Loaded Objects now: 6785.
Memory consumption went from 184.5 MB to 184.3 MB.
Total: 3.867000 ms (FindLiveObjects: 0.497400 ms CreateObjectMapping: 0.209200 ms MarkObjects: 2.917500 ms DeleteObjects: 0.241700 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.513 seconds
Refreshing native plugins compatible for Editor in 40.75 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.429 seconds
Domain Reload Profiling: 2936ms
BeginReloadAssembly (204ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (7ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (73ms)
RebuildCommonClasses (38ms)
RebuildNativeTypeToScriptingClass (12ms)
initialDomainReloadingComplete (61ms)
LoadAllAssembliesAndSetupDomain (1192ms)
LoadAssemblies (795ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (464ms)
TypeCache.Refresh (452ms)
TypeCache.ScanAssembly (412ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (12ms)
FinalizeReload (1429ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (595ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (10ms)
SetLoadedEditorAssemblies (5ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (126ms)
ProcessInitializeOnLoadAttributes (410ms)
ProcessInitializeOnLoadMethodAttributes (33ms)
AfterProcessingInitializeOnLoad (11ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (13ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 37.53 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 118 unused Assets / (198.5 KB). Loaded Objects now: 6800.
Memory consumption went from 184.5 MB to 184.3 MB.
Total: 4.109900 ms (FindLiveObjects: 0.518900 ms CreateObjectMapping: 0.449000 ms MarkObjects: 2.901200 ms DeleteObjects: 0.239400 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:scripting/monoscript/fileName/m_generatorPluginAttribute.cs: b059e60ee6785702b3dbf85733765f7f -> bef7912753b2bc58bba0d70946e69a22
custom:scripting/monoscript/fileName/m_generatorAttribute.cs: 9a3832caedb205d9d2bd83dcddfd1f7d -> 4d18a73bcdf3c1dd8d7046481e79d093
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:scripting/monoscript/fileName/m_generatorPackageAttribute.cs: e10470c8d55ee14386c756ed32808741 -> c0108c2656ca6f9f00b8de673fb8aace
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.479 seconds
Refreshing native plugins compatible for Editor in 30.03 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.308 seconds
Domain Reload Profiling: 2779ms
BeginReloadAssembly (203ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (6ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (73ms)
RebuildCommonClasses (40ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (78ms)
LoadAllAssembliesAndSetupDomain (1138ms)
LoadAssemblies (763ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (442ms)
TypeCache.Refresh (430ms)
TypeCache.ScanAssembly (398ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (12ms)
FinalizeReload (1309ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (561ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (6ms)
SetLoadedEditorAssemblies (5ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (111ms)
ProcessInitializeOnLoadAttributes (396ms)
ProcessInitializeOnLoadMethodAttributes (29ms)
AfterProcessingInitializeOnLoad (13ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (14ms)
Script is not up to date after domain reload: guid(b9bbb422382e47b381fbc5ae2683336e) path("Assets/HotScripts/GameScripts/FGui/Scripts/Common/TipTitleUI.cs") state(2)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 47.70 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5302 Unused Serialized files (Serialized files now loaded: 0)
Unloading 118 unused Assets / (198.4 KB). Loaded Objects now: 6814.
Memory consumption went from 184.5 MB to 184.3 MB.
Total: 6.590300 ms (FindLiveObjects: 0.732800 ms CreateObjectMapping: 0.790500 ms MarkObjects: 4.439300 ms DeleteObjects: 0.625900 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:scripting/monoscript/fileName/m_generatorPluginAttribute.cs: b059e60ee6785702b3dbf85733765f7f -> bef7912753b2bc58bba0d70946e69a22
custom:scripting/monoscript/fileName/m_generatorAttribute.cs: 9a3832caedb205d9d2bd83dcddfd1f7d -> 4d18a73bcdf3c1dd8d7046481e79d093
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:scripting/monoscript/fileName/m_generatorPackageAttribute.cs: e10470c8d55ee14386c756ed32808741 -> c0108c2656ca6f9f00b8de673fb8aace
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.581 seconds
Refreshing native plugins compatible for Editor in 35.20 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.680 seconds
Domain Reload Profiling: 3254ms
BeginReloadAssembly (228ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (4ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (79ms)
RebuildCommonClasses (44ms)
RebuildNativeTypeToScriptingClass (16ms)
initialDomainReloadingComplete (67ms)
LoadAllAssembliesAndSetupDomain (1217ms)
LoadAssemblies (844ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (458ms)
TypeCache.Refresh (444ms)
TypeCache.ScanAssembly (422ms)
ScanForSourceGeneratedMonoScriptInfo (3ms)
ResolveRequiredComponents (11ms)
FinalizeReload (1681ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (743ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (12ms)
SetLoadedEditorAssemblies (9ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (143ms)
ProcessInitializeOnLoadAttributes (526ms)
ProcessInitializeOnLoadMethodAttributes (39ms)
AfterProcessingInitializeOnLoad (14ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (13ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 52.57 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 118 unused Assets / (198.4 KB). Loaded Objects now: 6830.
