//------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

using Luban;


namespace GameConfig.TB
{
public sealed partial class TbBattleResource : Luban.BeanBase
{
    public TbBattleResource(ByteBuf _buf) 
    {
        Id = _buf.ReadInt();
        Name = _buf.ReadString();
        Path = _buf.ReadString();
        Type = _buf.ReadInt();
    }

    public static TbBattleResource DeserializeTbBattleResource(ByteBuf _buf)
    {
        return new TB.TbBattleResource(_buf);
    }

    /// <summary>
    /// id
    /// </summary>
    public readonly int Id;
    /// <summary>
    /// 资源介绍
    /// </summary>
    public readonly string Name;
    /// <summary>
    /// 资源路径
    /// </summary>
    public readonly string Path;
    /// <summary>
    /// 资源类型(0.Spine,1.Sprite)
    /// </summary>
    public readonly int Type;
   
    public const int __ID__ = 509266580;
    public override int GetTypeId() => __ID__;

    public  void ResolveRef(Tables tables)
    {
        
        
        
        
    }

    public override string ToString()
    {
        return "{ "
        + "id:" + Id + ","
        + "name:" + Name + ","
        + "path:" + Path + ","
        + "type:" + Type + ","
        + "}";
    }
}

}