using System.Collections.Generic; public class AOTGenericReferences : UnityEngine.MonoBehaviour { // {{ AOT assemblies public static readonly IReadOnlyList PatchedAOTAssemblyList = new List { "DOTween.dll", "DesperateDevs.Caching.dll", "Google.Protobuf.dll", "Luban.Runtime.dll", "Newtonsoft.Json.dll", "SHFrame.dll", "System.Core.dll", "System.dll", "TouchSocket.Http.dll", "TouchSocket.dll", "UniTask.dll", "UnityEngine.CoreModule.dll", "YooAsset.dll", "mscorlib.dll", }; // }} // {{ constraint implement type // }} // {{ AOT generic types // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>cd__1> // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>cd__6> // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>cd__10,object> // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>cd__10,int> // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>cd__1> // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>cd__3,object> // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>cd__6,object> // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>cd__2,object> // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>cd__4,object> // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>cd__5,object> // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>cd__7,object> // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskd__1> // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskd__6> // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskd__10,object> // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskd__10,int> // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskd__1> // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskd__3,object> // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskd__6,object> // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskd__2,object> // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskd__4,object> // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskd__5,object> // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskd__7,object> // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder // Cysharp.Threading.Tasks.CompilerServices.IStateMachineRunnerPromise // Cysharp.Threading.Tasks.CompilerServices.IStateMachineRunnerPromise // Cysharp.Threading.Tasks.ITaskPoolNode // Cysharp.Threading.Tasks.IUniTaskSource>>>>>>>>>> // Cysharp.Threading.Tasks.IUniTaskSource>>>>>>>>> // Cysharp.Threading.Tasks.IUniTaskSource>>>>>>>>> // Cysharp.Threading.Tasks.IUniTaskSource>>>>>>>>> // Cysharp.Threading.Tasks.IUniTaskSource>>>>>>>> // Cysharp.Threading.Tasks.IUniTaskSource>>>>>>>> // Cysharp.Threading.Tasks.IUniTaskSource>>>>>>>> // Cysharp.Threading.Tasks.IUniTaskSource>>>>>>> // Cysharp.Threading.Tasks.IUniTaskSource>>>>>>> // Cysharp.Threading.Tasks.IUniTaskSource>>>>>>> // Cysharp.Threading.Tasks.IUniTaskSource>>>>>> // Cysharp.Threading.Tasks.IUniTaskSource>>>>>> // Cysharp.Threading.Tasks.IUniTaskSource>>>>>> // Cysharp.Threading.Tasks.IUniTaskSource>>>>> // Cysharp.Threading.Tasks.IUniTaskSource>>>>> // Cysharp.Threading.Tasks.IUniTaskSource>>>>> // Cysharp.Threading.Tasks.IUniTaskSource>>>> // Cysharp.Threading.Tasks.IUniTaskSource>>>> // Cysharp.Threading.Tasks.IUniTaskSource>>>> // Cysharp.Threading.Tasks.IUniTaskSource>>> // Cysharp.Threading.Tasks.IUniTaskSource>>> // Cysharp.Threading.Tasks.IUniTaskSource>>> // Cysharp.Threading.Tasks.IUniTaskSource>> // Cysharp.Threading.Tasks.IUniTaskSource>> // Cysharp.Threading.Tasks.IUniTaskSource>> // Cysharp.Threading.Tasks.IUniTaskSource> // Cysharp.Threading.Tasks.IUniTaskSource> // Cysharp.Threading.Tasks.IUniTaskSource> // Cysharp.Threading.Tasks.IUniTaskSource // Cysharp.Threading.Tasks.IUniTaskSource // Cysharp.Threading.Tasks.IUniTaskSource // Cysharp.Threading.Tasks.UniTask.Awaiter>>>>>>>>>> // Cysharp.Threading.Tasks.UniTask.Awaiter>>>>>>>>> // Cysharp.Threading.Tasks.UniTask.Awaiter>>>>>>>>> // Cysharp.Threading.Tasks.UniTask.Awaiter>>>>>>>>> // Cysharp.Threading.Tasks.UniTask.Awaiter>>>>>>>> // Cysharp.Threading.Tasks.UniTask.Awaiter>>>>>>>> // Cysharp.Threading.Tasks.UniTask.Awaiter>>>>>>>> // Cysharp.Threading.Tasks.UniTask.Awaiter>>>>>>> // Cysharp.Threading.Tasks.UniTask.Awaiter>>>>>>> // Cysharp.Threading.Tasks.UniTask.Awaiter>>>>>>> // Cysharp.Threading.Tasks.UniTask.Awaiter>>>>>> // Cysharp.Threading.Tasks.UniTask.Awaiter>>>>>> // Cysharp.Threading.Tasks.UniTask.Awaiter>>>>>> // Cysharp.Threading.Tasks.UniTask.Awaiter>>>>> // Cysharp.Threading.Tasks.UniTask.Awaiter>>>>> // Cysharp.Threading.Tasks.UniTask.Awaiter>>>>> // Cysharp.Threading.Tasks.UniTask.Awaiter>>>> // Cysharp.Threading.Tasks.UniTask.Awaiter>>>> // Cysharp.Threading.Tasks.UniTask.Awaiter>>>> // Cysharp.Threading.Tasks.UniTask.Awaiter>>> // Cysharp.Threading.Tasks.UniTask.Awaiter>>> // Cysharp.Threading.Tasks.UniTask.Awaiter>>> // Cysharp.Threading.Tasks.UniTask.Awaiter>> // Cysharp.Threading.Tasks.UniTask.Awaiter>> // Cysharp.Threading.Tasks.UniTask.Awaiter>> // Cysharp.Threading.Tasks.UniTask.Awaiter> // Cysharp.Threading.Tasks.UniTask.Awaiter> // Cysharp.Threading.Tasks.UniTask.Awaiter> // Cysharp.Threading.Tasks.UniTask.Awaiter // Cysharp.Threading.Tasks.UniTask.Awaiter // Cysharp.Threading.Tasks.UniTask.Awaiter // Cysharp.Threading.Tasks.UniTask.IsCanceledSource>>>>>>>>>> // Cysharp.Threading.Tasks.UniTask.IsCanceledSource>>>>>>>>> // Cysharp.Threading.Tasks.UniTask.IsCanceledSource>>>>>>>>> // Cysharp.Threading.Tasks.UniTask.IsCanceledSource>>>>>>>>> // Cysharp.Threading.Tasks.UniTask.IsCanceledSource>>>>>>>> // Cysharp.Threading.Tasks.UniTask.IsCanceledSource>>>>>>>> // Cysharp.Threading.Tasks.UniTask.IsCanceledSource>>>>>>>> // Cysharp.Threading.Tasks.UniTask.IsCanceledSource>>>>>>> // Cysharp.Threading.Tasks.UniTask.IsCanceledSource>>>>>>> // Cysharp.Threading.Tasks.UniTask.IsCanceledSource>>>>>>> // Cysharp.Threading.Tasks.UniTask.IsCanceledSource>>>>>> // Cysharp.Threading.Tasks.UniTask.IsCanceledSource>>>>>> // Cysharp.Threading.Tasks.UniTask.IsCanceledSource>>>>>> // Cysharp.Threading.Tasks.UniTask.IsCanceledSource>>>>> // Cysharp.Threading.Tasks.UniTask.IsCanceledSource>>>>> // Cysharp.Threading.Tasks.UniTask.IsCanceledSource>>>>> // Cysharp.Threading.Tasks.UniTask.IsCanceledSource>>>> // Cysharp.Threading.Tasks.UniTask.IsCanceledSource>>>> // Cysharp.Threading.Tasks.UniTask.IsCanceledSource>>>> // Cysharp.Threading.Tasks.UniTask.IsCanceledSource>>> // Cysharp.Threading.Tasks.UniTask.IsCanceledSource>>> // Cysharp.Threading.Tasks.UniTask.IsCanceledSource>>> // Cysharp.Threading.Tasks.UniTask.IsCanceledSource>> // Cysharp.Threading.Tasks.UniTask.IsCanceledSource>> // Cysharp.Threading.Tasks.UniTask.IsCanceledSource>> // Cysharp.Threading.Tasks.UniTask.IsCanceledSource> // Cysharp.Threading.Tasks.UniTask.IsCanceledSource> // Cysharp.Threading.Tasks.UniTask.IsCanceledSource> // Cysharp.Threading.Tasks.UniTask.IsCanceledSource // Cysharp.Threading.Tasks.UniTask.IsCanceledSource // Cysharp.Threading.Tasks.UniTask.IsCanceledSource // Cysharp.Threading.Tasks.UniTask.MemoizeSource>>>>>>>>>> // Cysharp.Threading.Tasks.UniTask.MemoizeSource>>>>>>>>> // Cysharp.Threading.Tasks.UniTask.MemoizeSource>>>>>>>>> // Cysharp.Threading.Tasks.UniTask.MemoizeSource>>>>>>>>> // Cysharp.Threading.Tasks.UniTask.MemoizeSource>>>>>>>> // Cysharp.Threading.Tasks.UniTask.MemoizeSource>>>>>>>> // Cysharp.Threading.Tasks.UniTask.MemoizeSource>>>>>>>> // Cysharp.Threading.Tasks.UniTask.MemoizeSource>>>>>>> // Cysharp.Threading.Tasks.UniTask.MemoizeSource>>>>>>> // Cysharp.Threading.Tasks.UniTask.MemoizeSource>>>>>>> // Cysharp.Threading.Tasks.UniTask.MemoizeSource>>>>>> // Cysharp.Threading.Tasks.UniTask.MemoizeSource>>>>>> // Cysharp.Threading.Tasks.UniTask.MemoizeSource>>>>>> // Cysharp.Threading.Tasks.UniTask.MemoizeSource>>>>> // Cysharp.Threading.Tasks.UniTask.MemoizeSource>>>>> // Cysharp.Threading.Tasks.UniTask.MemoizeSource>>>>> // Cysharp.Threading.Tasks.UniTask.MemoizeSource>>>> // Cysharp.Threading.Tasks.UniTask.MemoizeSource>>>> // Cysharp.Threading.Tasks.UniTask.MemoizeSource>>>> // Cysharp.Threading.Tasks.UniTask.MemoizeSource>>> // Cysharp.Threading.Tasks.UniTask.MemoizeSource>>> // Cysharp.Threading.Tasks.UniTask.MemoizeSource>>> // Cysharp.Threading.Tasks.UniTask.MemoizeSource>> // Cysharp.Threading.Tasks.UniTask.MemoizeSource>> // Cysharp.Threading.Tasks.UniTask.MemoizeSource>> // Cysharp.Threading.Tasks.UniTask.MemoizeSource> // Cysharp.Threading.Tasks.UniTask.MemoizeSource> // Cysharp.Threading.Tasks.UniTask.MemoizeSource> // Cysharp.Threading.Tasks.UniTask.MemoizeSource // Cysharp.Threading.Tasks.UniTask.MemoizeSource // Cysharp.Threading.Tasks.UniTask.MemoizeSource // Cysharp.Threading.Tasks.UniTask.WhenAnyLRPromise.<>c // Cysharp.Threading.Tasks.UniTask.WhenAnyLRPromise // Cysharp.Threading.Tasks.UniTask>>>>>>>>>>> // Cysharp.Threading.Tasks.UniTask>>>>>>>>>> // Cysharp.Threading.Tasks.UniTask>>>>>>>>>> // Cysharp.Threading.Tasks.UniTask>>>>>>>>>> // Cysharp.Threading.Tasks.UniTask>>>>>>>>> // Cysharp.Threading.Tasks.UniTask>>>>>>>>> // Cysharp.Threading.Tasks.UniTask>>>>>>>>> // Cysharp.Threading.Tasks.UniTask>>>>>>>> // Cysharp.Threading.Tasks.UniTask>>>>>>>> // Cysharp.Threading.Tasks.UniTask>>>>>>>> // Cysharp.Threading.Tasks.UniTask>>>>>>> // Cysharp.Threading.Tasks.UniTask>>>>>>> // Cysharp.Threading.Tasks.UniTask>>>>>>> // Cysharp.Threading.Tasks.UniTask>>>>>> // Cysharp.Threading.Tasks.UniTask>>>>>> // Cysharp.Threading.Tasks.UniTask>>>>>> // Cysharp.Threading.Tasks.UniTask>>>>> // Cysharp.Threading.Tasks.UniTask>>>>> // Cysharp.Threading.Tasks.UniTask>>>>> // Cysharp.Threading.Tasks.UniTask>>>> // Cysharp.Threading.Tasks.UniTask>>>> // Cysharp.Threading.Tasks.UniTask>>>> // Cysharp.Threading.Tasks.UniTask>>> // Cysharp.Threading.Tasks.UniTask>>> // Cysharp.Threading.Tasks.UniTask>>> // Cysharp.Threading.Tasks.UniTask>> // Cysharp.Threading.Tasks.UniTask>> // Cysharp.Threading.Tasks.UniTask>> // Cysharp.Threading.Tasks.UniTask> // Cysharp.Threading.Tasks.UniTask> // Cysharp.Threading.Tasks.UniTask> // Cysharp.Threading.Tasks.UniTask // Cysharp.Threading.Tasks.UniTask // Cysharp.Threading.Tasks.UniTask // Cysharp.Threading.Tasks.UniTaskCompletionSource // Cysharp.Threading.Tasks.UniTaskCompletionSourceCore // Cysharp.Threading.Tasks.UniTaskCompletionSourceCore> // Cysharp.Threading.Tasks.UniTaskCompletionSourceCore // Cysharp.Threading.Tasks.UniTaskCompletionSourceCore // DG.Tweening.Core.DOGetter // DG.Tweening.Core.DOSetter // DesperateDevs.Caching.ObjectPool // Google.Protobuf.Collections.MapField.<>c // Google.Protobuf.Collections.MapField.<>c__DisplayClass7_0 // Google.Protobuf.Collections.MapField.Codec // Google.Protobuf.Collections.MapField.DictionaryEnumerator // Google.Protobuf.Collections.MapField.MapView // Google.Protobuf.Collections.MapField.MapView // Google.Protobuf.Collections.MapField // Google.Protobuf.Collections.RepeatedField.d__28 // Google.Protobuf.Collections.RepeatedField // Google.Protobuf.FieldCodec.<>c // Google.Protobuf.FieldCodec.<>c // Google.Protobuf.FieldCodec.<>c__DisplayClass38_0 // Google.Protobuf.FieldCodec.<>c__DisplayClass38_0 // Google.Protobuf.FieldCodec.<>c__DisplayClass39_0 // Google.Protobuf.FieldCodec.