Memory consumption went from 184.6 MB to 184.4 MB.
Total: 6.041700 ms (FindLiveObjects: 0.822500 ms CreateObjectMapping: 0.431700 ms MarkObjects: 4.239600 ms DeleteObjects: 0.545500 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.712 seconds
Refreshing native plugins compatible for Editor in 34.56 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.643 seconds
Domain Reload Profiling: 3350ms
BeginReloadAssembly (185ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (63ms)
RebuildCommonClasses (51ms)
RebuildNativeTypeToScriptingClass (15ms)
initialDomainReloadingComplete (71ms)
LoadAllAssembliesAndSetupDomain (1383ms)
LoadAssemblies (918ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (527ms)
TypeCache.Refresh (516ms)
TypeCache.ScanAssembly (491ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (11ms)
FinalizeReload (1644ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (726ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (9ms)
SetLoadedEditorAssemblies (7ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (137ms)
ProcessInitializeOnLoadAttributes (512ms)
ProcessInitializeOnLoadMethodAttributes (48ms)
AfterProcessingInitializeOnLoad (13ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (11ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 42.07 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 118 unused Assets / (198.3 KB). Loaded Objects now: 6845.
Memory consumption went from 184.5 MB to 184.3 MB.
Total: 4.465200 ms (FindLiveObjects: 0.675300 ms CreateObjectMapping: 0.370800 ms MarkObjects: 3.030500 ms DeleteObjects: 0.385400 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:scripting/monoscript/fileName/m_generatorPluginAttribute.cs: b059e60ee6785702b3dbf85733765f7f -> bef7912753b2bc58bba0d70946e69a22
custom:scripting/monoscript/fileName/m_generatorAttribute.cs: 9a3832caedb205d9d2bd83dcddfd1f7d -> 4d18a73bcdf3c1dd8d7046481e79d093
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:scripting/monoscript/fileName/m_generatorPackageAttribute.cs: e10470c8d55ee14386c756ed32808741 -> c0108c2656ca6f9f00b8de673fb8aace
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.615 seconds
Refreshing native plugins compatible for Editor in 31.64 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.198 seconds
Domain Reload Profiling: 2807ms
BeginReloadAssembly (217ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (6ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (79ms)
RebuildCommonClasses (38ms)
RebuildNativeTypeToScriptingClass (14ms)
initialDomainReloadingComplete (66ms)
LoadAllAssembliesAndSetupDomain (1271ms)
LoadAssemblies (897ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (447ms)
TypeCache.Refresh (432ms)
TypeCache.ScanAssembly (398ms)
ScanForSourceGeneratedMonoScriptInfo (4ms)
ResolveRequiredComponents (11ms)
FinalizeReload (1199ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (498ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (8ms)
SetLoadedEditorAssemblies (5ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (99ms)
ProcessInitializeOnLoadAttributes (344ms)
ProcessInitializeOnLoadMethodAttributes (31ms)
AfterProcessingInitializeOnLoad (11ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (14ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 29.50 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 118 unused Assets / (198.4 KB). Loaded Objects now: 6860.
Memory consumption went from 184.6 MB to 184.4 MB.
Total: 4.377000 ms (FindLiveObjects: 0.564300 ms CreateObjectMapping: 0.544600 ms MarkObjects: 2.994400 ms DeleteObjects: 0.271500 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.514 seconds
Refreshing native plugins compatible for Editor in 39.36 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.391 seconds
Domain Reload Profiling: 2900ms
BeginReloadAssembly (188ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (62ms)
RebuildCommonClasses (40ms)
RebuildNativeTypeToScriptingClass (12ms)
initialDomainReloadingComplete (64ms)
LoadAllAssembliesAndSetupDomain (1203ms)
LoadAssemblies (801ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (468ms)
TypeCache.Refresh (457ms)
TypeCache.ScanAssembly (427ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (11ms)
FinalizeReload (1392ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (612ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (9ms)
SetLoadedEditorAssemblies (5ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (110ms)
ProcessInitializeOnLoadAttributes (441ms)
ProcessInitializeOnLoadMethodAttributes (35ms)
AfterProcessingInitializeOnLoad (11ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (13ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 34.67 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 118 unused Assets / (198.4 KB). Loaded Objects now: 6875.
