mirror of
https://gitee.com/jisol/jisol-game/
synced 2025-07-22 16:14:49 +00:00
71 lines
1.8 KiB
C#
71 lines
1.8 KiB
C#
using System;
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using DefaultNamespace;
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using GAS.Runtime;
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using JNGame.Runtime;
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using UnityEngine;
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namespace GASSamples.Scripts
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{
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public class Main : MonoBehaviour
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{
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public GameObject World;
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public GameObject Box;
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public AbilitySystemComponentPreset Preset;
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public GameplayEffectAsset GE_JisolDemo1;
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public TextAsset AbilityAsset;
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public TextAsset GEAsset;
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public TextAsset ASCAsset;
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private JNGASFrameSystem _frameSystem;
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private int _totalTime;
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private int _frameIndex;
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private async void Awake()
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{
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await JNetGame.Instance.Init(App.AllSystem());
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App.Resource.World = World;
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App.Resource.Box = Box;
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App.Resource.Preset = Preset;
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App.Resource.GE_JisolDemo1 = GE_JisolDemo1;
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App.Resource.Ability = AbilityAsset.bytes;
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App.Resource.GE = GEAsset.bytes;
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App.Resource.ASC = ASCAsset.bytes;
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_frameSystem = new JNGASFrameSystem();
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_frameSystem.Initialize();
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_frameSystem.TStartExecute();
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}
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private void Update()
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{
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if (_frameSystem is null) return;
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_totalTime += (int)(Time.deltaTime * 1000);
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//自动推帧
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if (_totalTime >= _frameSystem.NSyncTime)
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{
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_totalTime -= _frameSystem.NSyncTime;
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_frameSystem.AddFrame(new JNFrameInfo()
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{
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Index = _frameIndex++
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});
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}
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}
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private void OnApplicationQuit()
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{
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_frameSystem?.Dispose();
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}
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protected void OnDisable()
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{
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_frameSystem?.Dispose();
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}
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}
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} |