namespace JNGame.Sync { /// <summary> /// 生命周期 /// </summary> public interface IJNSyncCycle { /// <summary> /// 实体初始化 /// </summary> public void OnSyncStart(); /// <summary> /// 实体每帧刷新 /// </summary> public void OnSyncUpdate(int dt); /// <summary> /// 实体销毁 /// </summary> public void OnSyncDestroy(); } }