Memory consumption went from 184.6 MB to 184.5 MB.
Total: 5.169300 ms (FindLiveObjects: 0.996300 ms CreateObjectMapping: 0.502400 ms MarkObjects: 3.346200 ms DeleteObjects: 0.321500 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Import Request.
Time since last request: 8122.465125 seconds.
path: Assets/Resources/BuildinFileManifest.asset
artifactKey: Guid(f158672a438d7024c82155e424606457) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Resources/BuildinFileManifest.asset using Guid(f158672a438d7024c82155e424606457) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '3487ef3693733fe411271a0692c4d83c') in 0.017384 seconds
Number of updated asset objects reloaded before import = 0
Number of asset objects unloaded after import = 1
========================================================================
Received Import Request.
Time since last request: 2.292882 seconds.
path: Assets/Resources/Scenes
artifactKey: Guid(767b3f261d3bcfe47a41b1b976333f52) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Resources/Scenes using Guid(767b3f261d3bcfe47a41b1b976333f52) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '265740686f1433fc0931a7e938747f8a') in 0.000865 seconds
Number of updated asset objects reloaded before import = 0
Number of asset objects unloaded after import = 0
========================================================================
Received Import Request.
Time since last request: 0.059721 seconds.
path: Assets/Resources/Scenes/MapSampleScene.asset
artifactKey: Guid(b9ffe249355d38f4ea060619fe145b79) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Resources/Scenes/MapSampleScene.asset using Guid(b9ffe249355d38f4ea060619fe145b79) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '68e0616eab23ab30ad75ad3c287f1b2c') in 0.068390 seconds
Number of updated asset objects reloaded before import = 0
Number of asset objects unloaded after import = 3
========================================================================
Received Import Request.
Time since last request: 1.175895 seconds.
path: Assets/Resources/Scenes/JNFrame.unity
artifactKey: Guid(dfb6c0b6af52f544dbc763f9daab071a) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Resources/Scenes/JNFrame.unity using Guid(dfb6c0b6af52f544dbc763f9daab071a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '73c4f5b8ef42ac2ecff17c6a1ec79e57') in 0.002228 seconds
Number of updated asset objects reloaded before import = 0
Number of asset objects unloaded after import = 0
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.485 seconds
Refreshing native plugins compatible for Editor in 29.78 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.524 seconds
Domain Reload Profiling: 3003ms
BeginReloadAssembly (194ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (65ms)
RebuildCommonClasses (38ms)
RebuildNativeTypeToScriptingClass (15ms)
initialDomainReloadingComplete (78ms)
LoadAllAssembliesAndSetupDomain (1153ms)
LoadAssemblies (781ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (444ms)
TypeCache.Refresh (429ms)
TypeCache.ScanAssembly (404ms)
ScanForSourceGeneratedMonoScriptInfo (5ms)
ResolveRequiredComponents (10ms)
FinalizeReload (1525ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (643ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (13ms)
SetLoadedEditorAssemblies (7ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (158ms)
ProcessInitializeOnLoadAttributes (422ms)
ProcessInitializeOnLoadMethodAttributes (32ms)
AfterProcessingInitializeOnLoad (10ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (12ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 39.30 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5302 Unused Serialized files (Serialized files now loaded: 0)
Unloading 118 unused Assets / (198.4 KB). Loaded Objects now: 6892.
Memory consumption went from 184.6 MB to 184.5 MB.
Total: 7.194600 ms (FindLiveObjects: 0.858200 ms CreateObjectMapping: 0.873000 ms MarkObjects: 5.067800 ms DeleteObjects: 0.393900 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.504 seconds
Refreshing native plugins compatible for Editor in 39.78 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.464 seconds
Domain Reload Profiling: 2960ms
BeginReloadAssembly (186ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (4ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (62ms)
RebuildCommonClasses (40ms)
RebuildNativeTypeToScriptingClass (12ms)
initialDomainReloadingComplete (67ms)
LoadAllAssembliesAndSetupDomain (1191ms)
LoadAssemblies (805ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (451ms)
TypeCache.Refresh (439ms)
TypeCache.ScanAssembly (414ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (12ms)
FinalizeReload (1465ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (609ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (7ms)
SetLoadedEditorAssemblies (6ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (120ms)
ProcessInitializeOnLoadAttributes (428ms)
ProcessInitializeOnLoadMethodAttributes (37ms)
AfterProcessingInitializeOnLoad (12ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (13ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 34.73 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 118 unused Assets / (198.4 KB). Loaded Objects now: 6907.
