using System;
using JNGame.Math;
using JNGame.Sync.System.View;
namespace Game.Input
{
public class IDPlayerMoveVector
{
public LFloat X;
public LFloat Y;
public LVector2 ToLVector2()
{
return new LVector2(X, Y);
}
}
///
/// DPlayerSystem 的输入类
///
[Serializable]
public class IDPlayer : JNInputJson
{
///
/// 移动的向量
///
public IDPlayerMoveVector? MoveVector;
}
}