JisolGame/JNFrame2/Logs/AssetImportWorker0-prev.log
DESKTOP-5RP3AKU\Jisol 1ad20b67da 提交Cue案例
2024-10-26 02:35:38 +08:00

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98 KiB
Plaintext

Using pre-set license
Built from '2022.3/china_unity/release' branch; Version is '2022.3.16f1c1 (2f3f1b3bde89) revision 3096347'; Using compiler version '192829333'; Build Type 'Release'
OS: 'Windows 11 (10.0.22631) 64bit Core' Language: 'zh' Physical Memory: 16088 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
COMMAND LINE ARGUMENTS:
C:\APP\UnityEdit\2022.3.16f1c1\Editor\Unity.exe
-adb2
-batchMode
-noUpm
-name
AssetImportWorker0
-projectPath
D:/Jisol/JisolGame/JNFrame2
-logFile
Logs/AssetImportWorker0.log
-srvPort
54895
Successfully changed project path to: D:/Jisol/JisolGame/JNFrame2
D:/Jisol/JisolGame/JNFrame2
[UnityMemory] Configuration Parameters - Can be set up in boot.config
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Player connection [37040] Host "[IP] 192.168.31.185 [Port] 0 [Flags] 2 [Guid] 3170101627 [EditorId] 3170101627 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-5RP3AKU) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]...
Player connection [37040] Host "[IP] 192.168.31.185 [Port] 0 [Flags] 2 [Guid] 3170101627 [EditorId] 3170101627 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-5RP3AKU) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]...
[Physics::Module] Initialized MultithreadedJobDispatcher with 19 workers.
Refreshing native plugins compatible for Editor in 102.80 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 2022.3.16f1c1 (2f3f1b3bde89)
[Subsystems] Discovering subsystems at path C:/APP/UnityEdit/2022.3.16f1c1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path D:/Jisol/JisolGame/JNFrame2/Assets
GfxDevice: creating device client; threaded=0; jobified=0
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 3060 Laptop GPU (ID=0x2520)
Vendor: NVIDIA
VRAM: 5996 MB
Driver: 31.0.15.5176
Initialize mono
Mono path[0] = 'C:/APP/UnityEdit/2022.3.16f1c1/Editor/Data/Managed'
Mono path[1] = 'C:/APP/UnityEdit/2022.3.16f1c1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/APP/UnityEdit/2022.3.16f1c1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56188
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/APP/UnityEdit/2022.3.16f1c1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
Register platform support module: C:/APP/UnityEdit/2022.3.16f1c1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.022885 seconds.
- Loaded All Assemblies, in 0.604 seconds
Native extension for WindowsStandalone target not found
Native extension for Android target not found
Android Extension - Scanning For ADB Devices 573 ms
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.953 seconds
Domain Reload Profiling: 1544ms
BeginReloadAssembly (239ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
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CreateAndSetChildDomain (1ms)
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initialDomainReloadingComplete (118ms)
LoadAllAssembliesAndSetupDomain (169ms)
LoadAssemblies (223ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (164ms)
TypeCache.Refresh (162ms)
TypeCache.ScanAssembly (148ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (1ms)
FinalizeReload (954ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (896ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (711ms)
SetLoadedEditorAssemblies (3ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (2ms)
ProcessInitializeOnLoadAttributes (120ms)
ProcessInitializeOnLoadMethodAttributes (60ms)
AfterProcessingInitializeOnLoad (0ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
========================================================================
Worker process is ready to serve import requests
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 2.358 seconds
Refreshing native plugins compatible for Editor in 107.78 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Native extension for Android target not found
Package Manager log level set to [2]
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
AutoRegister
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UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
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JNGame.GAS.GASInjector/AutoInject:.cctor () (at Assets/Scripts/GASSamples/Scripts/GAS/GASInjector.cs:16)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
(Filename: Assets/Scripts/GASSamples/Scripts/GAS/GASInjector.cs Line: 16)
Launched and connected shader compiler UnityShaderCompiler.exe after 0.07 seconds
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 2.749 seconds
Domain Reload Profiling: 5073ms
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ExecutionOrderSort (0ms)
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RebuildScriptCaches (0ms)
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LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (74ms)
SetLoadedEditorAssemblies (8ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (174ms)
ProcessInitializeOnLoadAttributes (1331ms)
ProcessInitializeOnLoadMethodAttributes (762ms)
AfterProcessingInitializeOnLoad (62ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (17ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 109.58 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5658 Unused Serialized files (Serialized files now loaded: 0)
Unloading 180 unused Assets / (231.5 KB). Loaded Objects now: 6106.
