using HPJ.Simulation.Enums; using System.Collections; using System.Collections.Generic; namespace HPJ.Simulation.Map { [System.Serializable] public class ChangeMapJob { public List<(IntVector2, TileTypes)> TilesToBeChanged; public ChangeMapJob(List<(IntVector2, TileTypes)> TilesChanged) { TilesToBeChanged = TilesChanged; } public ChangeMapJob() { TilesToBeChanged = new List<(IntVector2, TileTypes)>(); } public void AddTileChange(IntVector2 TileIndex, TileTypes TypeChange) { TilesToBeChanged.Add((TileIndex, TypeChange)); } } }