//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using Luban; namespace GameConfig.TB { public sealed partial class TbGRoleBaseAttribute : Luban.BeanBase { public TbGRoleBaseAttribute(ByteBuf _buf) { Id = _buf.ReadInt(); Blood = _buf.ReadInt(); Attack = _buf.ReadInt(); Defend = _buf.ReadInt(); } public static TbGRoleBaseAttribute DeserializeTbGRoleBaseAttribute(ByteBuf _buf) { return new TB.TbGRoleBaseAttribute(_buf); } /// /// 角色Id (0 则默认) /// public readonly int Id; /// /// 默认血量 /// public readonly int Blood; /// /// 默认攻击属性 /// public readonly int Attack; /// /// 默认防御属性 /// public readonly int Defend; public const int __ID__ = 1489419004; public override int GetTypeId() => __ID__; public void ResolveRef(Tables tables) { } public override string ToString() { return "{ " + "id:" + Id + "," + "Blood:" + Blood + "," + "Attack:" + Attack + "," + "Defend:" + Defend + "," + "}"; } } }