<>c__DisplayClass39_0 // Google.Protobuf.FieldCodec.InputMerger // Google.Protobuf.FieldCodec.InputMerger // Google.Protobuf.FieldCodec.ValuesMerger // Google.Protobuf.FieldCodec.ValuesMerger // Google.Protobuf.FieldCodec // Google.Protobuf.FieldCodec // Google.Protobuf.IDeepCloneable // Google.Protobuf.IMessage // Google.Protobuf.MessageParser.<>c__DisplayClass2_0 // Google.Protobuf.MessageParser // Google.Protobuf.ValueReader // Google.Protobuf.ValueReader // Google.Protobuf.ValueWriter // Google.Protobuf.ValueWriter // System.Action> // System.Action // System.Action // System.Action // System.Action // System.ByReference // System.Collections.Concurrent.ConcurrentDictionary.d__35 // System.Collections.Concurrent.ConcurrentDictionary.d__35 // System.Collections.Concurrent.ConcurrentDictionary.DictionaryEnumerator // System.Collections.Concurrent.ConcurrentDictionary.DictionaryEnumerator // System.Collections.Concurrent.ConcurrentDictionary.Node // System.Collections.Concurrent.ConcurrentDictionary.Node // System.Collections.Concurrent.ConcurrentDictionary.Tables // System.Collections.Concurrent.ConcurrentDictionary.Tables // System.Collections.Concurrent.ConcurrentDictionary // System.Collections.Concurrent.ConcurrentDictionary // System.Collections.Generic.ArraySortHelper> // System.Collections.Generic.ArraySortHelper // System.Collections.Generic.ArraySortHelper // System.Collections.Generic.ArraySortHelper // System.Collections.Generic.Comparer // System.Collections.Generic.Comparer>>>>>>>>> // System.Collections.Generic.Comparer>>>>>>>> // System.Collections.Generic.Comparer>>>>>>>> // System.Collections.Generic.Comparer>>>>>>>> // System.Collections.Generic.Comparer>>>>>>> // System.Collections.Generic.Comparer>>>>>>> // System.Collections.Generic.Comparer>>>>>>> // System.Collections.Generic.Comparer>>>>>> // System.Collections.Generic.Comparer>>>>>> // System.Collections.Generic.Comparer>>>>>> // System.Collections.Generic.Comparer>>>>> // System.Collections.Generic.Comparer>>>>> // System.Collections.Generic.Comparer>>>>> // System.Collections.Generic.Comparer>>>> // System.Collections.Generic.Comparer>>>> // System.Collections.Generic.Comparer>>>> // System.Collections.Generic.Comparer>>> // System.Collections.Generic.Comparer>>> // System.Collections.Generic.Comparer>>> // System.Collections.Generic.Comparer>> // System.Collections.Generic.Comparer>> // System.Collections.Generic.Comparer>> // System.Collections.Generic.Comparer> // System.Collections.Generic.Comparer> // System.Collections.Generic.Comparer> // System.Collections.Generic.Comparer> // System.Collections.Generic.Comparer // System.Collections.Generic.Comparer // System.Collections.Generic.Comparer // System.Collections.Generic.Comparer // System.Collections.Generic.ComparisonComparer // System.Collections.Generic.ComparisonComparer>>>>>>>> // System.Collections.Generic.ComparisonComparer>>>>>>> // System.Collections.Generic.ComparisonComparer>>>>>>> // System.Collections.Generic.ComparisonComparer>>>>>>> // System.Collections.Generic.ComparisonComparer>>>>>> // System.Collections.Generic.ComparisonComparer>>>>>> // System.Collections.Generic.ComparisonComparer>>>>>> // System.Collections.Generic.ComparisonComparer>>>>> // System.Collections.Generic.ComparisonComparer>>>>> // System.Collections.Generic.ComparisonComparer>>>>> // System.Collections.Generic.ComparisonComparer>>>> // System.Collections.Generic.ComparisonComparer>>>> // System.Collections.Generic.ComparisonComparer>>>> // System.Collections.Generic.ComparisonComparer>>> // System.Collections.Generic.ComparisonComparer>>> // System.Collections.Generic.ComparisonComparer>>> // System.Collections.Generic.ComparisonComparer>> // System.Collections.Generic.ComparisonComparer>> // System.Collections.Generic.ComparisonComparer>> // System.Collections.Generic.ComparisonComparer> // System.Collections.Generic.ComparisonComparer> // System.Collections.Generic.ComparisonComparer> // System.Collections.Generic.ComparisonComparer> // System.Collections.Generic.ComparisonComparer // System.Collections.Generic.ComparisonComparer // System.Collections.Generic.ComparisonComparer // System.Collections.Generic.ComparisonComparer // System.Collections.Generic.Dictionary.Enumerator // System.Collections.Generic.Dictionary.Enumerator // System.Collections.Generic.Dictionary.Enumerator // System.Collections.Generic.Dictionary.Enumerator // System.Collections.Generic.Dictionary.Enumerator // System.Collections.Generic.Dictionary.Enumerator // System.Collections.Generic.Dictionary.KeyCollection.Enumerator // System.Collections.Generic.Dictionary.KeyCollection.Enumerator // System.Collections.Generic.Dictionary.KeyCollection.Enumerator // System.Collections.Generic.Dictionary.KeyCollection.Enumerator // System.Collections.Generic.Dictionary.KeyCollection.Enumerator // System.Collections.Generic.Dictionary.KeyCollection.Enumerator // System.Collections.Generic.Dictionary.KeyCollection // System.Collections.Generic.Dictionary.KeyCollection // System.Collections.Generic.Dictionary.KeyCollection // System.Collections.Generic.Dictionary.KeyCollection // System.Collections.Generic.Dictionary.KeyCollection // System.Collections.Generic.Dictionary.KeyCollection // System.Collections.Generic.Dictionary.ValueCollection.Enumerator // System.Collections.Generic.Dictionary.ValueCollection.Enumerator // System.Collections.Generic.Dictionary.ValueCollection.Enumerator // System.Collections.Generic.Dictionary.ValueCollection.Enumerator // System.Collections.Generic.Dictionary.ValueCollection.Enumerator // System.Collections.Generic.Dictionary.ValueCollection.Enumerator // System.Collections.Generic.Dictionary.ValueCollection // System.Collections.Generic.Dictionary.ValueCollection // System.Collections.Generic.Dictionary.ValueCollection // System.Collections.Generic.Dictionary.ValueCollection // System.Collections.Generic.Dictionary.ValueCollection // System.Collections.Generic.Dictionary.ValueCollection // System.Collections.Generic.Dictionary // System.Collections.Generic.Dictionary // System.Collections.Generic.Dictionary // System.Collections.Generic.Dictionary // System.Collections.Generic.Dictionary // System.Collections.Generic.Dictionary // System.Collections.Generic.EqualityComparer // System.Collections.Generic.EqualityComparer // System.Collections.Generic.EqualityComparer> // System.Collections.Generic.EqualityComparer>>>>>>>>> // System.Collections.Generic.EqualityComparer>>>>>>>> // System.Collections.Generic.EqualityComparer>>>>>>>> // System.Collections.Generic.EqualityComparer>>>>>>>> // System.Collections.Generic.EqualityComparer>>>>>>> // System.Collections.Generic.EqualityComparer>>>>>>> // System.Collections.Generic.EqualityComparer>>>>>>> // System.Collections.Generic.EqualityComparer>>>>>> // System.Collections.Generic.EqualityComparer>>>>>> // System.Collections.Generic.EqualityComparer>>>>>> // System.Collections.Generic.EqualityComparer>>>>> // System.Collections.Generic.EqualityComparer>>>>> // System.Collections.Generic.EqualityComparer>>>>> // System.Collections.Generic.EqualityComparer>>>> // System.Collections.Generic.EqualityComparer>>>> // System.Collections.Generic.EqualityComparer>>>> // System.Collections.Generic.EqualityComparer>>> // System.Collections.Generic.EqualityComparer>>> // System.Collections.Generic.EqualityComparer>>> // System.Collections.Generic.EqualityComparer>> // System.Collections.Generic.EqualityComparer>> // System.Collections.Generic.EqualityComparer>> // System.Collections.Generic.EqualityComparer> // System.Collections.Generic.EqualityComparer> // System.Collections.Generic.EqualityComparer> // System.Collections.Generic.EqualityComparer // System.Collections.Generic.EqualityComparer // System.Collections.Generic.EqualityComparer // System.Collections.Generic.EqualityComparer // System.Collections.Generic.HashSet.Enumerator // System.Collections.Generic.HashSet.Enumerator // System.Collections.Generic.HashSet // System.Collections.Generic.HashSet // System.Collections.Generic.HashSetEqualityComparer // System.Collections.Generic.HashSetEqualityComparer // System.Collections.Generic.ICollection> // System.Collections.Generic.ICollection> // System.Collections.Generic.ICollection> // System.Collections.Generic.ICollection> // System.Collections.Generic.ICollection> // System.Collections.Generic.ICollection> // System.Collections.Generic.ICollection> // System.Collections.Generic.ICollection // System.Collections.Generic.ICollection // System.Collections.Generic.ICollection // System.Collections.Generic.ICollection // System.Collections.Generic.IComparer> // System.Collections.Generic.IComparer // System.Collections.Generic.IComparer // System.Collections.Generic.IComparer // System.Collections.Generic.IDictionary // System.Collections.Generic.IDictionary // System.Collections.Generic.IEnumerable> // System.Collections.Generic.IEnumerable> // System.Collections.Generic.IEnumerable> // System.Collections.Generic.IEnumerable> // System.Collections.Generic.IEnumerable> // System.Collections.Generic.IEnumerable> // System.Collections.Generic.IEnumerable> // System.Collections.Generic.IEnumerable // System.Collections.Generic.IEnumerable // System.Collections.Generic.IEnumerable // System.Collections.Generic.IEnumerable // System.Collections.Generic.IEnumerator> // System.Collections.Generic.IEnumerator> // System.Collections.Generic.IEnumerator> // System.Collections.Generic.IEnumerator> // System.Collections.Generic.IEnumerator> // System.Collections.Generic.IEnumerator> // System.Collections.Generic.IEnumerator> // System.Collections.Generic.IEnumerator // System.Collections.Generic.IEnumerator // System.Collections.Generic.IEnumerator // System.Collections.Generic.IEnumerator // System.Collections.Generic.IEqualityComparer // System.Collections.Generic.IEqualityComparer // System.Collections.Generic.IEqualityComparer // System.Collections.Generic.IList> // System.Collections.Generic.IList // System.Collections.Generic.IList // System.Collections.Generic.IList // System.Collections.Generic.IReadOnlyDictionary // System.Collections.Generic.IReadOnlyDictionary // System.Collections.Generic.KeyValuePair // System.Collections.Generic.KeyValuePair // System.Collections.Generic.KeyValuePair // System.Collections.Generic.KeyValuePair // System.Collections.Generic.KeyValuePair // System.Collections.Generic.KeyValuePair // System.Collections.Generic.LinkedList.Enumerator> // System.Collections.Generic.LinkedList> // System.Collections.Generic.LinkedListNode> // System.Collections.Generic.List.Enumerator> // System.Collections.Generic.List.Enumerator // System.Collections.Generic.List.Enumerator // System.Collections.Generic.List.Enumerator // System.Collections.Generic.List> // System.Collections.Generic.List // System.Collections.Generic.List // System.Collections.Generic.List // System.Collections.Generic.ObjectComparer // System.Collections.Generic.ObjectComparer>>>>>>>> // System.Collections.Generic.ObjectComparer>>>>>>> // System.Collections.Generic.ObjectComparer>>>>>>> // System.Collections.Generic.ObjectComparer>>>>>>> // System.Collections.Generic.ObjectComparer>>>>>> // System.Collections.Generic.ObjectComparer>>>>>> // System.Collections.Generic.ObjectComparer>>>>>> // System.Collections.Generic.ObjectComparer>>>>> // System.Collections.Generic.ObjectComparer>>>>> // System.Collections.Generic.ObjectComparer>>>>> // System.Collections.Generic.ObjectComparer>>>> // System.Collections.Generic.ObjectComparer>>>> // System.Collections.Generic.ObjectComparer>>>> // System.Collections.Generic.ObjectComparer>>> // System.Collections.Generic.ObjectComparer>>> // System.Collections.Generic.ObjectComparer>>> // System.Collections.Generic.ObjectComparer>> // System.Collections.Generic.ObjectComparer>> // System.Collections.Generic.ObjectComparer>> // System.Collections.Generic.ObjectComparer> // System.Collections.Generic.ObjectComparer> // System.Collections.Generic.ObjectComparer> // System.Collections.Generic.ObjectComparer> // System.Collections.Generic.ObjectComparer // System.Collections.Generic.ObjectComparer // System.Collections.Generic.ObjectComparer // System.Collections.Generic.ObjectComparer // System.Collections.Generic.ObjectEqualityComparer // System.Collections.Generic.ObjectEqualityComparer // System.Collections.Generic.ObjectEqualityComparer> // System.Collections.Generic.ObjectEqualityComparer>>>>>>>> // System.Collections.Generic.ObjectEqualityComparer>>>>>>> // System.Collections.Generic.ObjectEqualityComparer>>>>>>> // System.Collections.Generic.ObjectEqualityComparer>>>>>>> // System.Collections.Generic.ObjectEqualityComparer>>>>>> // System.Collections.Generic.ObjectEqualityComparer>>>>>> // System.Collections.Generic.ObjectEqualityComparer>>>>>> // System.Collections.Generic.ObjectEqualityComparer>>>>> // System.Collections.Generic.ObjectEqualityComparer>>>>> // System.Collections.Generic.ObjectEqualityComparer>>>>> // System.Collections.Generic.ObjectEqualityComparer>>>> // System.Collections.Generic.ObjectEqualityComparer>>>> // System.Collections.Generic.ObjectEqualityComparer>>>> // System.Collections.Generic.ObjectEqualityComparer>>> // System.Collections.Generic.ObjectEqualityComparer>>> // System.Collections.Generic.ObjectEqualityComparer>>> // System.Collections.Generic.ObjectEqualityComparer>> // System.Collections.Generic.ObjectEqualityComparer>> // System.Collections.Generic.ObjectEqualityComparer>> // System.Collections.Generic.ObjectEqualityComparer> // System.Collections.Generic.ObjectEqualityComparer> // System.Collections.Generic.ObjectEqualityComparer> // System.Collections.Generic.ObjectEqualityComparer // System.Collections.Generic.ObjectEqualityComparer // System.Collections.Generic.ObjectEqualityComparer // System.Collections.Generic.ObjectEqualityComparer // System.Collections.Generic.Queue.Enumerator // System.Collections.Generic.Queue // System.Collections.Generic.Stack.Enumerator // System.Collections.Generic.Stack // System.Collections.ObjectModel.ReadOnlyCollection> // System.Collections.ObjectModel.ReadOnlyCollection // System.Collections.ObjectModel.ReadOnlyCollection // System.Collections.ObjectModel.ReadOnlyCollection // System.Comparison // System.Comparison>>>>>>> // System.Comparison>>>>>> // System.Comparison>>>>>> // System.Comparison>>>>>> // System.Comparison>>>>> // System.Comparison>>>>> // System.Comparison>>>>> // System.Comparison>>>> // System.Comparison>>>> // System.Comparison>>>> // System.Comparison>>> // System.Comparison>>> // System.Comparison>>> // System.Comparison>> // System.Comparison>> // System.Comparison>> // System.Comparison> // System.Comparison> // System.Comparison> // System.Comparison> // System.Comparison // System.Comparison // System.Comparison // System.Comparison // System.EventHandler // System.Func // System.Func // System.Func,System.Collections.DictionaryEntry> // System.Func,byte> // System.Func,object> // System.Func,ulong> // System.Func // System.Func // System.Func // System.Func // System.Func // System.Func // System.Func // System.Func // System.Func // System.Func // System.Func // System.Func // System.Func // System.Func // System.Func // System.IEquatable // System.Linq.Buffer // System.Linq.Buffer // System.Linq.Enumerable.d__99 // System.Linq.Enumerable.d__31 // System.Linq.Enumerable.d__25 // System.Linq.Enumerable.Iterator // System.Linq.Enumerable.WhereArrayIterator // System.Linq.Enumerable.WhereEnumerableIterator // System.Linq.Enumerable.WhereListIterator // System.Linq.Enumerable.WhereSelectArrayIterator // System.Linq.Enumerable.WhereSelectEnumerableIterator // System.Linq.Enumerable.WhereSelectListIterator // System.Nullable // System.Predicate> // System.Predicate // System.Predicate // System.Predicate // System.ReadOnlySpan // System.Runtime.CompilerServices.AsyncTaskMethodBuilder // System.Runtime.CompilerServices.AsyncTaskMethodBuilder // System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter // System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter // System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter // System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter // System.Runtime.CompilerServices.ConfiguredTaskAwaitable // System.Runtime.CompilerServices.ConfiguredTaskAwaitable // System.Runtime.CompilerServices.ConfiguredTaskAwaitable // System.Runtime.CompilerServices.ConfiguredTaskAwaitable // System.Runtime.CompilerServices.TaskAwaiter // System.Runtime.CompilerServices.TaskAwaiter // System.Runtime.CompilerServices.TaskAwaiter // System.Runtime.CompilerServices.TaskAwaiter // System.Span // System.Threading.Tasks.ContinuationTaskFromResultTask // System.Threading.Tasks.ContinuationTaskFromResultTask // System.Threading.Tasks.ContinuationTaskFromResultTask // System.Threading.Tasks.ContinuationTaskFromResultTask // System.Threading.Tasks.Task // System.Threading.Tasks.Task // System.Threading.Tasks.Task // System.Threading.Tasks.Task // System.Threading.Tasks.TaskCompletionSource // System.Threading.Tasks.TaskCompletionSource // System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0 // System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0 // System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0 // System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0 // System.Threading.Tasks.TaskFactory // System.Threading.Tasks.TaskFactory // System.Threading.Tasks.TaskFactory // System.Threading.Tasks.TaskFactory // System.ValueTuple // System.ValueTuple>>>>>>>>>> // System.ValueTuple>>>>>>>>> // System.ValueTuple>>>>>>>>> // System.ValueTuple>>>>>>>>> // System.ValueTuple>>>>>>>> // System.ValueTuple>>>>>>>> // System.ValueTuple>>>>>>>> // System.ValueTuple>>>>>>> // System.ValueTuple>>>>>>> // System.ValueTuple>>>>>>> // System.ValueTuple>>>>>> // System.ValueTuple>>>>>> // System.ValueTuple>>>>>> // System.ValueTuple>>>>> // System.ValueTuple>>>>> // System.ValueTuple>>>>> // System.ValueTuple>>>> // System.ValueTuple>>>> // System.ValueTuple>>>> // System.ValueTuple>>> // System.ValueTuple>>> // System.ValueTuple>>> // System.ValueTuple>> // System.ValueTuple>> // System.ValueTuple>> // System.ValueTuple> // System.ValueTuple> // System.ValueTuple> // System.ValueTuple // System.ValueTuple // System.ValueTuple // System.ValueTuple // System.ValueTuple // TouchSocket.Http.WebSockets.WSDataFrameEventHandler // TouchSocket.Sockets.ConnectedEventHandler // TouchSocket.Sockets.ConnectingEventHandler // TouchSocket.Sockets.DisconnectEventHandler // TouchSocket.Sockets.ReceivedEventHandler // TouchSocket.Sockets.TcpService.<>c // TouchSocket.Sockets.TcpService // }} public void RefMethods() { // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompletedd__1>(Cysharp.Threading.Tasks.UniTask.Awaiter&,HotScripts.GameLauncher.HotLauncherMain.d__1&) // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompletedd__6>(Cysharp.Threading.Tasks.UniTask.Awaiter&,HotScripts.GameScripts.FGui.FGuiManager.d__6&) // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompletedd__1>(System.Runtime.CompilerServices.TaskAwaiter&,JNGame.Runtime.JNetGame.d__1&) // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompletedd__10>(Cysharp.Threading.Tasks.UniTask.Awaiter&,JNGame.Network.JNTCPServer.d__10&) // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompletedd__10>(Cysharp.Threading.Tasks.UniTask.Awaiter&,JNGame.Network.JNTCPClient.d__10&) // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompletedd__3>(Cysharp.Threading.Tasks.UnityAsyncExtensions.UnityWebRequestAsyncOperationAwaiter&,JNGame.Runtime.Util.JAPI.d__3&) // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompletedd__6>(Cysharp.Threading.Tasks.UnityAsyncExtensions.UnityWebRequestAsyncOperationAwaiter&,JNGame.Runtime.Util.JAPI.d__6&) // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompletedd__2>(Cysharp.Threading.Tasks.UnityAsyncExtensions.UnityWebRequestAsyncOperationAwaiter&,JNGame.Runtime.Util.JAPI.d__2&) // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompletedd__4>(Cysharp.Threading.Tasks.UnityAsyncExtensions.UnityWebRequestAsyncOperationAwaiter&,JNGame.Runtime.Util.JAPI.d__4&) // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompletedd__5>(Cysharp.Threading.Tasks.UnityAsyncExtensions.UnityWebRequestAsyncOperationAwaiter&,JNGame.Runtime.Util.JAPI.d__5&) // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompletedd__7>(Cysharp.Threading.Tasks.UnityAsyncExtensions.UnityWebRequestAsyncOperationAwaiter&,JNGame.Runtime.Util.JAPI.d__7&) // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Startd__22>(Cysharp.Threading.Tasks.UniTaskExtensions.d__22&) // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Startd__1>(HotScripts.GameLauncher.HotLauncherMain.d__1&) // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Startd__6>(HotScripts.GameScripts.FGui.FGuiManager.d__6&) // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Startd__1>(JNGame.Runtime.JNetGame.d__1&) // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Startd__0>(JNGame.Runtime.System.JNSystemLoad.d__0&) // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Startd__19>(SHFrame.UIModule.d__19&) // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Startd__10>(JNGame.Network.JNTCPServer.d__10&) // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Startd__10>(JNGame.Network.JNTCPClient.d__10&) // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Startd__3>(JNGame.Runtime.Util.JAPI.d__3&) // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Startd__6>(JNGame.Runtime.Util.JAPI.d__6&) // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Startd__2>(JNGame.Runtime.Util.JAPI.d__2&) // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Startd__4>(JNGame.Runtime.Util.JAPI.d__4&) // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Startd__5>(JNGame.Runtime.Util.JAPI.d__5&) // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Startd__7>(JNGame.Runtime.Util.JAPI.d__7&) // Cysharp.Threading.Tasks.UniTask> Cysharp.Threading.Tasks.UniTask.WhenAny(Cysharp.Threading.Tasks.UniTask,Cysharp.Threading.Tasks.UniTask) // Cysharp.Threading.Tasks.UniTask Cysharp.Threading.Tasks.UniTaskExtensions.ContinueWith(Cysharp.Threading.Tasks.UniTask,System.Action) // string Luban.StringUtil.CollectionToString(System.Collections.Generic.IEnumerable) // string Luban.StringUtil.CollectionToString(System.Collections.Generic.IEnumerable) // object Newtonsoft.Json.JsonConvert.DeserializeObject(string) // object