Memory consumption went from 212.6 MB to 212.3 MB.
Total: 26.867100 ms (FindLiveObjects: 0.692000 ms CreateObjectMapping: 0.529700 ms MarkObjects: 25.185200 ms DeleteObjects: 0.458000 ms)
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-codec-MediaFoundation-h265: 746d11721c4dcdbdad8f713fa42b33f4 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:CustomObjectIndexerAttribute: 43b350a4d6e6d1791af0b5038c4bea17 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:SearchIndexIgnoredProperties: e643bd26f0fe6173181afceb89e7c659 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Import Request.
Time since last request: 864730.666770 seconds.
path: Assets/HotScripts/JNGame/Runtime/GAS/UnityExt/ScriptableAsset/TimelineAbilityPlayer.cs
artifactKey: Guid(4b17a33afb534946b70239808a6015eb) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/HotScripts/JNGame/Runtime/GAS/UnityExt/ScriptableAsset/TimelineAbilityPlayer.cs using Guid(4b17a33afb534946b70239808a6015eb) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'c6bbf45029fd1245d1125f818bdaf872') in 0.003300 seconds
Number of updated asset objects reloaded before import = 0
Number of asset objects unloaded after import = 0
========================================================================
Received Import Request.
Time since last request: 0.000037 seconds.
path: Assets/HotScripts/JNGame/Runtime/GAS/UnityExt/ScriptableAsset
artifactKey: Guid(96394ec4a5d1af149b3ff68a9a0e6e2c) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/HotScripts/JNGame/Runtime/GAS/UnityExt/ScriptableAsset using Guid(96394ec4a5d1af149b3ff68a9a0e6e2c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '07833b7a1909c095dd8fb1d1196e41c2') in 0.000851 seconds
Number of updated asset objects reloaded before import = 0
Number of asset objects unloaded after import = 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.682 seconds
Refreshing native plugins compatible for Editor in 42.08 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Native extension for Android target not found
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
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JNGame.GAS.GASInjector/AutoInject:.cctor () (at Assets/Scripts/GASSamples/Scripts/GAS/GASInjector.cs:16)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
(Filename: Assets/Scripts/GASSamples/Scripts/GAS/GASInjector.cs Line: 16)
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.561 seconds
Domain Reload Profiling: 2230ms
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ExecutionOrderSort (0ms)
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initialDomainReloadingComplete (67ms)
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TypeCache.ScanAssembly (0ms)
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FinalizeReload (1562ms)
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RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (723ms)
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SetLoadedEditorAssemblies (4ms)
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ProcessInitializeOnLoadAttributes (336ms)
ProcessInitializeOnLoadMethodAttributes (235ms)
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EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (16ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 39.86 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5640 Unused Serialized files (Serialized files now loaded: 0)
Unloading 134 unused Assets / (203.7 KB). Loaded Objects now: 6121.
Memory consumption went from 210.8 MB to 210.6 MB.
Total: 15.127300 ms (FindLiveObjects: 0.350900 ms CreateObjectMapping: 0.172900 ms MarkObjects: 14.357700 ms DeleteObjects: 0.244200 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-codec-MediaFoundation-h265: 746d11721c4dcdbdad8f713fa42b33f4 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:CustomObjectIndexerAttribute: 43b350a4d6e6d1791af0b5038c4bea17 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:SearchIndexIgnoredProperties: e643bd26f0fe6173181afceb89e7c659 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.658 seconds
Refreshing native plugins compatible for Editor in 45.25 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Native extension for Android target not found
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
AutoRegister
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
JNGame.GAS.GASInjector/AutoInject:.cctor () (at Assets/Scripts/GASSamples/Scripts/GAS/GASInjector.cs:16)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
(Filename: Assets/Scripts/GASSamples/Scripts/GAS/GASInjector.cs Line: 16)
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.527 seconds
Domain Reload Profiling: 2176ms
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ExecutionOrderSort (0ms)
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LoadAllAssembliesAndSetupDomain (373ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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TypeCache.Refresh (7ms)
TypeCache.ScanAssembly (0ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (7ms)
FinalizeReload (1531ms)
ReleaseScriptCaches (0ms)
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SetupLoadedEditorAssemblies (715ms)
LogAssemblyErrors (0ms)
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SetLoadedEditorAssemblies (3ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (72ms)
ProcessInitializeOnLoadAttributes (334ms)
ProcessInitializeOnLoadMethodAttributes (251ms)
AfterProcessingInitializeOnLoad (27ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (15ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 36.27 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5641 Unused Serialized files (Serialized files now loaded: 0)
Unloading 134 unused Assets / (203.6 KB). Loaded Objects now: 6136.