Memory consumption went from 184.9 MB to 184.7 MB.
Total: 4.717200 ms (FindLiveObjects: 0.817300 ms CreateObjectMapping: 0.512600 ms MarkObjects: 3.092500 ms DeleteObjects: 0.293400 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:scripting/monoscript/fileName/m_generatorPluginAttribute.cs: b059e60ee6785702b3dbf85733765f7f -> bef7912753b2bc58bba0d70946e69a22
custom:scripting/monoscript/fileName/m_generatorAttribute.cs: 9a3832caedb205d9d2bd83dcddfd1f7d -> 4d18a73bcdf3c1dd8d7046481e79d093
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:scripting/monoscript/fileName/m_generatorPackageAttribute.cs: e10470c8d55ee14386c756ed32808741 -> c0108c2656ca6f9f00b8de673fb8aace
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.688 seconds
Refreshing native plugins compatible for Editor in 29.93 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 2.005 seconds
Domain Reload Profiling: 3687ms
BeginReloadAssembly (208ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (7ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (73ms)
RebuildCommonClasses (44ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (67ms)
LoadAllAssembliesAndSetupDomain (1350ms)
LoadAssemblies (855ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (564ms)
TypeCache.Refresh (553ms)
TypeCache.ScanAssembly (523ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (10ms)
FinalizeReload (2005ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (702ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (10ms)
SetLoadedEditorAssemblies (6ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (147ms)
ProcessInitializeOnLoadAttributes (495ms)
ProcessInitializeOnLoadMethodAttributes (31ms)
AfterProcessingInitializeOnLoad (11ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (12ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 43.66 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 118 unused Assets / (198.4 KB). Loaded Objects now: 6922.
Memory consumption went from 184.9 MB to 184.7 MB.
Total: 11.140200 ms (FindLiveObjects: 0.851600 ms CreateObjectMapping: 0.357200 ms MarkObjects: 7.185200 ms DeleteObjects: 2.742500 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:scripting/monoscript/fileName/m_generatorPluginAttribute.cs: b059e60ee6785702b3dbf85733765f7f -> bef7912753b2bc58bba0d70946e69a22
custom:scripting/monoscript/fileName/m_generatorAttribute.cs: 9a3832caedb205d9d2bd83dcddfd1f7d -> 4d18a73bcdf3c1dd8d7046481e79d093
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:scripting/monoscript/fileName/m_generatorPackageAttribute.cs: e10470c8d55ee14386c756ed32808741 -> c0108c2656ca6f9f00b8de673fb8aace
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.409 seconds
Refreshing native plugins compatible for Editor in 33.05 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.192 seconds
Domain Reload Profiling: 2592ms
BeginReloadAssembly (213ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (72ms)
RebuildCommonClasses (52ms)
RebuildNativeTypeToScriptingClass (17ms)
initialDomainReloadingComplete (65ms)
LoadAllAssembliesAndSetupDomain (1053ms)
LoadAssemblies (766ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (366ms)
TypeCache.Refresh (352ms)
TypeCache.ScanAssembly (326ms)
ScanForSourceGeneratedMonoScriptInfo (3ms)
ResolveRequiredComponents (10ms)
FinalizeReload (1192ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (538ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (6ms)
SetLoadedEditorAssemblies (5ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (123ms)
ProcessInitializeOnLoadAttributes (368ms)
ProcessInitializeOnLoadMethodAttributes (28ms)
AfterProcessingInitializeOnLoad (8ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (10ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 25.20 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 118 unused Assets / (198.4 KB). Loaded Objects now: 6937.
Memory consumption went from 185.0 MB to 184.8 MB.
Total: 3.095200 ms (FindLiveObjects: 0.468800 ms CreateObjectMapping: 0.224200 ms MarkObjects: 2.189400 ms DeleteObjects: 0.211300 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.509 seconds
Refreshing native plugins compatible for Editor in 38.73 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.467 seconds
Domain Reload Profiling: 2971ms
BeginReloadAssembly (217ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (6ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (81ms)
RebuildCommonClasses (40ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (60ms)
LoadAllAssembliesAndSetupDomain (1174ms)
LoadAssemblies (809ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (438ms)
TypeCache.Refresh (426ms)
TypeCache.ScanAssembly (399ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (12ms)
FinalizeReload (1468ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (627ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (8ms)
SetLoadedEditorAssemblies (6ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (117ms)
ProcessInitializeOnLoadAttributes (438ms)
ProcessInitializeOnLoadMethodAttributes (41ms)
AfterProcessingInitializeOnLoad (15ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (17ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 35.15 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 118 unused Assets / (199.6 KB). Loaded Objects now: 6952.
