using System.Collections.Generic; using DotRecast.Core.Collections; using Game.JNGFrame.Logic.Entity; using Game.JNGFrame.Logic.Entity.Contexts; using JNGame.Sync.State.Tile.Entity; using JNGame.Sync.System.Data; using UnityEngine; namespace Game.JNGState.Logic.Data { public class EDBossData : GDataBase<EDBossData,EDNodeValue,EDBoss> { } public class EDBossDataSystem : GDataBaseSystem<EDBossData,EDNodeValue,EDBoss> { public EDBossDataSystem(SStateDataEnum type) : base(type) { } public override int NetID => (int)NetDataEnum.EDBossData; public override JNTileContext<EDBoss> NodeContext => Contexts.GetContext<EDBossContext>(); } }