using Entitas; using NotImplementedException = System.NotImplementedException; namespace JNGame.Sync.System { /// /// 帧同步 - 视图系统 /// public class SViewSystem : SBaseSystem,IJNSyncCycle,IExecuteSystem { public virtual void Execute(){} public virtual void OnSyncStart() { } public virtual void OnSyncUpdate() { } public virtual void OnSyncDestroy() { } } }