//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using Luban; namespace GameConfig.TbGEntity { /// /// 属性 /// public sealed partial class TAttributeValue : Luban.BeanBase { public TAttributeValue(ByteBuf _buf) { Id = _buf.ReadInt(); Value = _buf.ReadInt(); } public static TAttributeValue DeserializeTAttributeValue(ByteBuf _buf) { return new TbGEntity.TAttributeValue(_buf); } /// /// 属性Id /// public readonly int Id; /// /// 属性值 /// public readonly int Value; public const int __ID__ = -308305801; public override int GetTypeId() => __ID__; public void ResolveRef(Tables tables) { } public override string ToString() { return "{ " + "id:" + Id + "," + "value:" + Value + "," + "}"; } } }