//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using Luban; namespace GameConfig { public partial class TbGOnHookGlobal { private readonly System.Collections.Generic.Dictionary _dataMap; private readonly System.Collections.Generic.List _dataList; public TbGOnHookGlobal(ByteBuf _buf) { _dataMap = new System.Collections.Generic.Dictionary(); _dataList = new System.Collections.Generic.List(); for(int n = _buf.ReadSize() ; n > 0 ; --n) { TB.TbGOnHookGlobal _v; _v = TB.TbGOnHookGlobal.DeserializeTbGOnHookGlobal(_buf); _dataList.Add(_v); _dataMap.Add(_v.Id, _v); } } public System.Collections.Generic.Dictionary DataMap => _dataMap; public System.Collections.Generic.List DataList => _dataList; public TB.TbGOnHookGlobal GetOrDefault(int key) => _dataMap.TryGetValue(key, out var v) ? v : null; public TB.TbGOnHookGlobal Get(int key) => _dataMap[key]; public TB.TbGOnHookGlobal this[int key] => _dataMap[key]; public void ResolveRef(Tables tables) { foreach(var _v in _dataList) { _v.ResolveRef(tables); } } } }