//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using Luban; namespace GameConfig.TB { public sealed partial class TbGRoleEquipLevel : Luban.BeanBase { public TbGRoleEquipLevel(ByteBuf _buf) { Id = _buf.ReadInt(); Exp = _buf.ReadInt(); } public static TbGRoleEquipLevel DeserializeTbGRoleEquipLevel(ByteBuf _buf) { return new TB.TbGRoleEquipLevel(_buf); } /// /// 锻造的装备等级 /// public readonly int Id; /// /// 所需经验 /// public readonly int Exp; public const int __ID__ = 294181539; public override int GetTypeId() => __ID__; public void ResolveRef(Tables tables) { } public override string ToString() { return "{ " + "id:" + Id + "," + "exp:" + Exp + "," + "}"; } } }