Memory consumption went from 212.9 MB to 212.7 MB.
Total: 12.444000 ms (FindLiveObjects: 0.305500 ms CreateObjectMapping: 0.175500 ms MarkObjects: 11.767800 ms DeleteObjects: 0.194100 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-codec-MediaFoundation-h265: 746d11721c4dcdbdad8f713fa42b33f4 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:CustomObjectIndexerAttribute: 43b350a4d6e6d1791af0b5038c4bea17 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:SearchIndexIgnoredProperties: e643bd26f0fe6173181afceb89e7c659 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.806 seconds
Refreshing native plugins compatible for Editor in 46.88 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Native extension for Android target not found
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
AutoRegister
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
JNGame.GAS.GASInjector/AutoInject:.cctor () (at Assets/Scripts/GASSamples/Scripts/GAS/GASInjector.cs:16)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
(Filename: Assets/Scripts/GASSamples/Scripts/GAS/GASInjector.cs Line: 16)
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.493 seconds
Domain Reload Profiling: 2282ms
BeginReloadAssembly (174ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (3ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (42ms)
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initialDomainReloadingComplete (67ms)
LoadAllAssembliesAndSetupDomain (511ms)
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TypeCache.ScanAssembly (0ms)
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RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (576ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (25ms)
SetLoadedEditorAssemblies (3ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (63ms)
ProcessInitializeOnLoadAttributes (260ms)
ProcessInitializeOnLoadMethodAttributes (202ms)
AfterProcessingInitializeOnLoad (23ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (13ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 35.93 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5641 Unused Serialized files (Serialized files now loaded: 0)
Unloading 134 unused Assets / (202.6 KB). Loaded Objects now: 6151.
Memory consumption went from 214.9 MB to 214.7 MB.
Total: 13.427700 ms (FindLiveObjects: 0.351200 ms CreateObjectMapping: 0.161300 ms MarkObjects: 12.703500 ms DeleteObjects: 0.210600 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-codec-MediaFoundation-h265: 746d11721c4dcdbdad8f713fa42b33f4 ->
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custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:SearchIndexIgnoredProperties: e643bd26f0fe6173181afceb89e7c659 ->
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========================================================================
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Begin MonoManager ReloadAssembly
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Refreshing native plugins compatible for Editor in 40.86 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
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[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
AutoRegister
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
JNGame.GAS.GASInjector/AutoInject:.cctor () (at Assets/Scripts/GASSamples/Scripts/GAS/GASInjector.cs:16)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
(Filename: Assets/Scripts/GASSamples/Scripts/GAS/GASInjector.cs Line: 16)
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Domain Reload Profiling: 3554ms
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Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 94.66 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5641 Unused Serialized files (Serialized files now loaded: 0)
Unloading 134 unused Assets / (202.7 KB). Loaded Objects now: 6166.
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========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
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Refreshing native plugins compatible for Editor in 39.14 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
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[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
AutoRegister
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
JNGame.GAS.GASInjector/AutoInject:.cctor () (at Assets/Scripts/GASSamples/Scripts/GAS/GASInjector.cs:16)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
(Filename: Assets/Scripts/GASSamples/Scripts/GAS/GASInjector.cs Line: 16)
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Domain Reload Profiling: 1971ms
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Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 34.72 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5641 Unused Serialized files (Serialized files now loaded: 0)
Unloading 134 unused Assets / (202.7 KB). Loaded Objects now: 6181.
