//------------------------------------------------------------------------------
//
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
using Luban;
namespace GameConfig.TB
{
public sealed partial class TbBattleResource : Luban.BeanBase
{
public TbBattleResource(ByteBuf _buf)
{
Id = _buf.ReadInt();
Name = _buf.ReadString();
Path = _buf.ReadString();
Type = _buf.ReadInt();
}
public static TbBattleResource DeserializeTbBattleResource(ByteBuf _buf)
{
return new TB.TbBattleResource(_buf);
}
///
/// id
///
public readonly int Id;
///
/// 资源介绍
///
public readonly string Name;
///
/// 资源路径
///
public readonly string Path;
///
/// 资源类型(0.Spine,1.Sprite)
///
public readonly int Type;
public const int __ID__ = 509266580;
public override int GetTypeId() => __ID__;
public void ResolveRef(Tables tables)
{
}
public override string ToString()
{
return "{ "
+ "id:" + Id + ","
+ "name:" + Name + ","
+ "path:" + Path + ","
+ "type:" + Type + ","
+ "}";
}
}
}