mirror of
https://gitee.com/jisol/jisol-game/
synced 2025-06-26 03:14:47 +00:00
238 lines
8.0 KiB
TypeScript
238 lines
8.0 KiB
TypeScript
import { resources } from "cc";
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import { BehaviorManager } from "../../extensions/Behavior Creator/runtime/main";
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import SystemBase from "../../extensions/ngame/assets/ngame/system/SystemBase";
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import JNSocket from "../../extensions/ngame/assets/ngame/network/JNSocket";
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import { JNSyncAction } from "../../extensions/ngame/assets/ngame/sync/JNSyncAction";
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import { JNSyncMessage } from "../../extensions/ngame/assets/ngame/sync/JNSyncMessage";
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import JNSyncFrame, { JNFrameInfo, JNFrameInfos, JNFrameInputs } from "../../extensions/ngame/assets/ngame/sync/frame/JNSyncFrame";
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import JNSyncFrameComponent from "../../extensions/ngame/assets/ngame/sync/frame/game/JNSyncFrameComponent";
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import JNSyncFrameProtoComponent from "../../extensions/ngame/assets/ngame/sync/frame/game/JNSyncFrameProtoComponent";
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import JNLayer, { JNLayerAnim, JNLayerInfo } from "../../extensions/ngame/assets/ngame/ui/JNLayer";
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import JNLayerBase from "../../extensions/ngame/assets/ngame/ui/base/JNLayerBase";
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import { EventDispatcher } from "../../extensions/ngame/assets/ngame/util/EventDispatcher";
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import { JsonLoad, JsonUtil } from "../../extensions/ngame/assets/ngame/util/JsonUtil";
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import NGameMessage from "../../extensions/ngame/assets/ngame/util/NGameMessage";
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import axios from "../../extensions/ngame/assets/plugins/axios.js";
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import GBattleModeManager from "./battle/GBattleModeManager";
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import { GLayer, UIConfig } from "./ui/UIConfig";
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import JLoaderSystem from "../../extensions/ngame/assets/ngame/system/JLoaderSystem";
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import { TableGRole } from "../resources/config/ts/TableGRole";
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import { sp } from "cc";
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import { TableGRoleAttack } from "../resources/config/ts/TableGRoleAttack";
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import { SpriteFrame } from "cc";
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import { TableGRoleAttackBullet } from "../resources/config/ts/TableGRoleAttackBullet";
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import { TableGRoleAttackEffect } from "../resources/config/ts/TableGRoleAttackEffect";
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import { TableGRoleSkill } from "../resources/config/ts/TableGRoleSkill";
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import { TableGRoleSkillEffect } from "../resources/config/ts/TableGRoleSkillEffect";
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import { TableGMap } from "../resources/config/ts/TableGMap";
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import Loading from "../../extensions/ngame/assets/ngame/util/Loading";
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let IP = "kyu.jisol.cn";
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//重写UI
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class JNGLayer extends JNLayer{
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layers: string[] = [GLayer.View];
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views: { [key: string]: JNLayerInfo; } = UIConfig;
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}
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//重写Socket
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class JNGSocket extends JNSocket{
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public url() {
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return `ws://${IP}:8080/websocket`;
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}
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}
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// 重写帧同步
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class JNGSyncFrame extends JNSyncFrame{
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protected onResetValue(){
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//重置状态机
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BehaviorManager.deleteInstance();
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super.onResetValue();
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}
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async onServerData(start?:number,end?:number): Promise<JNFrameInfos> {
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return app.proto
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.getType(JNSyncMessage.JNFrameInfos)
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.decode(
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new Uint8Array(
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(await app.api.get("/sync/frame",{
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responseType:'arraybuffer',
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params:{
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start,
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end
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}
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})).data
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)
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) as any;
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}
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onSendInput(message: JNFrameInputs) {
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app.socket.Send(JNSyncAction.NSyncFrameInput,message,JNSyncMessage.JNFrameInputs);
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}
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}
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//重写UI Base
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export class JNGLayerBase extends JNLayerBase{
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public close():void {
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console.log("close");
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app.layer.CloseNode(this.node);
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}
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}
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//重写Sync Base
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export class JNGSyncBase<T> extends JNSyncFrameComponent<T>{
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onSyncLoad() { }
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onSyncUpdate(dt: number,frame:JNFrameInfo, input?: T) { }
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protected getSync(): JNSyncFrame {
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return app.sync
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}
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}
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//重写Sync Proto Base
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export abstract class JNGSyncProtoBase<T> extends JNSyncFrameProtoComponent<T>{
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onSyncLoad() { }
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onSyncUpdate(dt: number,frame:JNFrameInfo, input?: T) { }
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protected getSync(): JNSyncFrame {
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return app.sync
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}
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}
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//读写config
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export class JNGConfig extends SystemBase{