Memory consumption went from 185.1 MB to 184.9 MB.
Total: 11.070000 ms (FindLiveObjects: 2.792900 ms CreateObjectMapping: 1.088700 ms MarkObjects: 6.361100 ms DeleteObjects: 0.824000 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:scripting/monoscript/fileName/m_generatorPluginAttribute.cs: b059e60ee6785702b3dbf85733765f7f -> bef7912753b2bc58bba0d70946e69a22
custom:scripting/monoscript/fileName/m_generatorAttribute.cs: 9a3832caedb205d9d2bd83dcddfd1f7d -> 4d18a73bcdf3c1dd8d7046481e79d093
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:scripting/monoscript/fileName/m_generatorPackageAttribute.cs: e10470c8d55ee14386c756ed32808741 -> c0108c2656ca6f9f00b8de673fb8aace
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.381 seconds
Refreshing native plugins compatible for Editor in 28.44 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.184 seconds
Domain Reload Profiling: 2559ms
BeginReloadAssembly (194ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (6ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (58ms)
RebuildCommonClasses (41ms)
RebuildNativeTypeToScriptingClass (12ms)
initialDomainReloadingComplete (64ms)
LoadAllAssembliesAndSetupDomain (1063ms)
LoadAssemblies (758ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (382ms)
TypeCache.Refresh (372ms)
TypeCache.ScanAssembly (352ms)
ScanForSourceGeneratedMonoScriptInfo (2ms)
ResolveRequiredComponents (8ms)
FinalizeReload (1185ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (508ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (7ms)
SetLoadedEditorAssemblies (5ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (98ms)
ProcessInitializeOnLoadAttributes (362ms)
ProcessInitializeOnLoadMethodAttributes (28ms)
AfterProcessingInitializeOnLoad (8ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (11ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 45.62 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 118 unused Assets / (198.3 KB). Loaded Objects now: 6967.
Memory consumption went from 185.1 MB to 184.9 MB.
Total: 5.574200 ms (FindLiveObjects: 0.845000 ms CreateObjectMapping: 0.365800 ms MarkObjects: 3.994000 ms DeleteObjects: 0.365700 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.447 seconds
Refreshing native plugins compatible for Editor in 31.07 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.691 seconds
Domain Reload Profiling: 3132ms
BeginReloadAssembly (197ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (69ms)
RebuildCommonClasses (43ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (61ms)
LoadAllAssembliesAndSetupDomain (1126ms)
LoadAssemblies (761ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (432ms)
TypeCache.Refresh (421ms)
TypeCache.ScanAssembly (391ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (11ms)
FinalizeReload (1692ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (731ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (8ms)
SetLoadedEditorAssemblies (6ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (115ms)
ProcessInitializeOnLoadAttributes (545ms)
ProcessInitializeOnLoadMethodAttributes (44ms)
AfterProcessingInitializeOnLoad (12ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (18ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 42.04 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 118 unused Assets / (198.4 KB). Loaded Objects now: 6982.
Memory consumption went from 185.1 MB to 184.9 MB.
Total: 5.019400 ms (FindLiveObjects: 0.831700 ms CreateObjectMapping: 0.633300 ms MarkObjects: 3.303100 ms DeleteObjects: 0.249800 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.439 seconds
Refreshing native plugins compatible for Editor in 28.68 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.150 seconds
Domain Reload Profiling: 2582ms
BeginReloadAssembly (193ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (70ms)
RebuildCommonClasses (37ms)
RebuildNativeTypeToScriptingClass (11ms)
initialDomainReloadingComplete (59ms)
LoadAllAssembliesAndSetupDomain (1131ms)
LoadAssemblies (834ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (361ms)
TypeCache.Refresh (349ms)
TypeCache.ScanAssembly (324ms)
ScanForSourceGeneratedMonoScriptInfo (2ms)
ResolveRequiredComponents (11ms)
FinalizeReload (1151ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (492ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (7ms)
SetLoadedEditorAssemblies (5ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (92ms)
ProcessInitializeOnLoadAttributes (349ms)
ProcessInitializeOnLoadMethodAttributes (31ms)
AfterProcessingInitializeOnLoad (9ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (13ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 115.00 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 118 unused Assets / (198.3 KB). Loaded Objects now: 6997.
