import SystemBase from "../../extensions/ngame/assets/ngame/system/SystemBase"; import { app } from "./App"; import BaseData from "./data/BaseData"; import ChatData from "./data/ChatData"; import GBattleData from "./data/GBattleData"; import GOnHookData from "./data/GOnHookData"; import GiftData from "./data/GiftData"; import PetEquipData from "./data/PetEquipData"; import PlayerData from "./data/PlayerData"; import PlayerPetData from "./data/PlayerPetData"; import PlayerTacticalData from "./data/PlayerTacticalData"; import ResourceData from "./data/ResourceData"; //数据类 (用于初始化游戏信息) export class AppData extends SystemBase{ static loading = "AppData"; loadings:BaseData[] = [ PlayerData.getIns(), //玩家信息 PetEquipData.getIns(), //宠物装备数据类 GiftData.getIns(), //玩家礼包信息 PlayerPetData.getIns(), //玩家宠物信息 ChatData.getIns(), //聊天 PlayerTacticalData.getIns(), //阵法 ResourceData.getIns(), //玩家资源 GOnHookData.getIns(), //无限模式信息类 (无限模式是游戏基础模式玩法 需要默认信息) GBattleData.getIns(), //战斗数据(永远最后) ]; async onInit(): Promise { app.loading.setCurrent(AppData.loading); //初始化所有数据类 for (let index = 0; index < this.loadings.length; index++) { const data = this.loadings[index]; await data.onInit(); } app.loading.ok(AppData.loading); } }