//------------------------------------------------------------------------------ // <auto-generated> // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // </auto-generated> //------------------------------------------------------------------------------ using Luban; using System.Text.Json; namespace cfg.item { /// <summary> /// 道具表 /// </summary> public partial class TbItem { private readonly System.Collections.Generic.Dictionary<int, item.Item> _dataMap; private readonly System.Collections.Generic.List<item.Item> _dataList; public TbItem(JsonElement _buf) { _dataMap = new System.Collections.Generic.Dictionary<int, item.Item>(); _dataList = new System.Collections.Generic.List<item.Item>(); foreach(JsonElement _ele in _buf.EnumerateArray()) { item.Item _v; _v = item.Item.DeserializeItem(_ele); _dataList.Add(_v); _dataMap.Add(_v.Id, _v); } } public System.Collections.Generic.Dictionary<int, item.Item> DataMap => _dataMap; public System.Collections.Generic.List<item.Item> DataList => _dataList; public item.Item GetOrDefault(int key) => _dataMap.TryGetValue(key, out var v) ? v : null; public item.Item Get(int key) => _dataMap[key]; public item.Item this[int key] => _dataMap[key]; public void ResolveRef(Tables tables) { foreach(var _v in _dataList) { _v.ResolveRef(tables); } } } }