using System; using JNGame.Math; using JNGame.Sync.System.View; namespace Game.Input { public class IDPlayerMoveVector { public LFloat X; public LFloat Y; public LVector2 ToLVector2() { return new LVector2(X, Y); } } /// /// DPlayerSystem 的输入类 /// [Serializable] public class IDPlayer : JNInputJson { /// /// 移动的向量 /// public IDPlayerMoveVector? MoveVector; } }