using System;
using JNGame.Sync.System.View;
namespace Game.Input
{
///
/// DWorldSystem 的输入类
///
[Serializable]
public class IDWorld : JNInputJson
{
///
/// 创建球
///
public bool IsAdd;
///
/// 主角创建
///
public bool IsPlayerCreate;
///
/// Boss创建
///
public bool IsBossCreate;
}
}