//------------------------------------------------------------------------------
//
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
using Luban;
namespace GameConfig.TB
{
public sealed partial class TbGRoleEquipLevel : Luban.BeanBase
{
public TbGRoleEquipLevel(ByteBuf _buf)
{
Id = _buf.ReadInt();
Exp = _buf.ReadInt();
}
public static TbGRoleEquipLevel DeserializeTbGRoleEquipLevel(ByteBuf _buf)
{
return new TB.TbGRoleEquipLevel(_buf);
}
///
/// 锻造的装备等级
///
public readonly int Id;
///
/// 所需经验
///
public readonly int Exp;
public const int __ID__ = 294181539;
public override int GetTypeId() => __ID__;
public void ResolveRef(Tables tables)
{
}
public override string ToString()
{
return "{ "
+ "id:" + Id + ","
+ "exp:" + Exp + ","
+ "}";
}
}
}