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Prepare: number of updated asset objects reloaded= 0
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custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
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custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
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custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
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Refreshing native plugins compatible for Editor in 77.50 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Native extension for Android target not found
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
AutoRegister
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
JNGame.GAS.GASInjector/AutoInject:.cctor () (at Assets/Scripts/GASSamples/Scripts/GAS/GASInjector.cs:16)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
(Filename: Assets/Scripts/GASSamples/Scripts/GAS/GASInjector.cs Line: 16)
Mono: successfully reloaded assembly
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Domain Reload Profiling: 2400ms
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EditorAssembliesLoaded (1ms)
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Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 41.28 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5641 Unused Serialized files (Serialized files now loaded: 0)
Unloading 134 unused Assets / (203.7 KB). Loaded Objects now: 6196.
Memory consumption went from 220.8 MB to 220.6 MB.
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Prepare: number of updated asset objects reloaded= 0
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========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
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Refreshing native plugins compatible for Editor in 33.14 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Native extension for Android target not found
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
AutoRegister
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
JNGame.GAS.GASInjector/AutoInject:.cctor () (at Assets/Scripts/GASSamples/Scripts/GAS/GASInjector.cs:16)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
(Filename: Assets/Scripts/GASSamples/Scripts/GAS/GASInjector.cs Line: 16)
Mono: successfully reloaded assembly
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Domain Reload Profiling: 2117ms
BeginReloadAssembly (187ms)
ExecutionOrderSort (0ms)
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EditorAssembliesLoaded (1ms)
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Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 35.47 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5641 Unused Serialized files (Serialized files now loaded: 0)
Unloading 134 unused Assets / (202.7 KB). Loaded Objects now: 6211.
Memory consumption went from 222.7 MB to 222.5 MB.
Total: 13.533700 ms (FindLiveObjects: 0.330900 ms CreateObjectMapping: 0.197200 ms MarkObjects: 12.748800 ms DeleteObjects: 0.253700 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
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custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.678 seconds
Refreshing native plugins compatible for Editor in 40.47 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Native extension for Android target not found
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
AutoRegister
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
JNGame.GAS.GASInjector/AutoInject:.cctor () (at Assets/Scripts/GASSamples/Scripts/GAS/GASInjector.cs:16)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
(Filename: Assets/Scripts/GASSamples/Scripts/GAS/GASInjector.cs Line: 16)
Mono: successfully reloaded assembly
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Domain Reload Profiling: 2144ms
BeginReloadAssembly (173ms)
ExecutionOrderSort (0ms)
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BackupInstance (0ms)
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initialDomainReloadingComplete (69ms)
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ProcessInitializeOnLoadAttributes (310ms)
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AfterProcessingInitializeOnLoad (24ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (14ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 42.01 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5641 Unused Serialized files (Serialized files now loaded: 0)
Unloading 134 unused Assets / (202.8 KB). Loaded Objects now: 6226.
Memory consumption went from 224.7 MB to 224.5 MB.
Total: 14.352500 ms (FindLiveObjects: 0.346200 ms CreateObjectMapping: 0.176000 ms MarkObjects: 13.623400 ms DeleteObjects: 0.205400 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
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custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.142 seconds
Refreshing native plugins compatible for Editor in 37.60 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Native extension for Android target not found
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
AutoRegister
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
JNGame.GAS.GASInjector/AutoInject:.cctor () (at Assets/Scripts/GASSamples/Scripts/GAS/GASInjector.cs:16)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
(Filename: Assets/Scripts/GASSamples/Scripts/GAS/GASInjector.cs Line: 16)
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.710 seconds
Domain Reload Profiling: 2830ms
BeginReloadAssembly (289ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
BackupInstance (0ms)
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initialDomainReloadingComplete (151ms)
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TypeCache.ScanAssembly (3ms)
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ProcessInitializeOnLoadAttributes (310ms)
ProcessInitializeOnLoadMethodAttributes (355ms)
AfterProcessingInitializeOnLoad (50ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (11ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 40.02 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5641 Unused Serialized files (Serialized files now loaded: 0)
Unloading 134 unused Assets / (203.9 KB). Loaded Objects now: 6241.
Memory consumption went from 226.6 MB to 226.4 MB.
