//------------------------------------------------------------------------------
//
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
export namespace TB {
export class TbGGlobal {
constructor(_json_: any) {
if (_json_.id === undefined) { throw new Error() }
this.id = _json_.id
if (_json_.args === undefined) { throw new Error() }
this.args = _json_.args
if (_json_.tig === undefined) { throw new Error() }
this.tig = _json_.tig
}
/**
* id
*/
readonly id: number
/**
* 全局表参数
*/
readonly args: string
/**
* 描述
*/
readonly tig: string
resolve(tables:Tables)
{
}
}
}
export namespace TB {
export class TbGRole {
constructor(_json_: any) {
if (_json_.id === undefined) { throw new Error() }
this.id = _json_.id
if (_json_.roleName === undefined) { throw new Error() }
this.roleName = _json_.roleName
if (_json_.spine === undefined) { throw new Error() }
this.spine = _json_.spine
if (_json_.roleSkillIds === undefined) { throw new Error() }
{ this.roleSkillIds = []; for(let _ele of _json_.roleSkillIds) { let _e; _e = _ele; this.roleSkillIds.push(_e);}}
if (_json_.roleAttackRange === undefined) { throw new Error() }
this.roleAttackRange = _json_.roleAttackRange
}
/**
* id
*/
readonly id: number
/**
* 角色名称
*/
readonly roleName: string
/**
* 描述
*/
readonly spine: string
/**
* 角色技能Id列表
*/
readonly roleSkillIds: number[]
/**
* 角色攻击范围
*/
readonly roleAttackRange: number
resolve(tables:Tables)
{
}
}
}
export namespace TB {
export class TbGRoleAttack {
constructor(_json_: any) {
if (_json_.id === undefined) { throw new Error() }
this.id = _json_.id
if (_json_.attackWay === undefined) { throw new Error() }
this.attackWay = _json_.attackWay
if (_json_.attackArgs === undefined) { throw new Error() }
{ this.attackArgs = []; for(let _ele of _json_.attackArgs) { let _e; _e = _ele; this.attackArgs.push(_e);}}
}
/**
* 角色Id
*/
readonly id: number
/**
* 攻击方式
*/
readonly attackWay: string
/**
* 攻击参数
*/
readonly attackArgs: string[]
resolve(tables:Tables)
{
}
}
}
export namespace TB {
export class TbGRoleBattleRes {
constructor(_json_: any) {
if (_json_.id === undefined) { throw new Error() }
this.id = _json_.id
if (_json_.resName === undefined) { throw new Error() }
this.resName = _json_.resName
if (_json_.resType === undefined) { throw new Error() }
this.resType = _json_.resType
if (_json_.resSrc === undefined) { throw new Error() }
this.resSrc = _json_.resSrc
}
/**
* id
*/
readonly id: number
/**
* 资源名称
*/
readonly resName: string
/**
* 资源类型
*/
readonly resType: string
/**
* 资源地址
*/
readonly resSrc: string
resolve(tables:Tables)
{
}
}
}
export namespace TB {
export class TbGRoleSkill {
constructor(_json_: any) {
if (_json_.id === undefined) { throw new Error() }
this.id = _json_.id
if (_json_.skillName === undefined) { throw new Error() }
this.skillName = _json_.skillName
if (_json_.skillController === undefined) { throw new Error() }
this.skillController = _json_.skillController
if (_json_.skillArgs === undefined) { throw new Error() }
{ this.skillArgs = []; for(let _ele of _json_.skillArgs) { let _e; _e = _ele; this.skillArgs.push(_e);}}
