//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using Luban; namespace GameConfig.TB { public sealed partial class TbGSysDungeon : Luban.BeanBase { public TbGSysDungeon(ByteBuf _buf) { Id = _buf.ReadInt(); Name = _buf.ReadString(); Banner = _buf.ReadString(); Type = _buf.ReadString(); Tigs = _buf.ReadString(); Consume = TbGEntity.TResource.DeserializeTResource(_buf); } public static TbGSysDungeon DeserializeTbGSysDungeon(ByteBuf _buf) { return new TB.TbGSysDungeon(_buf); } /// /// id /// public readonly int Id; /// /// 副本名称 /// public readonly string Name; /// /// 副本封面 /// public readonly string Banner; /// /// 游戏模式 /// public readonly string Type; /// /// 类标识 /// public readonly string Tigs; /// /// 消耗资源 /// public readonly TbGEntity.TResource Consume; public const int __ID__ = 303165446; public override int GetTypeId() => __ID__; public void ResolveRef(Tables tables) { Consume?.ResolveRef(tables); } public override string ToString() { return "{ " + "id:" + Id + "," + "name:" + Name + "," + "banner:" + Banner + "," + "type:" + Type + "," + "tigs:" + Tigs + "," + "consume:" + Consume + "," + "}"; } } }