import { _decorator, Component, Node } from 'cc'; import { JNGLayerBase } from '../../../components/JNComponent'; import JNScrollView from '../../../../../extensions/ngame/assets/ngame/util/components/scrollview/JNScrollView'; import GOnHookData from '../../../data/GOnHookData'; import { app, TD } from '../../../App'; import { NodeEventType } from 'cc'; import { TablePetIconSelectScroll } from '../../Consts/Pet/table/TablePetIconSelectScroll'; import { Label } from 'cc'; import GOnHookManager from '../../../manager/battle/mode/GOnHookManager'; import { GUI } from '../../UIConfig'; import { Toggle } from 'cc'; const { ccclass, property } = _decorator; @ccclass('MainOnHookView') export class MainOnHookView extends JNGLayerBase { //野怪列表 @property(JNScrollView) views:JNScrollView; //挂机按钮 @property(Label) onHookLabel:Label; //是否自动下一关 @property(Toggle) toggle:Toggle; onJNLoad(){ super.onJNLoad(); this.onUpdateView(); //向子节点添加点击事件 this.views.addItemEvent(NodeEventType.TOUCH_START,this.onClickItem.bind(this)); } onUpdateView(){ //显示当前地图可出现的所有宠物 let mapInfo = TD.TbGOnHookMaps.get(GOnHookData.getIns().info.onHookMap); let pets = mapInfo.petIds.map(petId => TD.TbGRole.get(petId)); this.views.refreshData(pets); this.onHookLabel.string = (!GOnHookManager.getIns().isOnHook) ? "挂机" : "取消挂机" } //点击Item onClickItem(index:number){ let datas = this.views.getItems(); datas[index].select.isSelect = !datas[index].select.isSelect; } //点击挂机 onClickOnHook(){ GOnHookManager.getIns().onHookCatchPets = this.views.getItems().filter(item => item.select.isSelect).map(item => item.data) GOnHookManager.getIns().isOnHook = !GOnHookManager.getIns().isOnHook; GOnHookManager.getIns().isAutoNext = this.toggle.isChecked; app.layer.Open(GUI.Tips,{text:`${(GOnHookManager.getIns().isOnHook) ? "挂机" : "取消挂机"} 设置成功`}) this.close(); } }