Newtonsoft.Json.JsonConvert.DeserializeObject(string,Newtonsoft.Json.JsonSerializerSettings) // Cysharp.Threading.Tasks.UniTask SHFrame.UIModule.Open(string,string,FairyGUI.GComponent,object[]) // object System.Activator.CreateInstance() // byte[] System.Array.Empty() // int[] System.Array.Empty() // object[] System.Array.Empty() // System.Void System.Array.Sort(int[]) // System.Void System.Array.Sort(int[],int,int,System.Collections.Generic.IComparer) // int System.Collections.Generic.CollectionExtensions.GetValueOrDefault(System.Collections.Generic.IReadOnlyDictionary,int,int) // object System.Collections.Generic.CollectionExtensions.GetValueOrDefault(System.Collections.Generic.IReadOnlyDictionary,int,object) // bool System.Collections.Generic.CollectionExtensions.Remove(System.Collections.Generic.IDictionary,ulong,object&) // System.Collections.Generic.IEnumerable System.Linq.Enumerable.Cast(System.Collections.IEnumerable) // System.Collections.Generic.IEnumerable System.Linq.Enumerable.CastIterator(System.Collections.IEnumerable) // object System.Linq.Enumerable.First(System.Collections.Generic.IEnumerable) // System.Collections.Generic.IEnumerable System.Linq.Enumerable.Select(System.Collections.Generic.IEnumerable,System.Func) // System.Collections.Generic.IEnumerable System.Linq.Enumerable.Skip(System.Collections.Generic.IEnumerable,int) // System.Collections.Generic.IEnumerable System.Linq.Enumerable.SkipIterator(System.Collections.Generic.IEnumerable,int) // System.Collections.Generic.IEnumerable System.Linq.Enumerable.Take(System.Collections.Generic.IEnumerable,int) // System.Collections.Generic.IEnumerable System.Linq.Enumerable.TakeIterator(System.Collections.Generic.IEnumerable,int) // byte[] System.Linq.Enumerable.ToArray(System.Collections.Generic.IEnumerable) // object[] System.Linq.Enumerable.ToArray(System.Collections.Generic.IEnumerable) // System.Collections.Generic.List System.Linq.Enumerable.ToList(System.Collections.Generic.IEnumerable) // System.Collections.Generic.IEnumerable System.Linq.Enumerable.Where(System.Collections.Generic.IEnumerable,System.Func) // System.Collections.Generic.IEnumerable System.Linq.Enumerable.Iterator.Select(System.Func) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompletedd__3>(Cysharp.Threading.Tasks.UniTask.Awaiter&,HotScripts.GameScripts.FGui.FGuiManager.d__3&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompletedd__3>(Cysharp.Threading.Tasks.UniTask.Awaiter&,HotScripts.GameScripts.Luban.LubanManager.d__3&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompletedd__2>(Cysharp.Threading.Tasks.UniTask.Awaiter&,JNGame.Network.Group.JNClientGroup.d__2&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompletedd__8>(Cysharp.Threading.Tasks.UniTask.Awaiter&,JNGame.Network.JNTCPServer.d__8&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted,HotScripts.GameScripts.FGui.FGuiManager.d__3>(Cysharp.Threading.Tasks.UniTask.Awaiter&,HotScripts.GameScripts.FGui.FGuiManager.d__3&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted,JNGame.Network.JNTCPServer.d__4>(Cysharp.Threading.Tasks.UniTask.Awaiter&,JNGame.Network.JNTCPServer.d__4&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted,JNGame.Sync.State.Tile.JNSSTileServerService.d__21>(Cysharp.Threading.Tasks.UniTask.Awaiter&,JNGame.Sync.State.Tile.JNSSTileServerService.d__21&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted,JNGame.Network.JNSocket.d__2>(Cysharp.Threading.Tasks.UniTask.Awaiter&,JNGame.Network.JNSocket.d__2&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted,JNGame.Network.JNTCPClient.d__4>(Cysharp.Threading.Tasks.UniTask.Awaiter&,JNGame.Network.JNTCPClient.d__4&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted,JNGame.Network.JNTCPClient.d__3>(Cysharp.Threading.Tasks.UniTask.Awaiter&,JNGame.Network.JNTCPClient.d__3&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompletedd__1>(System.Runtime.CompilerServices.TaskAwaiter&,JNGame.Network.JNSocket.d__1&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompletedd__2>(System.Runtime.CompilerServices.TaskAwaiter&,JNGame.Network.JNSocket.d__2&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompletedd__3>(System.Runtime.CompilerServices.TaskAwaiter&,JNGame.Network.JNTCPClient.d__3&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompletedd__4>(System.Runtime.CompilerServices.TaskAwaiter&,JNGame.Network.JNTCPServer.d__4&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted,JNGame.Runtime.Util.NetTool.d__0>(System.Runtime.CompilerServices.TaskAwaiter&,JNGame.Runtime.Util.NetTool.d__0&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted,JNGame.Network.JNTCPClient.d__3>(System.Runtime.CompilerServices.TaskAwaiter&,JNGame.Network.JNTCPClient.d__3&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompletedd__3>(Cysharp.Threading.Tasks.UniTask.Awaiter&,HotScripts.GameScripts.FGui.FGuiManager.d__3&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompletedd__3>(Cysharp.Threading.Tasks.UniTask.Awaiter&,HotScripts.GameScripts.Luban.LubanManager.d__3&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompletedd__2>(Cysharp.Threading.Tasks.UniTask.Awaiter&,JNGame.Network.Group.JNClientGroup.d__2&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompletedd__8>(Cysharp.Threading.Tasks.UniTask.Awaiter&,JNGame.Network.JNTCPServer.d__8&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted,HotScripts.GameScripts.FGui.FGuiManager.d__3>(Cysharp.Threading.Tasks.UniTask.Awaiter&,HotScripts.GameScripts.FGui.FGuiManager.d__3&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted,JNGame.Network.JNTCPServer.d__4>(Cysharp.Threading.Tasks.UniTask