Memory consumption went from 185.1 MB to 184.9 MB.
Total: 9.581000 ms (FindLiveObjects: 0.974500 ms CreateObjectMapping: 0.720600 ms MarkObjects: 6.951300 ms DeleteObjects: 0.930400 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.492 seconds
Refreshing native plugins compatible for Editor in 28.67 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.457 seconds
Domain Reload Profiling: 2942ms
BeginReloadAssembly (211ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (6ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (75ms)
RebuildCommonClasses (42ms)
RebuildNativeTypeToScriptingClass (14ms)
initialDomainReloadingComplete (71ms)
LoadAllAssembliesAndSetupDomain (1146ms)
LoadAssemblies (784ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (440ms)
TypeCache.Refresh (428ms)
TypeCache.ScanAssembly (396ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (12ms)
FinalizeReload (1457ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (641ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (12ms)
SetLoadedEditorAssemblies (6ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (122ms)
ProcessInitializeOnLoadAttributes (451ms)
ProcessInitializeOnLoadMethodAttributes (38ms)
AfterProcessingInitializeOnLoad (13ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (17ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 57.95 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 118 unused Assets / (198.3 KB). Loaded Objects now: 7012.
Memory consumption went from 185.2 MB to 185.0 MB.
Total: 10.861700 ms (FindLiveObjects: 1.080700 ms CreateObjectMapping: 1.587900 ms MarkObjects: 7.565800 ms DeleteObjects: 0.623300 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.466 seconds
Refreshing native plugins compatible for Editor in 39.51 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.368 seconds
Domain Reload Profiling: 2828ms
BeginReloadAssembly (179ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (54ms)
RebuildCommonClasses (40ms)
RebuildNativeTypeToScriptingClass (11ms)
initialDomainReloadingComplete (62ms)
LoadAllAssembliesAndSetupDomain (1168ms)
LoadAssemblies (782ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (455ms)
TypeCache.Refresh (441ms)
TypeCache.ScanAssembly (412ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (14ms)
FinalizeReload (1368ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (595ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (8ms)
SetLoadedEditorAssemblies (7ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (113ms)
ProcessInitializeOnLoadAttributes (423ms)
ProcessInitializeOnLoadMethodAttributes (33ms)
AfterProcessingInitializeOnLoad (12ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (12ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 31.79 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 118 unused Assets / (198.3 KB). Loaded Objects now: 7027.
Memory consumption went from 185.2 MB to 185.0 MB.
Total: 4.267700 ms (FindLiveObjects: 0.631700 ms CreateObjectMapping: 0.418500 ms MarkObjects: 2.798600 ms DeleteObjects: 0.416900 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.446 seconds
Refreshing native plugins compatible for Editor in 27.28 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.186 seconds
Domain Reload Profiling: 2627ms
BeginReloadAssembly (218ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (73ms)
RebuildCommonClasses (44ms)
RebuildNativeTypeToScriptingClass (12ms)
initialDomainReloadingComplete (65ms)
LoadAllAssembliesAndSetupDomain (1103ms)
LoadAssemblies (791ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (396ms)
TypeCache.Refresh (384ms)
TypeCache.ScanAssembly (358ms)
ScanForSourceGeneratedMonoScriptInfo (3ms)
ResolveRequiredComponents (10ms)
FinalizeReload (1187ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (546ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (7ms)
SetLoadedEditorAssemblies (5ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (107ms)
ProcessInitializeOnLoadAttributes (377ms)
ProcessInitializeOnLoadMethodAttributes (38ms)
AfterProcessingInitializeOnLoad (10ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (14ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 33.24 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 118 unused Assets / (198.4 KB). Loaded Objects now: 7042.
Memory consumption went from 185.2 MB to 185.0 MB.
