//------------------------------------------------------------------------------
//
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
using Luban;
namespace GameConfig
{
public partial class TbGOnHookGlobal
{
private readonly System.Collections.Generic.Dictionary _dataMap;
private readonly System.Collections.Generic.List _dataList;
public TbGOnHookGlobal(ByteBuf _buf)
{
_dataMap = new System.Collections.Generic.Dictionary();
_dataList = new System.Collections.Generic.List();
for(int n = _buf.ReadSize() ; n > 0 ; --n)
{
TB.TbGOnHookGlobal _v;
_v = TB.TbGOnHookGlobal.DeserializeTbGOnHookGlobal(_buf);
_dataList.Add(_v);
_dataMap.Add(_v.Id, _v);
}
}
public System.Collections.Generic.Dictionary DataMap => _dataMap;
public System.Collections.Generic.List DataList => _dataList;
public TB.TbGOnHookGlobal GetOrDefault(int key) => _dataMap.TryGetValue(key, out var v) ? v : null;
public TB.TbGOnHookGlobal Get(int key) => _dataMap[key];
public TB.TbGOnHookGlobal this[int key] => _dataMap[key];
public void ResolveRef(Tables tables)
{
foreach(var _v in _dataList)
{
_v.ResolveRef(tables);
}
}
}
}