.Awaiter&,JNGame.Network.JNTCPServer.d__4&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted,JNGame.Sync.State.Tile.JNSSTileServerService.d__21>(Cysharp.Threading.Tasks.UniTask.Awaiter&,JNGame.Sync.State.Tile.JNSSTileServerService.d__21&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted,JNGame.Network.JNSocket.d__2>(Cysharp.Threading.Tasks.UniTask.Awaiter&,JNGame.Network.JNSocket.d__2&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted,JNGame.Network.JNTCPClient.d__4>(Cysharp.Threading.Tasks.UniTask.Awaiter&,JNGame.Network.JNTCPClient.d__4&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted,JNGame.Network.JNTCPClient.d__3>(Cysharp.Threading.Tasks.UniTask.Awaiter&,JNGame.Network.JNTCPClient.d__3&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompletedd__1>(System.Runtime.CompilerServices.TaskAwaiter&,JNGame.Network.JNSocket.d__1&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompletedd__2>(System.Runtime.CompilerServices.TaskAwaiter&,JNGame.Network.JNSocket.d__2&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompletedd__3>(System.Runtime.CompilerServices.TaskAwaiter&,JNGame.Network.JNTCPClient.d__3&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompletedd__4>(System.Runtime.CompilerServices.TaskAwaiter&,JNGame.Network.JNTCPServer.d__4&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted,JNGame.Runtime.Util.NetTool.d__0>(System.Runtime.CompilerServices.TaskAwaiter&,JNGame.Runtime.Util.NetTool.d__0&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted,JNGame.Network.JNTCPClient.d__3>(System.Runtime.CompilerServices.TaskAwaiter&,JNGame.Network.JNTCPClient.d__3&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted>,JNGame.Network.JNClientBase.d__9>(Cysharp.Threading.Tasks.UniTask.Awaiter>&,JNGame.Network.JNClientBase.d__9&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Startd__3>(HotScripts.GameScripts.FGui.FGuiManager.d__3&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Startd__3>(HotScripts.GameScripts.Luban.LubanManager.d__3&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Startd__2>(JNGame.Network.Group.JNClientGroup.d__2&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Startd__1>(JNGame.Network.JNSocket.d__1&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Startd__2>(JNGame.Network.JNSocket.d__2&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Startd__4>(JNGame.Network.JNTCPClient.d__4&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Startd__3>(JNGame.Network.JNTCPClient.d__3&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Startd__4>(JNGame.Network.JNTCPServer.d__4&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Startd__8>(JNGame.Network.JNTCPServer.d__8&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Startd__0>(JNGame.Runtime.Util.NetTool.d__0&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Startd__21>(JNGame.Sync.State.Tile.JNSSTileServerService.d__21&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Startd__1>(TouchSocket.Sockets.ServiceExtension.d__1&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Startd__9>(JNGame.Network.JNClientBase.d__9&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Startd__3>(TouchSocket.Sockets.ConnectObjectExtension.d__3&) // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompletedd__3>(Cysharp.Threading.Tasks.UniTask.Awaiter&,HotScripts.GameScripts.FGui.Scripts.Common.TipTitleUI.d__3&) // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompletedd__0>(Cysharp.Threading.Tasks.UniTask.Awaiter&,HotScripts.GameScripts.HotGameMain.d__0&) // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompletedd__4>(Cysharp.Threading.Tasks.UniTask.Awaiter&,HotScripts.GameScripts.HotGameMain.d__4&) // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted,HotScripts.GameScripts.FGui.FGuiManager.d__4>(Cysharp.Threading.Tasks.UniTask.Awaiter&,HotScripts.GameScripts.FGui.FGuiManager.d__4&) // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Startd__4>(HotScripts.GameScripts.FGui.FGuiManager.d__4&) // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Startd__3>(HotScripts.GameScripts.FGui.Scripts.Common.TipTitleUI.d__3&) // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Startd__0>(HotScripts.GameScripts.HotGameMain.d__0&) // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Startd__4>(HotScripts.GameScripts.HotGameMain.d__4&) // object& System.Runtime.CompilerServices.Unsafe.As(object&) // System.Void* System.Runtime.CompilerServices.Unsafe.AsPointer(object&) // System.Void TouchSocket.Sockets.CloseObjectExtension.Close(object) // System.Threading.Tasks.Task TouchSocket.Sockets.ConnectObjectExtension.ConnectAsync(object,TouchSocket.Sockets.IPHost,int) // System.Void TouchSocket.Sockets.SenderExtension.Send(object,byte[]) // System.Threading.Tasks.Task TouchSocket.Sockets.SenderExtension.SendAsync(object,string,byte[]) // System.Threading.Tasks.Task TouchSocket.Sockets.ServiceExtension.StartAsync(object,TouchSocket.Sockets.IPHost[]) // object UnityEngine.GameObject.AddComponent() // object UnityEngine.GameObject.GetComponent() // object[] UnityEngine.Object.FindObjectsOfType() // object[] UnityEngine.Resources.ConvertObjects(UnityEngine.Object[]) // YooAsset.AssetHandle YooAsset.ResourcePackage.LoadAssetSync(string) // YooAsset.AssetHandle YooAsset.YooAssets.LoadAssetSync(string) // string string.Join(string,System.Collections.Generic.IEnumerable) // string string.Join(string,System.Collections.Generic.IEnumerable) // string string.JoinCore(System.Char*,int,System.Collections.Generic.IEnumerable) // string string.JoinCore(System.Char*,int,System.Collections.Generic.IEnumerable) } }