Total: 14.221600 ms (FindLiveObjects: 0.322900 ms CreateObjectMapping: 0.179400 ms MarkObjects: 13.477600 ms DeleteObjects: 0.239900 ms)
Prepare: number of updated asset objects reloaded= 0
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========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
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Refreshing native plugins compatible for Editor in 39.85 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
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[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
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[Package Manager] Cannot connect to Unity Package Manager local server
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UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
JNGame.GAS.GASInjector/AutoInject:.cctor () (at Assets/Scripts/GASSamples/Scripts/GAS/GASInjector.cs:16)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
(Filename: Assets/Scripts/GASSamples/Scripts/GAS/GASInjector.cs Line: 16)
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Unloading 5641 Unused Serialized files (Serialized files now loaded: 0)
Unloading 134 unused Assets / (202.6 KB). Loaded Objects now: 6256.
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========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
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Refreshing native plugins compatible for Editor in 39.30 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
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[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
AutoRegister
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
JNGame.GAS.GASInjector/AutoInject:.cctor () (at Assets/Scripts/GASSamples/Scripts/GAS/GASInjector.cs:16)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
(Filename: Assets/Scripts/GASSamples/Scripts/GAS/GASInjector.cs Line: 16)
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Domain Reload Profiling: 2034ms
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Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 34.35 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5641 Unused Serialized files (Serialized files now loaded: 0)
Unloading 134 unused Assets / (203.7 KB). Loaded Objects now: 6271.
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Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
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custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
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custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
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Refreshing native plugins compatible for Editor in 39.84 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Native extension for Android target not found
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
AutoRegister
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
JNGame.GAS.GASInjector/AutoInject:.cctor () (at Assets/Scripts/GASSamples/Scripts/GAS/GASInjector.cs:16)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
(Filename: Assets/Scripts/GASSamples/Scripts/GAS/GASInjector.cs Line: 16)
Mono: successfully reloaded assembly
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Domain Reload Profiling: 2025ms
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Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 38.60 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5641 Unused Serialized files (Serialized files now loaded: 0)
Unloading 134 unused Assets / (202.8 KB). Loaded Objects now: 6286.
Memory consumption went from 232.4 MB to 232.2 MB.
Total: 15.173100 ms (FindLiveObjects: 0.382500 ms CreateObjectMapping: 0.201500 ms MarkObjects: 14.343300 ms DeleteObjects: 0.244600 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
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custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
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========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.623 seconds
Refreshing native plugins compatible for Editor in 34.74 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Native extension for Android target not found
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
AutoRegister
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
JNGame.GAS.GASInjector/AutoInject:.cctor () (at Assets/Scripts/GASSamples/Scripts/GAS/GASInjector.cs:16)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
(Filename: Assets/Scripts/GASSamples/Scripts/GAS/GASInjector.cs Line: 16)
Mono: successfully reloaded assembly
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Domain Reload Profiling: 1927ms
BeginReloadAssembly (165ms)
ExecutionOrderSort (0ms)
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EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
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Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 36.68 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5641 Unused Serialized files (Serialized files now loaded: 0)
Unloading 134 unused Assets / (202.7 KB). Loaded Objects now: 6301.
Memory consumption went from 234.3 MB to 234.1 MB.
Total: 13.634800 ms (FindLiveObjects: 0.327600 ms CreateObjectMapping: 0.243200 ms MarkObjects: 12.840300 ms DeleteObjects: 0.222600 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
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custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
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custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.672 seconds
Refreshing native plugins compatible for Editor in 37.07 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Native extension for Android target not found
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
AutoRegister
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
JNGame.GAS.GASInjector/AutoInject:.cctor () (at Assets/Scripts/GASSamples/Scripts/GAS/GASInjector.cs:16)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
(Filename: Assets/Scripts/GASSamples/Scripts/GAS/GASInjector.cs Line: 16)
Mono: successfully reloaded assembly
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Domain Reload Profiling: 1846ms
BeginReloadAssembly (168ms)
ExecutionOrderSort (0ms)
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BackupInstance (0ms)
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initialDomainReloadingComplete (64ms)
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ProcessInitializeOnLoadAttributes (245ms)
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EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (13ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 32.68 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5641 Unused Serialized files (Serialized files now loaded: 0)
Unloading 134 unused Assets / (203.9 KB). Loaded Objects now: 6316.
Memory consumption went from 236.3 MB to 236.1 MB.
