//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using Luban; namespace GameConfig.TB { public sealed partial class TbGMap : Luban.BeanBase { public TbGMap(ByteBuf _buf) { Id = _buf.ReadInt(); MapName = _buf.ReadString(); Map1 = _buf.ReadInt(); Map2 = _buf.ReadInt(); Map3 = _buf.ReadInt(); Map1OffsetY = _buf.ReadInt(); Map2OffsetY = _buf.ReadInt(); Map3OffsetY = _buf.ReadInt(); Scale = _buf.ReadFloat(); } public static TbGMap DeserializeTbGMap(ByteBuf _buf) { return new TB.TbGMap(_buf); } /// /// id /// public readonly int Id; /// /// 地图名称 /// public readonly string MapName; /// /// 地图1(前) /// public readonly int Map1; /// /// 地图2(后) /// public readonly int Map2; /// /// 地图3(天空) /// public readonly int Map3; /// /// 地图1(前) 偏移量Y /// public readonly int Map1OffsetY; /// /// 地图2(后) 偏移量Y /// public readonly int Map2OffsetY; /// /// 地图2(后) 偏移量Y /// public readonly int Map3OffsetY; /// /// 地图缩放 /// public readonly float Scale; public const int __ID__ = -2067912029; public override int GetTypeId() => __ID__; public void ResolveRef(Tables tables) { } public override string ToString() { return "{ " + "id:" + Id + "," + "mapName:" + MapName + "," + "map1:" + Map1 + "," + "map2:" + Map2 + "," + "map3:" + Map3 + "," + "map1OffsetY:" + Map1OffsetY + "," + "map2OffsetY:" + Map2OffsetY + "," + "map3OffsetY:" + Map3OffsetY + "," + "scale:" + Scale + "," + "}"; } } }