Total: 2.991000 ms (FindLiveObjects: 0.497200 ms CreateObjectMapping: 0.245600 ms MarkObjects: 2.053100 ms DeleteObjects: 0.193900 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.513 seconds
Refreshing native plugins compatible for Editor in 35.45 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.865 seconds
Domain Reload Profiling: 3372ms
BeginReloadAssembly (211ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (6ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (67ms)
RebuildCommonClasses (53ms)
RebuildNativeTypeToScriptingClass (12ms)
initialDomainReloadingComplete (60ms)
LoadAllAssembliesAndSetupDomain (1169ms)
LoadAssemblies (810ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (447ms)
TypeCache.Refresh (434ms)
TypeCache.ScanAssembly (403ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (13ms)
FinalizeReload (1866ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (854ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (12ms)
SetLoadedEditorAssemblies (11ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (185ms)
ProcessInitializeOnLoadAttributes (582ms)
ProcessInitializeOnLoadMethodAttributes (45ms)
AfterProcessingInitializeOnLoad (19ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (20ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 43.68 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 118 unused Assets / (198.4 KB). Loaded Objects now: 7057.
Memory consumption went from 185.2 MB to 185.0 MB.
Total: 7.500500 ms (FindLiveObjects: 1.918600 ms CreateObjectMapping: 1.031100 ms MarkObjects: 4.102000 ms DeleteObjects: 0.446800 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:scripting/monoscript/fileName/m_generatorPluginAttribute.cs: b059e60ee6785702b3dbf85733765f7f -> bef7912753b2bc58bba0d70946e69a22
custom:scripting/monoscript/fileName/m_generatorAttribute.cs: 9a3832caedb205d9d2bd83dcddfd1f7d -> 4d18a73bcdf3c1dd8d7046481e79d093
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:scripting/monoscript/fileName/m_generatorPackageAttribute.cs: e10470c8d55ee14386c756ed32808741 -> c0108c2656ca6f9f00b8de673fb8aace
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.509 seconds
Refreshing native plugins compatible for Editor in 40.97 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.312 seconds
Domain Reload Profiling: 2815ms
BeginReloadAssembly (213ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (4ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (79ms)
RebuildCommonClasses (36ms)
RebuildNativeTypeToScriptingClass (12ms)
initialDomainReloadingComplete (61ms)
LoadAllAssembliesAndSetupDomain (1180ms)
LoadAssemblies (800ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (453ms)
TypeCache.Refresh (439ms)
TypeCache.ScanAssembly (413ms)
ScanForSourceGeneratedMonoScriptInfo (3ms)
ResolveRequiredComponents (12ms)
FinalizeReload (1314ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (551ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (7ms)
SetLoadedEditorAssemblies (5ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (106ms)
ProcessInitializeOnLoadAttributes (391ms)
ProcessInitializeOnLoadMethodAttributes (32ms)
AfterProcessingInitializeOnLoad (10ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (9ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 30.74 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 118 unused Assets / (198.3 KB). Loaded Objects now: 7072.
Memory consumption went from 185.2 MB to 185.0 MB.
Total: 5.021500 ms (FindLiveObjects: 0.806200 ms CreateObjectMapping: 0.416200 ms MarkObjects: 3.380000 ms DeleteObjects: 0.416500 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 27.98 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3 unused Assets / (130.0 KB). Loaded Objects now: 7072.
Memory consumption went from 102.7 MB to 102.6 MB.
Total: 5.659700 ms (FindLiveObjects: 1.132700 ms CreateObjectMapping: 0.474100 ms MarkObjects: 3.674800 ms DeleteObjects: 0.375300 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.507 seconds
Refreshing native plugins compatible for Editor in 27.59 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.207 seconds
Domain Reload Profiling: 2708ms
BeginReloadAssembly (226ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (4ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (73ms)
RebuildCommonClasses (38ms)
RebuildNativeTypeToScriptingClass (11ms)
initialDomainReloadingComplete (73ms)
LoadAllAssembliesAndSetupDomain (1153ms)
LoadAssemblies (857ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (390ms)
TypeCache.Refresh (379ms)
TypeCache.ScanAssembly (351ms)
ScanForSourceGeneratedMonoScriptInfo (3ms)
ResolveRequiredComponents (9ms)
FinalizeReload (1207ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (530ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (6ms)
SetLoadedEditorAssemblies (6ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (95ms)
ProcessInitializeOnLoadAttributes (383ms)
ProcessInitializeOnLoadMethodAttributes (30ms)
AfterProcessingInitializeOnLoad (10ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (10ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 25.75 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 118 unused Assets / (198.1 KB). Loaded Objects now: 7087.
Memory consumption went from 185.3 MB to 185.1 MB.
Total: 4.520700 ms (FindLiveObjects: 0.743500 ms CreateObjectMapping: 0.404300 ms MarkObjects: 3.117200 ms DeleteObjects: 0.253800 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 34.80 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3 unused Assets / (130.0 KB). Loaded Objects now: 7087.