Total: 12.706300 ms (FindLiveObjects: 0.381100 ms CreateObjectMapping: 0.186500 ms MarkObjects: 11.873300 ms DeleteObjects: 0.264100 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
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custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
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custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
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custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.823 seconds
Refreshing native plugins compatible for Editor in 46.08 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Native extension for Android target not found
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
AutoRegister
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
JNGame.GAS.GASInjector/AutoInject:.cctor () (at Assets/Scripts/GASSamples/Scripts/GAS/GASInjector.cs:16)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
(Filename: Assets/Scripts/GASSamples/Scripts/GAS/GASInjector.cs Line: 16)
Mono: successfully reloaded assembly
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Domain Reload Profiling: 2076ms
BeginReloadAssembly (170ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (3ms)
BackupInstance (0ms)
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initialDomainReloadingComplete (62ms)
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TypeCache.ScanAssembly (11ms)
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ProcessInitializeOnLoadAttributes (251ms)
ProcessInitializeOnLoadMethodAttributes (184ms)
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EditorAssembliesLoaded (0ms)
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Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
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Unloading 5640 Unused Serialized files (Serialized files now loaded: 0)
Unloading 135 unused Assets / (203.5 KB). Loaded Objects now: 6330.
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Prepare: number of updated asset objects reloaded= 0
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========================================================================
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Begin MonoManager ReloadAssembly
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Refreshing native plugins compatible for Editor in 35.33 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Native extension for Android target not found
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
AutoRegister
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
JNGame.GAS.GASInjector/AutoInject:.cctor () (at Assets/Scripts/GASSamples/Scripts/GAS/GASInjector.cs:16)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
(Filename: Assets/Scripts/GASSamples/Scripts/GAS/GASInjector.cs Line: 16)
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Domain Reload Profiling: 1848ms
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Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 35.68 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5640 Unused Serialized files (Serialized files now loaded: 0)
Unloading 134 unused Assets / (203.0 KB). Loaded Objects now: 6345.
Memory consumption went from 240.1 MB to 239.9 MB.
Total: 13.187000 ms (FindLiveObjects: 0.314000 ms CreateObjectMapping: 0.212600 ms MarkObjects: 12.453300 ms DeleteObjects: 0.206000 ms)
Prepare: number of updated asset objects reloaded= 0
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custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
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custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
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========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
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Refreshing native plugins compatible for Editor in 35.56 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Native extension for Android target not found
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
AutoRegister
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
JNGame.GAS.GASInjector/AutoInject:.cctor () (at Assets/Scripts/GASSamples/Scripts/GAS/GASInjector.cs:16)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
(Filename: Assets/Scripts/GASSamples/Scripts/GAS/GASInjector.cs Line: 16)
Mono: successfully reloaded assembly
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Domain Reload Profiling: 1892ms
BeginReloadAssembly (161ms)
ExecutionOrderSort (0ms)
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ProcessInitializeOnLoadAttributes (275ms)
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EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (16ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 38.77 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5640 Unused Serialized files (Serialized files now loaded: 0)
Unloading 134 unused Assets / (203.9 KB). Loaded Objects now: 6360.
Memory consumption went from 242.1 MB to 241.9 MB.
Total: 13.593900 ms (FindLiveObjects: 0.330200 ms CreateObjectMapping: 0.180200 ms MarkObjects: 12.824400 ms DeleteObjects: 0.257900 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
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custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:SearchIndexIgnoredProperties: e643bd26f0fe6173181afceb89e7c659 ->
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custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
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custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
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Refreshing native plugins compatible for Editor in 36.84 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Native extension for Android target not found
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
AutoRegister
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
JNGame.GAS.GASInjector/AutoInject:.cctor () (at Assets/Scripts/GASSamples/Scripts/GAS/GASInjector.cs:16)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
(Filename: Assets/Scripts/GASSamples/Scripts/GAS/GASInjector.cs Line: 16)
Mono: successfully reloaded assembly
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Domain Reload Profiling: 1870ms
BeginReloadAssembly (158ms)
ExecutionOrderSort (0ms)
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initialDomainReloadingComplete (60ms)
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TypeCache.ScanAssembly (0ms)
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EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
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Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 35.18 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5640 Unused Serialized files (Serialized files now loaded: 0)
Unloading 134 unused Assets / (202.9 KB). Loaded Objects now: 6375.
Memory consumption went from 244.0 MB to 243.8 MB.
