mirror of
https://gitee.com/jisol/jisol-game/
synced 2025-06-26 11:24:46 +00:00
35 lines
1.1 KiB
Go
35 lines
1.1 KiB
Go
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg;
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import "errors"
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type AiGetOwnerPlayer struct {
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Id int32
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NodeName string
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PlayerActorKey string
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}
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const TypeId_AiGetOwnerPlayer = -999247644
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func (*AiGetOwnerPlayer) GetTypeId() int32 {
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return -999247644
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}
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func NewAiGetOwnerPlayer(_buf map[string]interface{}) (_v *AiGetOwnerPlayer, err error) {
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_v = &AiGetOwnerPlayer{}
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
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{ var _ok_ bool; if _v.NodeName, _ok_ = _buf["node_name"].(string); !_ok_ { err = errors.New("node_name error"); return } }
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{ var _ok_ bool; if _v.PlayerActorKey, _ok_ = _buf["player_actor_key"].(string); !_ok_ { err = errors.New("player_actor_key error"); return } }
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return
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}
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