using System.Threading.Tasks; using Cinemachine; using Cysharp.Threading.Tasks; using JNGame.Runtime.Util; using JNGame.Map; using JNGame.Map.DotRecast.Util; using JNGame.Util; using JNGame.Network; using UnityEngine; namespace Service { public class JNGResService : JNServerBase { //地图数据 public StaticMapData MapData; //地图数据2 public MeshData MapData2; //角色1 public GameObject Player; //Boss public GameObject Boss; //世界 public GameObject VWorld; //相机 public CinemachineFreeLook FreeLook; public override async Task OnInit() { var map = await Resources.LoadAsync("Samples/Battle/Map/NavMesh/Map_1001.navmesh") as TextAsset; var map2 = await Resources.LoadAsync("Samples/map1") as TextAsset; if (map != null) MapData = JsonUtil.ToObject(map.text); if (map2 != null) MapData2 = JsonUtil.ToObject(map2.text); if (MapData != null) Debug.Log("加载地图资源完成"); } public void Register(GameObject world,GameObject player,GameObject boss,CinemachineFreeLook freeLook) { Player = player; Boss = boss; VWorld = world; FreeLook = freeLook; } } }