Total: 13.745000 ms (FindLiveObjects: 0.330400 ms CreateObjectMapping: 0.187400 ms MarkObjects: 13.008500 ms DeleteObjects: 0.217700 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
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custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
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custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
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custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.606 seconds
Refreshing native plugins compatible for Editor in 35.82 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Native extension for Android target not found
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
AutoRegister
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
JNGame.GAS.GASInjector/AutoInject:.cctor () (at Assets/Scripts/GASSamples/Scripts/GAS/GASInjector.cs:16)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
(Filename: Assets/Scripts/GASSamples/Scripts/GAS/GASInjector.cs Line: 16)
Mono: successfully reloaded assembly
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Domain Reload Profiling: 1887ms
BeginReloadAssembly (161ms)
ExecutionOrderSort (0ms)
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ProcessInitializeOnLoadAttributes (275ms)
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EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (9ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 36.34 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5640 Unused Serialized files (Serialized files now loaded: 0)
Unloading 134 unused Assets / (202.9 KB). Loaded Objects now: 6390.
Memory consumption went from 245.9 MB to 245.7 MB.
Total: 13.401300 ms (FindLiveObjects: 0.340700 ms CreateObjectMapping: 0.192100 ms MarkObjects: 12.622100 ms DeleteObjects: 0.245000 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
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custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
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custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.995 seconds
Refreshing native plugins compatible for Editor in 30.34 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Native extension for Android target not found
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
AutoRegister
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
JNGame.GAS.GASInjector/AutoInject:.cctor () (at Assets/Scripts/GASSamples/Scripts/GAS/GASInjector.cs:16)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
(Filename: Assets/Scripts/GASSamples/Scripts/GAS/GASInjector.cs Line: 16)
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 2.133 seconds
Domain Reload Profiling: 3115ms
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ExecutionOrderSort (0ms)
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BackupInstance (0ms)
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initialDomainReloadingComplete (68ms)
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TypeCache.ScanAssembly (11ms)
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ProcessInitializeOnLoadAttributes (263ms)
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EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (10ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 33.05 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5640 Unused Serialized files (Serialized files now loaded: 0)
Unloading 134 unused Assets / (203.9 KB). Loaded Objects now: 6405.
Memory consumption went from 247.8 MB to 247.6 MB.
Total: 12.618600 ms (FindLiveObjects: 0.308900 ms CreateObjectMapping: 0.174300 ms MarkObjects: 11.887500 ms DeleteObjects: 0.246700 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
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custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
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custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.646 seconds
Refreshing native plugins compatible for Editor in 36.93 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Native extension for Android target not found
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
AutoRegister
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
JNGame.GAS.GASInjector/AutoInject:.cctor () (at Assets/Scripts/GASSamples/Scripts/GAS/GASInjector.cs:16)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
(Filename: Assets/Scripts/GASSamples/Scripts/GAS/GASInjector.cs Line: 16)
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.222 seconds
Domain Reload Profiling: 1855ms
BeginReloadAssembly (168ms)
ExecutionOrderSort (0ms)
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BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
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initialDomainReloadingComplete (62ms)
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LoadAssemblies (420ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (36ms)
TypeCache.Refresh (21ms)
TypeCache.ScanAssembly (10ms)
ScanForSourceGeneratedMonoScriptInfo (6ms)
ResolveRequiredComponents (7ms)
FinalizeReload (1222ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (542ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (26ms)
SetLoadedEditorAssemblies (2ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (63ms)
ProcessInitializeOnLoadAttributes (255ms)
ProcessInitializeOnLoadMethodAttributes (178ms)
AfterProcessingInitializeOnLoad (18ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (9ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 33.96 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5640 Unused Serialized files (Serialized files now loaded: 0)
Unloading 134 unused Assets / (202.8 KB). Loaded Objects now: 6420.
Memory consumption went from 249.8 MB to 249.6 MB.
Total: 13.233200 ms (FindLiveObjects: 0.307300 ms CreateObjectMapping: 0.180700 ms MarkObjects: 12.544900 ms DeleteObjects: 0.199200 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-codec-MediaFoundation-h265: 746d11721c4dcdbdad8f713fa42b33f4 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:CustomObjectIndexerAttribute: 43b350a4d6e6d1791af0b5038c4bea17 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:SearchIndexIgnoredProperties: e643bd26f0fe6173181afceb89e7c659 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->