mirror of
https://gitee.com/jisol/jisol-game/
synced 2025-06-26 19:34:47 +00:00
39 lines
1.4 KiB
Go
39 lines
1.4 KiB
Go
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg;
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import "errors"
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type AiBlackboardKey struct {
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Name string
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Desc string
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IsStatic bool
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Type int32
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TypeClassName string
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}
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const TypeId_AiBlackboardKey = -511559886
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func (*AiBlackboardKey) GetTypeId() int32 {
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return -511559886
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}
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func NewAiBlackboardKey(_buf map[string]interface{}) (_v *AiBlackboardKey, err error) {
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_v = &AiBlackboardKey{}
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{ var _ok_ bool; if _v.Name, _ok_ = _buf["name"].(string); !_ok_ { err = errors.New("name error"); return } }
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{ var _ok_ bool; if _v.Desc, _ok_ = _buf["desc"].(string); !_ok_ { err = errors.New("desc error"); return } }
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{ var _ok_ bool; if _v.IsStatic, _ok_ = _buf["is_static"].(bool); !_ok_ { err = errors.New("is_static error"); return } }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) }
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{ var _ok_ bool; if _v.TypeClassName, _ok_ = _buf["type_class_name"].(string); !_ok_ { err = errors.New("type_class_name error"); return } }
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return
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}
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