if (_json_.skillText === undefined) { throw new Error() }
this.skillText = _json_.skillText
}
/**
* 角色Id
*/
readonly id: number
/**
* 技能名称
*/
readonly skillName: string
/**
* 技能控制器
*/
readonly skillController: string
/**
* 技能参数
*/
readonly skillArgs: string[]
/**
* 技能介绍
*/
readonly skillText: string
resolve(tables:Tables)
{
}
}
}
export namespace TB {
export class TbGMap {
constructor(_json_: any) {
if (_json_.id === undefined) { throw new Error() }
this.id = _json_.id
if (_json_.mapName === undefined) { throw new Error() }
this.mapName = _json_.mapName
if (_json_.map1 === undefined) { throw new Error() }
this.map1 = _json_.map1
if (_json_.map2 === undefined) { throw new Error() }
this.map2 = _json_.map2
if (_json_.map3 === undefined) { throw new Error() }
this.map3 = _json_.map3
if (_json_.map1OffsetY === undefined) { throw new Error() }
this.map1OffsetY = _json_.map1OffsetY
if (_json_.map2OffsetY === undefined) { throw new Error() }
this.map2OffsetY = _json_.map2OffsetY
if (_json_.map3OffsetY === undefined) { throw new Error() }
this.map3OffsetY = _json_.map3OffsetY
if (_json_.scale === undefined) { throw new Error() }
this.scale = _json_.scale
}
/**
* id
*/
readonly id: number
/**
* 地图名称
*/
readonly mapName: string
/**
* 地图1(前)
*/
readonly map1: string
/**
* 地图2(后)
*/
readonly map2: string
/**
* 地图3(天空)
*/
readonly map3: string
/**
* 地图1(前) 偏移量Y
*/
readonly map1OffsetY: number
/**
* 地图2(后) 偏移量Y
*/
readonly map2OffsetY: number
/**
* 地图2(后) 偏移量Y
*/
readonly map3OffsetY: number
/**
* 地图缩放
*/
readonly scale: number
resolve(tables:Tables)
{
}
}
}
export class TbGGlobal{
private _dataMap: Map
private _dataList: TB.TbGGlobal[]
constructor(_json_: any) {
this._dataMap = new Map()
this._dataList = []
for(var _json2_ of _json_) {
let _v: TB.TbGGlobal
_v = new TB.TbGGlobal(_json2_)
this._dataList.push(_v)
this._dataMap.set(_v.id, _v)
}
}
getDataMap(): Map { return this._dataMap; }
getDataList(): TB.TbGGlobal[] { return this._dataList; }
get(key: number): TB.TbGGlobal | undefined { return this._dataMap.get(key); }
resolve(tables:Tables)
{
for(let data of this._dataList)
{
data.resolve(tables)
}
}
}
export class TbGRole{
private _dataMap: Map
private _dataList: TB.TbGRole[]
constructor(_json_: any) {
this._dataMap = new Map()
this._dataList = []
for(var _json2_ of _json_) {
let _v: TB.TbGRole
_v = new TB.TbGRole(_json2_)
this._dataList.push(_v)
this._dataMap.set(_v.id, _v)
}
}
getDataMap(): Map { return this._dataMap; }
getDataList(): TB.TbGRole[] { return this._dataList; }
get(key: number): TB.TbGRole | undefined { return this._dataMap.get(key); }
resolve(tables:Tables)
{
for(let data of this._dataList)
{
data.resolve(tables)
}
}
}
export class TbGRoleAttack{
private _dataMap: Map
private _dataList: TB.TbGRoleAttack[]
constructor(_json_: any) {
this._dataMap = new Map()
this._dataList = []
for(var _json2_ of _json_) {
let _v: TB.TbGRoleAttack
_v = new TB.TbGRoleAttack(_json2_)
this._dataList.push(_v)
this._dataMap.set(_v.id, _v)
}
}
getDataMap(): Map { return this._dataMap; }
getDataList(): TB.TbGRoleAttack[] { return this._dataList; }
