import { _decorator } from "cc"; import GBaseMode from "../../GBaseMode"; import { GMapLoop } from "../../base/common/map/GMapLoop"; import { TD, app } from "../../../App"; import { TB } from "../../../config/data/schema"; const { ccclass, property } = _decorator; export default class GDefaultMode extends GBaseMode{ //场景地图 @property(GMapLoop) map1:GMapLoop; @property(GMapLoop) map2:GMapLoop; @property(GMapLoop) map3:GMapLoop; //地图信息 mapInfo:TB.TbGMap; //设置世界地图 setWorldMap(mapId:number = 60001){ //初始化地图 this.mapInfo = TD.TbGMap.get(mapId); let scale = this.mapInfo.scale; this.map1.init(app.battleRes.getMap(mapId)[0],1,app.battleRes.getMap(mapId)[0].width * scale,app.battleRes.getMap(mapId)[0].height * scale); this.map2.init(app.battleRes.getMap(mapId)[1],1,app.battleRes.getMap(mapId)[1].width * scale,app.battleRes.getMap(mapId)[1].height * scale); this.map3.init(app.battleRes.getMap(mapId)[2],1,app.battleRes.getMap(mapId)[1].width * scale,1280 * scale); //更新地图 this.onUpdateMap(0); } //更新地图 onUpdateMap(dt){ let cameraX = this.camera.node.worldPosition.x; this.map1.UpdateMap(cameraX,0,this.mapInfo.map1OffsetY); this.map2.UpdateMap(cameraX,cameraX / 10,this.mapInfo.map2OffsetY); this.map3.UpdateMap(cameraX,0,this.mapInfo.map3OffsetY); } }