Memory consumption went from 102.8 MB to 102.7 MB.
Total: 4.252300 ms (FindLiveObjects: 0.735300 ms CreateObjectMapping: 0.330400 ms MarkObjects: 3.035300 ms DeleteObjects: 0.150300 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 32.80 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3 unused Assets / (130.0 KB). Loaded Objects now: 7087.
Memory consumption went from 102.5 MB to 102.3 MB.
Total: 5.951700 ms (FindLiveObjects: 0.744200 ms CreateObjectMapping: 0.323800 ms MarkObjects: 4.620100 ms DeleteObjects: 0.261400 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.567 seconds
Refreshing native plugins compatible for Editor in 29.01 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.195 seconds
Domain Reload Profiling: 2756ms
BeginReloadAssembly (223ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (6ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (73ms)
RebuildCommonClasses (46ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (66ms)
LoadAllAssembliesAndSetupDomain (1213ms)
LoadAssemblies (884ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (409ms)
TypeCache.Refresh (396ms)
TypeCache.ScanAssembly (371ms)
ScanForSourceGeneratedMonoScriptInfo (4ms)
ResolveRequiredComponents (10ms)
FinalizeReload (1196ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (488ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (8ms)
SetLoadedEditorAssemblies (6ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (88ms)
ProcessInitializeOnLoadAttributes (348ms)
ProcessInitializeOnLoadMethodAttributes (29ms)
AfterProcessingInitializeOnLoad (8ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (14ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 28.57 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5304 Unused Serialized files (Serialized files now loaded: 0)
Unloading 118 unused Assets / (198.0 KB). Loaded Objects now: 7103.
Memory consumption went from 185.3 MB to 185.1 MB.
Total: 7.597700 ms (FindLiveObjects: 1.534500 ms CreateObjectMapping: 0.495600 ms MarkObjects: 5.052500 ms DeleteObjects: 0.510600 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.454 seconds
Refreshing native plugins compatible for Editor in 29.23 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.409 seconds
Domain Reload Profiling: 2856ms
BeginReloadAssembly (231ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (6ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (81ms)
RebuildCommonClasses (41ms)
RebuildNativeTypeToScriptingClass (12ms)
initialDomainReloadingComplete (64ms)
LoadAllAssembliesAndSetupDomain (1096ms)
LoadAssemblies (801ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (383ms)
TypeCache.Refresh (368ms)
TypeCache.ScanAssembly (346ms)
ScanForSourceGeneratedMonoScriptInfo (3ms)
ResolveRequiredComponents (12ms)
FinalizeReload (1410ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (670ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (8ms)
SetLoadedEditorAssemblies (8ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (127ms)
ProcessInitializeOnLoadAttributes (475ms)
ProcessInitializeOnLoadMethodAttributes (41ms)
AfterProcessingInitializeOnLoad (9ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (12ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 32.66 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5304 Unused Serialized files (Serialized files now loaded: 0)
Unloading 118 unused Assets / (199.2 KB). Loaded Objects now: 7118.
Memory consumption went from 185.3 MB to 185.1 MB.
Total: 6.396500 ms (FindLiveObjects: 0.955200 ms CreateObjectMapping: 0.622800 ms MarkObjects: 4.542000 ms DeleteObjects: 0.275300 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 2.192 seconds
Refreshing native plugins compatible for Editor in 58.01 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.853 seconds
Domain Reload Profiling: 4039ms
BeginReloadAssembly (216ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (7ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (73ms)
RebuildCommonClasses (63ms)
RebuildNativeTypeToScriptingClass (16ms)
initialDomainReloadingComplete (92ms)
LoadAllAssembliesAndSetupDomain (1798ms)
LoadAssemblies (1129ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (730ms)
TypeCache.Refresh (712ms)
TypeCache.ScanAssembly (672ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (18ms)
FinalizeReload (1854ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (781ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (11ms)
SetLoadedEditorAssemblies (7ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (131ms)
ProcessInitializeOnLoadAttributes (580ms)
ProcessInitializeOnLoadMethodAttributes (37ms)
AfterProcessingInitializeOnLoad (14ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (14ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 38.52 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5304 Unused Serialized files (Serialized files now loaded: 0)
Unloading 118 unused Assets / (198.4 KB). Loaded Objects now: 7133.
Memory consumption went from 185.4 MB to 185.2 MB.
Total: 5.766300 ms (FindLiveObjects: 1.043300 ms CreateObjectMapping: 0.648300 ms MarkObjects: 3.657700 ms DeleteObjects: 0.415100 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->