//------------------------------------------------------------------------------
//
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
using Luban;
namespace GameConfig.TB
{
public sealed partial class TbGMap : Luban.BeanBase
{
public TbGMap(ByteBuf _buf)
{
Id = _buf.ReadInt();
MapName = _buf.ReadString();
Map1 = _buf.ReadInt();
Map2 = _buf.ReadInt();
Map3 = _buf.ReadInt();
Map1OffsetY = _buf.ReadInt();
Map2OffsetY = _buf.ReadInt();
Map3OffsetY = _buf.ReadInt();
Scale = _buf.ReadFloat();
}
public static TbGMap DeserializeTbGMap(ByteBuf _buf)
{
return new TB.TbGMap(_buf);
}
///
/// id
///
public readonly int Id;
///
/// 地图名称
///
public readonly string MapName;
///
/// 地图1(前)
///
public readonly int Map1;
///
/// 地图2(后)
///
public readonly int Map2;
///
/// 地图3(天空)
///
public readonly int Map3;
///
/// 地图1(前) 偏移量Y
///
public readonly int Map1OffsetY;
///
/// 地图2(后) 偏移量Y
///
public readonly int Map2OffsetY;
///
/// 地图2(后) 偏移量Y
///
public readonly int Map3OffsetY;
///
/// 地图缩放
///
public readonly float Scale;
public const int __ID__ = -2067912029;
public override int GetTypeId() => __ID__;
public void ResolveRef(Tables tables)
{
}
public override string ToString()
{
return "{ "
+ "id:" + Id + ","
+ "mapName:" + MapName + ","
+ "map1:" + Map1 + ","
+ "map2:" + Map2 + ","
+ "map3:" + Map3 + ","
+ "map1OffsetY:" + Map1OffsetY + ","
+ "map2OffsetY:" + Map2OffsetY + ","
+ "map3OffsetY:" + Map3OffsetY + ","
+ "scale:" + Scale + ","
+ "}";
}
}
}