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static loading = "JNGConfig";
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//配置JSON加载
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jsons:JsonLoad[] = [
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{name:TableGRole.TableName}, //角色
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{name:TableGRoleAttack.TableName}, //角色攻击
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{name:TableGRoleAttackBullet.TableName}, //角色攻击子弹
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{name:TableGRoleAttackEffect.TableName}, //角色攻击特效
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{name:TableGRoleSkill.TableName}, //角色技能
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{name:TableGRoleSkillEffect.TableName}, //角色技能特效
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{name:TableGMap.TableName}, //游戏地图
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].map((table) => {
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return {
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name:table.name,
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bundle:"resources",
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path:"config/game/"
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}
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});
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async onInit(): Promise<any> {
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app.loading.setCurrent(JNGConfig.loading);
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for (const key in this.jsons) {
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const load = this.jsons[key];
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await JsonUtil.load(load);
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}
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app.loading.ok(JNGConfig.loading);
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}
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}
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//资源初始器
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export class JLoaderBattle extends JLoaderSystem{
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static loading = "JLoaderBattle";
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static loadingInit = "JLoaderBattle_Init";
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skData:{[id:number]:sp.SkeletonData} = {}; //角色Spine
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bullets:{[id:number]:SpriteFrame} = {}; //子弹
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effects:{[id:number]:sp.SkeletonData} = {}; //Spine特效
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maps:{[id:number]:SpriteFrame[]} = {}; //地图
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async onInit(): Promise<any> {
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app.loading.setCurrent(JLoaderBattle.loading);
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await super.onInit();
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app.loading.ok(JLoaderBattle.loading);
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app.loading.setCurrent(JLoaderBattle.loadingInit);
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//将配置表的角色都读取出来
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for (const info of Object.values(TableGRole.getAllConfig())) {
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this.skData[info.id] = await (new Promise(r => {
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this.bundle.load(info.spine,sp.SkeletonData,(err,data) => {
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r(data);
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})
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}))
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}
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//将所有子弹读取出来
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for (const info of Object.values(TableGRoleAttackBullet.getAllConfig())) {
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this.bullets[info.id] = await (new Promise(r => {
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this.bundle.load(info.bulletSrc,SpriteFrame,(err,data) => {
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r(data);
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})
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}))
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}
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//攻击特效读取
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for (const info of Object.values(TableGRoleAttackEffect.getAllConfig())) {
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this.effects[info.id] = await (new Promise(r => {
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this.bundle.load(info.spine,sp.SkeletonData,(err,data) => {
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r(data);
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})
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}))
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}
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//技能特效读取
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for (const info of Object.values(TableGRoleSkillEffect.getAllConfig())) {
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this.effects[info.id] = await (new Promise(r => {
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this.bundle.load(info.spine,sp.SkeletonData,(err,data) => {
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r(data);
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})
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}))
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}
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//读取地图
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for (const info of Object.values(TableGMap.getAllConfig())) {
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this.maps[info.id] = await (Promise.all(["1","2","3"].map(index => `map${index}`).map(key => {
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return new Promise<SpriteFrame>(r => {
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if(info[key]){
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this.bundle.load(info[key],SpriteFrame,(err,data) => {
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r(data);
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})
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}
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})
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})))
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}
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app.loading.ok(JLoaderBattle.loadingInit);
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}
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}
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export const app = {
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layer : new JNGLayer(), //UI
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socket : new JNGSocket(), //Socket
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sync : new JNGSyncFrame(), //同步
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event : EventDispatcher.getIns(), //通知
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proto : NGameMessage.getIns(), //消息
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api : axios.create({
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baseURL: `http://${IP}:8080`,
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}), //请求
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battle : GBattleModeManager.getIns(), //战斗
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config : new JNGConfig(), //配置文件
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battleRes : new JLoaderBattle("battle"), //battle包
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loading: new Loading({
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[JNGConfig.loading]:{title:"加载配置文件"},
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[JLoaderBattle.loading]:{title:"加载战斗资源"},
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[JLoaderBattle.loadingInit]:{title:"初始化战斗资源"},
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})
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} |