get(key: number): TB.TbGRoleAttack | undefined { return this._dataMap.get(key); }
resolve(tables:Tables)
{
for(let data of this._dataList)
{
data.resolve(tables)
}
}
}
export class TbGRoleBattleRes{
private _dataMap: Map
private _dataList: TB.TbGRoleBattleRes[]
constructor(_json_: any) {
this._dataMap = new Map()
this._dataList = []
for(var _json2_ of _json_) {
let _v: TB.TbGRoleBattleRes
_v = new TB.TbGRoleBattleRes(_json2_)
this._dataList.push(_v)
this._dataMap.set(_v.id, _v)
}
}
getDataMap(): Map { return this._dataMap; }
getDataList(): TB.TbGRoleBattleRes[] { return this._dataList; }
get(key: number): TB.TbGRoleBattleRes | undefined { return this._dataMap.get(key); }
resolve(tables:Tables)
{
for(let data of this._dataList)
{
data.resolve(tables)
}
}
}
export class TbGRoleSkill{
private _dataMap: Map
private _dataList: TB.TbGRoleSkill[]
constructor(_json_: any) {
this._dataMap = new Map()
this._dataList = []
for(var _json2_ of _json_) {
let _v: TB.TbGRoleSkill
_v = new TB.TbGRoleSkill(_json2_)
this._dataList.push(_v)
this._dataMap.set(_v.id, _v)
}
}
getDataMap(): Map { return this._dataMap; }
getDataList(): TB.TbGRoleSkill[] { return this._dataList; }
get(key: number): TB.TbGRoleSkill | undefined { return this._dataMap.get(key); }
resolve(tables:Tables)
{
for(let data of this._dataList)
{
data.resolve(tables)
}
}
}
export class TbGMap{
private _dataMap: Map
private _dataList: TB.TbGMap[]
constructor(_json_: any) {
this._dataMap = new Map()
this._dataList = []
for(var _json2_ of _json_) {
let _v: TB.TbGMap
_v = new TB.TbGMap(_json2_)
this._dataList.push(_v)
this._dataMap.set(_v.id, _v)
}
}
getDataMap(): Map { return this._dataMap; }
getDataList(): TB.TbGMap[] { return this._dataList; }
get(key: number): TB.TbGMap | undefined { return this._dataMap.get(key); }
resolve(tables:Tables)
{
for(let data of this._dataList)
{
data.resolve(tables)
}
}
}
type JsonLoader = (file: string) => any
export class Tables {
private _TbGGlobal: TbGGlobal
get TbGGlobal(): TbGGlobal { return this._TbGGlobal;}
private _TbGRole: TbGRole
get TbGRole(): TbGRole { return this._TbGRole;}
private _TbGRoleAttack: TbGRoleAttack
get TbGRoleAttack(): TbGRoleAttack { return this._TbGRoleAttack;}
private _TbGRoleBattleRes: TbGRoleBattleRes
get TbGRoleBattleRes(): TbGRoleBattleRes { return this._TbGRoleBattleRes;}
private _TbGRoleSkill: TbGRoleSkill
get TbGRoleSkill(): TbGRoleSkill { return this._TbGRoleSkill;}
private _TbGMap: TbGMap
get TbGMap(): TbGMap { return this._TbGMap;}
constructor(loader: JsonLoader) {
this._TbGGlobal = new TbGGlobal(loader('tbgglobal'))
this._TbGRole = new TbGRole(loader('tbgrole'))
this._TbGRoleAttack = new TbGRoleAttack(loader('tbgroleattack'))
this._TbGRoleBattleRes = new TbGRoleBattleRes(loader('tbgrolebattleres'))
this._TbGRoleSkill = new TbGRoleSkill(loader('tbgroleskill'))
this._TbGMap = new TbGMap(loader('tbgmap'))
this._TbGGlobal.resolve(this)
this._TbGRole.resolve(this)
this._TbGRoleAttack.resolve(this)
this._TbGRoleBattleRes.resolve(this)
this._TbGRoleSkill.resolve(this)
this._TbGMap.resolve(this)
}
}